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2011-10-17, 01:42 PM | [Ignore Me] #201 | |||
Colonel
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I imagine it's because of comments like this:
I'd say why people are posting is because they feel very strongly one way or the other and want the game to play like they prefer. So in that sense you're going to see a lot of posts either way.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-10-18, 01:48 AM | [Ignore Me] #204 | |||
First Sergeant
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One of the worst gunfight I know of, perhaps CoD is the other example I have of boring fights. Though I prefer PS1 CQB. Nobody is advocating CoD gunfight, as far as I've seen. But having movement something else than crawl-for-cover, and aim being more than just point-over-ennemy-avatar and rewarding headshots (without being OSOK) is only going to make the gunplay better, imho. As long as SOE is not overdoing the changes, it's fine. That said, in PS1 history, SOE have always overdone any change.... |
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2011-10-19, 12:07 AM | [Ignore Me] #208 | |||
Colonel
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I think we already saw slower moving rounds though in the trailer so that's good. Forces people to lead targets and such which is cool. You're basically spamming rounds then. When you have 10 other people doing that at people you want some level of survivability or the risk is too much to step out from behind a tree. With the scale and the possible longer projectile ranges I imagine we're going to see a lot of ammo being thrown around. Balancing for a 1v1 fight as mentioned numerous times is not a good way to deal with damage in an MMOFPS.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-10-19, 12:22 AM | [Ignore Me] #209 | ||
General
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Real life combat isn't fun. It's just lots of suppressive fire and a meneuver element then one side is completley dead. Or everyone dies. Depends if the Opfor are assholes....one of them is probably hiding in the bushes outside of the AO and then runs in going "BANGBANG YOU'RE DEAD AND YOU'RE DEAD!"
It's just not fun. |
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