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Old 2011-11-08, 01:50 PM   [Ignore Me] #16
SuperMorto
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Re: Logistics.


Originally Posted by Raymac View Post
Logistics is not fun. I'm all in favor of streamlining Planetside's "logistics".
Did you mean not fun for you?

Some people like it, including myself.

PS is a game many different types of gamers can enjoy. If it slowly becomes more like an average FPS, then you will find only FPS gamers will like it.

What I dont want is for PS2 to become a FPS with a few vehicles. There has to be a need for them. Other than just fragging.

I still agree with making the game faster pace.
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Old 2011-11-08, 02:22 PM   [Ignore Me] #17
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Re: Logistics.


Originally Posted by SuperMorto View Post
Did you mean not fun for you?

Some people like it, including myself.

PS is a game many different types of gamers can enjoy. If it slowly becomes more like an average FPS, then you will find only FPS gamers will like it.

What I dont want is for PS2 to become a FPS with a few vehicles. There has to be a need for them. Other than just fragging.

I still agree with making the game faster pace.
Agreed, Planetside was unique in it's approach. Not everyone had to fight, some could just be in the back, repairing vehicles, setting up AMSs, healing etc... and they had fun like that. Outfits had to keep track of how many vehicles they needed for each outing and overall commanders had to make sure they could counter the enemy in every way(more manpower than the enemy, tanks to counter other tanks, etc...)

It was a lot of fun and I hope it doesn't get lost in the transition from PS to PS2, although from the info I've seen so far, everything looks great and I've never been so confident about an upcoming game in my life.
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Old 2011-11-08, 02:37 PM   [Ignore Me] #18
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Re: Logistics.


In the NC article they mention "allowing the NC to stay in the fight longer."

So perhaps there will be some logistics in here after all.
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Old 2011-11-08, 04:20 PM   [Ignore Me] #19
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Re: Logistics.


Originally Posted by Graywolves View Post
I never had trouble with loading a gal. Although I've seen over outfits take FOREVER to get theirs loaded.
I'm not talking about outfit gals, I'm talking about scrubs. Zerglings can't wait in a loading gal for more than 10 seconds.

Hopefully the fact that people spawn from Gals now, might help to load it quick enough for people to stick around and wait for a big drop.
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Old 2011-11-08, 06:51 PM   [Ignore Me] #20
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Re: Logistics.


Originally Posted by Brusi View Post
I'm not talking about outfit gals, I'm talking about scrubs. Zerglings can't wait in a loading gal for more than 10 seconds.

Hopefully the fact that people spawn from Gals now, might help to load it quick enough for people to stick around and wait for a big drop.
The best part about scrubs is dropping them over lava
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Old 2011-11-09, 10:36 AM   [Ignore Me] #21
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Re: Logistics.


Originally Posted by Graywolves View Post
The best part about scrubs is dropping them over lava
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Old 2011-11-09, 11:14 AM   [Ignore Me] #22
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Re: Logistics.


I just hope this game does not become another fast pace FPS; we have plenty of those.

What I love about Planet Side is the many roles I can play; if I want to play support I can go hours without firing a single shoot and still have lots of fun and get tones of xp’s, if fast action zerging is what I want I can do that too.
Just the other night I had so much fun setting up back door defenses; for the first 40 minutes I did not fire a single shoot but I still got about 10 kills (mines and shadow turrets).

I just hope that all of that does not go away in PS2; I know it will be different but Planet Side should still be more than just a FPS.
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Old 2011-11-09, 11:36 AM   [Ignore Me] #23
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Re: Logistics.


Originally Posted by Spectre View Post
Agreed, Planetside was unique in it's approach. Not everyone had to fight, some could just be in the back, repairing vehicles, setting up AMSs, healing etc... and they had fun like that.
Not everyone did. Many did it because it was a requirement, not because it was fun.


Simple fact is fewer people truly want to do stuff like that. If you play TF2 you'll never have a shortage of most classes, but damned if you can find a reliable medic. In standard MMOs you'll never have a shortage of DPS classes, but you'll wait around for half an hour for a healer.

Yeah, some people enjoy them, but not nearly as many. The game has to make these jobs fun in and of themselves. I don't like playing a medic in TF2, but I love it in BF2. Why? Because I'm still a combat capable soldier, not a guy following another guy around on a leash holding M1 down and dodging bullets. Lodestars were necessary, but they also sucked. Especially if you didn't have a dropship center on the map, and you were stuck sitting there in the cockpit since losing it would have been a big deal. Couldn't even give it a turret.

Having logistics is ok to a degree, but its got to be made fun.
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