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PSU: Rejecting quotes like this since '03
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2011-10-28, 01:03 PM | [Ignore Me] #16 | ||
PSU Admin
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I've added a category to the media library that contains all relevant tweeted images.
http://www.planetside-universe.com/m...php?cat_id=129 |
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2011-10-28, 05:53 PM | [Ignore Me] #17 | |||
Brigadier General
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Here is my bare bones minimum number of classes I can come up with based on our present knowledge. Scout (cloaker, sniper) Support (medic, engi) Light Assault (jump jets) Heavy Assault (HA, AV, MAXes) That's only 4 and we've heard there will be 6. I think medic and engi would make a lot more sense to be combined than Heavy Assault and MAXes though. You could do the sniper/cloaker thing and prevent someone from using both engi and medic skills at the same time, a loss that won't be felt as strongly considering that infantry armor is being replaced with shields. Anyhow, I guess we'll just have to wait for more information, or maybe a 'Class Week' to find out for sure. |
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2011-10-28, 08:01 PM | [Ignore Me] #18 | ||
Private
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I like that the vehicle entrances for bases have shields. I assume that they would work like the current cave mod and still allow infantry to pass through.
I wonder if shields are enabled by default or as a benefit from controlling one of the non-base objectives they have mentioned will be scattered throughout the zone. |
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2011-10-29, 05:31 AM | [Ignore Me] #19 | ||
Contributor PlanetSide 2
Game Designer |
I think all the exterior buildings are there to provide us with urban-style combat. That base is easily 3-4x the size of a PS1 dropship center. Absolutely massive. Less like a base and more like a small city.
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2011-10-29, 12:24 PM | [Ignore Me] #21 | ||
Colonel
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Imagine having to assault and clear an 80-story tower loaded with junky, blow-up rooms littered with debris.
Trainloads of W00T.
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Bagger 288 |
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2011-10-30, 06:36 PM | [Ignore Me] #23 | |||
Lieutenant Colonel
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Commander, Medic? Just some ideas.... Morto. |
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2011-11-01, 04:12 PM | [Ignore Me] #25 | ||
Lieutenant Colonel
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They've said something like there aren't specific facilities you need to pull vehicles, which would imply no dropship centers. On the other hand I had the impression that there were no specific facilities at all, and yet they called this an amp center, so maybe I'm missing something.
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2011-11-01, 06:40 PM | [Ignore Me] #26 | |||
Lieutenant Colonel
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Bookmarks |
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