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Old 2011-11-22, 11:22 AM   [Ignore Me] #1
moosepoop
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can we have cities?


hi guys, who likes the idea of having actual cities as potential battlefields? without traces of civilization ps1 felt so empty.

id love to fight under huge skyscrapers or desolate ruins.
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Old 2011-11-22, 11:27 AM   [Ignore Me] #2
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Re: can we have cities?


I don't think we will see this, but we have been told we will have "Urban Combat" which could mean just enclosed spaces to fight and move through.
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Old 2011-11-22, 11:29 AM   [Ignore Me] #3
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Re: can we have cities?


I don't think it would be impossible.. Like, they would probably have to make the continent like quarter of a size of a "normal continent", cos urban warfare always brings more vertical playground, but personally I think it could be done if they just wanted to..
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Old 2011-11-22, 11:35 AM   [Ignore Me] #4
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Re: can we have cities?


I hope we do see this, it would present a whole new dynamic to the fight. It would make tanks and airpower less useful and infantry a necessity while still keeping with the outdoor battle theme. I imagined a continent that contained a large city, ringed by fortresses.
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Old 2011-11-22, 11:37 AM   [Ignore Me] #5
Canaris
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Re: can we have cities?


Urban combat was on the wish list from when PS2 was just announced, the last I heard from it is that they weren't going to do any very large urban zones but we would have bases/towns/outposts to fight over for the urban theme.

Unless that's changed. I'd still love to see some ruined metropolis that could be fought over.
maybe something like the former Capital City TR before the NC came a knocking with their big guns to "liberate" the opressed people at the same time the VS came with their technology to "enlighten" the inhabitants but the three factions seemed to have turned the place into another Stalingrad.

Why do they still fight over the ruins of a dead city? IT'S THE DAMN PRINCIPLE!

Urban combats still on "my" wishlist
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Last edited by Canaris; 2011-11-22 at 11:40 AM.
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Old 2011-11-22, 11:47 AM   [Ignore Me] #6
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Re: can we have cities?


Originally Posted by Canaris View Post
Why do they still fight over the ruins of a dead city?




Btw, didn't Smedley mention something about ruined cities when asked about urban combat at the Fan Faire?
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Old 2011-11-22, 11:51 AM   [Ignore Me] #7
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Re: can we have cities?


As long as whatever they do isnt in a damn cave, ill have happys
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Old 2011-11-22, 11:52 AM   [Ignore Me] #8
moosepoop
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Re: can we have cities?


personally, i hated core combat. i got so confused and lost, and when u die u usualy have to climb the maze all over again.

if city combat is not feasable right now, we ever get an expansion, i woukld like cities, not magical crystal caves.

Last edited by moosepoop; 2011-11-22 at 12:00 PM.
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Old 2011-11-22, 11:54 AM   [Ignore Me] #9
XPquant
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Re: can we have cities?


The ruined colony capitol would make a great continent.
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Old 2011-11-26, 02:51 PM   [Ignore Me] #10
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Re: can we have cities?


Originally Posted by FastAndFree View Post




Btw, didn't Smedley mention something about ruined cities when asked about urban combat at the Fan Faire?
WTF How did that turn into a space whale? (Gone With the Blastwave #1)

edit - And now it's back. Did anyone else see that?
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Old 2011-11-26, 03:03 PM   [Ignore Me] #11
Baneblade
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Re: can we have cities?


Remember, SOE considers CC to have added urban combat to PS1.
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Old 2011-11-26, 03:22 PM   [Ignore Me] #12
Canaris
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Re: can we have cities?


Originally Posted by Sobekeus View Post
Remember, SOE considers CC to have added urban combat to PS1.
I think by now, SOE knows their player base didn't agree
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Old 2011-11-26, 03:46 PM   [Ignore Me] #13
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Re: can we have cities?


I think something like the inside Citadel from Mass Effect - a massive orbital station city built by the Van - would work very well within the scope of PS.
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Old 2011-11-26, 04:06 PM   [Ignore Me] #14
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Re: can we have cities?


You know that scene in the sky scraper where the helicopter comes out of nowhere and blows the window out? Make the helicopter a scythe.

Seriously would love it, helipads where load stars could drop off tanks. Sky bridges between towers that double as drop points for galaxies. Ramps that mags can afterburn off of and jump between buildings. And just think of the stuff the jump troops could get up to! Just don't miss and fall! Maybe underground parking networks for vehicles to move unseen and protected from AV until they come out of ramps to raid the ground floor lobby and first spawn point.

Ok, this needs to be done.
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Old 2011-11-26, 04:08 PM   [Ignore Me] #15
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Re: can we have cities?


Caving was like a profession in PS1. There were outfits good at it, and there were people playing for years and still got lost even in Supai.

Ruined cities would not fit into the plot. There are only few terrans (not TR, but settlers coming from Earth) to inhabit a whole new world, human race haven't needed to build metropolises, not even large towns. A typical auraxian city may be more like a village, and a village wouldn't really serve the purpose of urban combat. Thinking a bit further on it the facilities as we see them are almost capable to serve as the habitat of the 50.000 settlers.

A base is about 200x200 meters. That area could mean home for hundreds or even one thousand people (a small private room or 2 for a family, maybe a bath+toilet combo, but eating and entertainment areas are common - you know, the usual "overcrowded city in any sci-fi"). A continent with 10-13 bases, 1000 people in each would mean home for 10.000-13.000, 10 continents provides home for 100.000-130.000 (+sanctuaries).

There is no need to build anything else. Just the bases could provide living for the pioneers of Auraxis.It may be overestimated, but if i half it, it is still almost enough, and there may be areas untouched by the war of PS1.

Vanu could have built cities too - but they are said to long gone, and finding those cities requires some digging. Archeological ruins are not the best places for 'urban' combat either. Most roofs are missing, and they provide too much cover. It would be hardly playable...

I think that bases will have a bit more complex courtyard and that will provide the purposes of 'urban combat'.
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