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PSU: Can't you smell that!?!?!
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2011-10-25, 03:40 PM | [Ignore Me] #16 | ||
Brigadier General
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I hope it doesn't need to be fixed in the first place. TF2 style item drops would be acceptable, but there are so many situations where it would be impractical to run over and loot someone. Snipers, tank drivers along with their gunners, pilots, etc.
I feel like a TF2 style drop system wouldn't really affect day to day gameplay much, so even if not everybody liked it, it wouldn't be a big deal or hurt the game. Conversely, running around trying to pick up items would definitely affect gameplay significantly and I personally don't want to see people landing their aircraft just to loot that guy they just killed. Picking up an enemy jackhammer for immediate use or for your locker collection is one thing, but trying to grab every single drop just in case it's some PHAT LOOT is retarded. I don't want to see that shit in PS2. |
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2011-10-25, 09:20 PM | [Ignore Me] #18 | ||
Sergeant Major
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I don't expect rare loot. I figure that's something they'll take out for our client, since the forum essentially went ablaze when they mentioned "20% power difference between new players and veterans." It would also seem cheap if I'm packing the standard issue cycler, I die, and the guy picks up my cycler, only now it's got all sorts of fun gizmos attached AND it shoots homing rockets. "WTF!?"
Looting enemy equipment should be because you need to. I'm personally hoping SOE makes ammo specific to the empire's weapon. If you come over and want my magazines, you'll have to take my gun too. My tiny little clips aren't going to fit too well in your over-compensator (you rebel scum call it a Gauss rifle.) |
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