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2011-10-24, 03:44 PM | [Ignore Me] #1 | |||
Lieutenant General
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I remembered Smed mentioned this and just spent some time digging through searches so I could quote it. It's in the Chinese Interview with Smedley Thread, page 11
Source
But they've also said they're ditching the inventory system. Since we know this isn't a RPG, could it be a hybrid like Borderlands? To me this seems like a big detail, Smed even accentuated it with "Yes you read that part right" but it has certainly been overlooked. Even if it is as simple as small necessary things being dropped behind a dead player like ammo, nades, equipment, what do y'all think about that?
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Last edited by Lonehunter; 2011-10-24 at 04:57 PM. |
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2011-10-24, 04:36 PM | [Ignore Me] #3 | ||
Captain
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I expect common drop to be ammo, medkits etc, since there is no inventory so you cant loot corpse. Maybe even resources.
Rare drop weapons are only excuse to put strong weapons into cash shop, so they can say they dont sell power, since you can get equivalent in drop. |
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2011-10-24, 04:43 PM | [Ignore Me] #4 | ||||
Lieutenant Colonel
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He was building off of this:
Last edited by Talek Krell; 2011-10-24 at 04:48 PM. |
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2011-10-24, 04:54 PM | [Ignore Me] #5 | |||
Lieutenant General
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"What I wanted to discuss was the fact that things can drop in PS2." The fact I'm stating isn't that things will drop, it's that it's a possibility via the word "can". But I guess I could be more clear and replace it with "could", sorry The example of the cash shop is in the gun statistics. The drop part seems like a mechanic (or a possibility of one)
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Last edited by Lonehunter; 2011-10-24 at 04:59 PM. |
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2011-10-24, 06:44 PM | [Ignore Me] #7 | |||
Lieutenant Colonel
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I'd add to the discussion proper, but I can't think of anything especially insightful. I suspect it wouldn't be much like borderlands though, with the random stats and such. You'd end up with straight upgrades and they're supposedly avoiding that. Last edited by Talek Krell; 2011-10-24 at 06:46 PM. |
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2011-10-24, 07:12 PM | [Ignore Me] #8 | ||
First Sergeant
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Like Bags, I'm thinking that some items will "drop" like in TF2.
Also I'm thinking that, just for example, you might be able to obtain an MCG with a 10% larger clip or faster RoF by killing 20,000 people with a standard MCG, or you can just buy it in the shop. Is this selling power? I think that largely depends on who you ask but I don't really have a problem with it.
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"It's time to fight back..." -Huey |
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2011-10-24, 07:40 PM | [Ignore Me] #9 | ||
I kinda hope that they handle it with a fragment of realism if there are "dropped" items.
Items dropping on the ground isn't good, due to the potential spam of crap with players in their 1000's and is open to frustration from ninja-looting, but I feel that the giant fanfare and rotating item in the centre of your screen method breaks imersion. Keep it subtle |
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2011-10-24, 10:12 PM | [Ignore Me] #10 | ||
Lieutenant Colonel
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What about "drops" when you use an equipment term :
"Would you like this [Improved gun] with your kit instead ?" This wouldn't sound too disruptive. The real drop is when you get shot and they run to loot the luger on your still warm body. :P |
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2011-10-24, 10:12 PM | [Ignore Me] #11 | ||
Major
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This poses another question. If there are drops, will it be bound to the slayer? Is it tradable? Etc...
I really didn't like the random weapon, buff, ammo from other FPS's It's gonna be interesting how they pull this off.
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Extreme Stealthing |
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2011-10-25, 01:40 PM | [Ignore Me] #13 | ||
First Sergeant
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Maybe it'll drop a random weapon they were carrying for temporary use like in many current FPSes? Only thing is, it sounds like this will allow you permanent access to it? Unless you then have to bring it back to a terminal that deconstructs and saves it or something to be able to use it again.
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2011-10-25, 01:51 PM | [Ignore Me] #14 | ||
Colonel
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I always found it hilarious in like Crysis 2 and some other FPS games where you kill someone from far away and it drops a dog tag and you must run over and grab it. This forces snipers for instance to make a kill then run over and collect it. If the same is true for items drops it'll be interesting during a battle watching people run for their items.
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