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PSU: Do you wish to pre-order Planetside: Core Combat?
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2003-02-27, 01:28 AM | [Ignore Me] #1 | ||
Staff Sergeant
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Just trying to coherently explain my anticipation of this game. It's been a while since I've felt this eager, looking forward to an upcoming title with an almost obsessive zeal. Will it live up to my expectations?
The best game design for a Massively Multiplayer experience. I think it will be, simply because it incorporates both key aspects of social gaming so well: cooperative and competitive play. Has a MMO game ever had such a balance between these two key ingredients? Of course a game like Battlefield 1942 - which I love - also has this vs. team play - but the scope and constant nature of PS put it in a whole different league. And in my personal opinion, this style of game is so much more rewarding than a MMORPG where endless, monotonous combat against AI enemies is the bread and butter of your experience in the game. Cooperative play is indeed fun, but coupling that with the intensity and variety of playing against real people instead of AI drones makes for an infinitely more rewarding experience. The game design promises to rewards true, organized team play on an unprecedented level. Sure, you can have a CS clan, Quake clan, RTCW clan - and be successful in competitive play. But the constant, ongoing realtime battlefield of PS will take this to a whole new level. Because the experience itself promises to be so much more immersive and lifelike. Taking away the artifice of the "match", the predetermined amount of time or kill limit in a traditional game, opens PS up to a much more realistic sense of the battlefield, and all the tactics, strategy, and total immersion that the leap to a constant world entails. The variety of the gameplay ensures a long lived experience. Games like multiplayer RTCW and especially Battlefield 1942 opened up a whole new depth of replayablity to the action FPS genre. In B'42, depending on what side you were on, what soldier class you chose, and the tactics and vehicles you decide to use make one map playable in many, many different ways. PS takes this same concept and expands it even further. The different certifications, weapons, and vehicles promise to give this game huge replayability. Ah, anyway, I see so much potential in this game, I really think it can redefine what an online multiplayer game can be. I know I am preaching to the converted, but my enthusiasm for Planetside is getting harder to contain. |
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2003-02-27, 02:06 AM | [Ignore Me] #2 | ||
Private
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sure this game will be pretty great but its not the first of its kind. A long time ago about 5 years ago Heat.net had a game called 10six. It was a fun as hell game but died out after heat.net died and 10six was carried to sega. Sega just didn't give 10six enough publicity so the saga finally came to an end. There are still many loyal 10sixerz and we still keep the community strong.
Planetside is just like 10six concept wise. Planetside has outfits, 10six had MDN's or Mutual Defense Networks that worked to together but only had a max cap of 20 people so it would be only the people you really want in your MDN. Also Planetside has 3 empires. 10six had 4 corperations, Extreme, Brute Force, Toyco and Infrastruct each with there disadvantages and advantages. Its just like the 3 empires on Planetside. The thing thats makes them different is the vechicles. There were vechicles on 10six. but it was more of a strategy type game then Planetside. You would not drive the vechicles but they were controlled by you like a remote control car kinda. you could bring whatever you wanted but there was a bulk limit to what you could bring on raids. In planetside you can get into the vechicles and drive them thats the only plus that planetside has over 10six except for the 5 year outdated graphics. Alot of us 10sixerz are going to play Planetside and you will probably see a 10six NC outfit moving around in the midst(but I will not be in it sadly) and well thats all I gotta say BTW Never Buy Anything From Sega
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2003-02-27, 02:42 AM | [Ignore Me] #6 | ||
Private
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lol amen monkey.
I am an avid bf player and i must say that i am greatly eager for this game. My clan for bf, www.strictlyhostilesoldiers.com, are coming to this game and i plan to pilot for them as i already have that job in bf(im Maverick btw on the roster). I cant wait to fly my comrades around on the galaxy. Goddamn it will be great.
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Improvise, Adapt, Overcome |
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2003-02-27, 03:05 AM | [Ignore Me] #9 | |||
Lieutenant Colonel
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I am very optimistic on the project, just not going to praise the game, yet. |
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2003-02-27, 03:09 AM | [Ignore Me] #10 | ||
Captain
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Well if you think about it, CS sucks unless you play competively. Like it is alright to pub around, but after a while n00bs and h4x0rs drive you crazy. Clan matches are so much more fun. That is why if PS gets some huge outfits that all cooperate this game will be a huge success.
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2003-02-27, 11:03 AM | [Ignore Me] #11 | ||
Staff Sergeant
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That is true of course, a concept can sound fantastic but then fall flat in execution. I just don't see that happening with Planetside though.
Actually I had no idea what 10six was all about, I've heard the name before but that's about it. And I never was interested in WW2online. So, maybe PS' concept isn't completely original, but I still think it will be an evolutionary watershed. |
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2003-02-27, 12:04 PM | [Ignore Me] #12 | ||
First Sergeant
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Im just hoping it doesnt turn out like AO where the bugs ruined the game. Again i dont think this will happen. I hope this really is all that we all hope its going to be otherwise ill be pretty damn dissapointed. I really dont think thats gonna happen tho i see PS as pc game of the year. after all it is teh pwn@g3
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