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2011-12-03, 04:06 AM | [Ignore Me] #47 | |||
Brigadier General
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The massive scale and persistance is what makes teamwork so much more important than a quick little 10 minute, 16-man arena shooter. Sure e-sports teams do their thing, but we've all played Planetside, and we've all seen how teamwork is important, whether you are running bang buses, a squadron of reavers, or just a group in a tower. You can say you don't like the idea since it is different from Planetside 1 (to each their own), but don't try to sell me the bullshit that it's going to kill teamwork. Worst case scenario is 2 solo tanks are better than 1 tank with a gunner, but those 2 tanks will still need to somewhat coordinate for that to be the case. You know, all teamwork like. |
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2011-12-03, 04:17 AM | [Ignore Me] #48 | ||||
Staff Sergeant
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It isn't ridiculous for vehicles because vehicles are like that, they're more powerful than a single person so shouldn't they be harder to use to balance them? Or are we going to get 1v1s of tanks vs inf ala Battlefield now? Play Project Reality and tell me forced teamwork is false teamwork. Or fuck, play any game with multi-manned tanks, you know, like Planetside. Also "There's no tactics or coordination involved, just reporting. Reaver behind us. Tank to the front. Softy over there behind the tree." is exactly what is going to happen with the secondary gunner system, the passenger might just take a few potshots as he reports targets. Then the driver runs into a tree because he was trying to do too many things at once because SOE has no idea how vehicles work anymore apparently. |
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2011-12-03, 04:51 AM | [Ignore Me] #49 | ||
Brigadier General
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I know you're not suggesting there wouldn't be teamwork with a driver and gunner combo, because that doesn't change at all whether the driver can shoot or not. The driver drives, and the dude in the backseat doesn't. It's the same in video games and in real life.
And speaking of real life, don't play the "it's not realistic" card now because drivers don't shoot. Everybody knows that. Nobody is that stupid. But it falls into the gameplay vs realism spectrum. You want simulation realism, go play your Project Reality or ArmA. That was never Planetside 1, and it's not going to be Planetside 2. I can understand the point of view of not liking the change simply because it's different. But don't pull the strawman fallicy by dragging it through the mud then complaining about it being dirty. Tanks will still have a 2nd seat, and it's a gunner, not just a passenger. God forbid the guy that actually spends his skill points on the tank be allowed to shoot the freakin thing. Sky is not falling. Teamwork lives. |
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2011-12-03, 04:55 AM | [Ignore Me] #50 | ||||
First Lieutenant
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The 2-man tank in this scenario basically has 3 options:
Accurately firing a tank's main cannon while driving over uneven terrain is not that big of a deal once you get a little practice at it. The only time it becomes an issue is when you are almost dead and fleeing for your life.
However, tanks drivers in PS2 have just as much teamwork forced upon them as they did in PS1. PS2 tank drivers are being forced to gun as well if they want to survive when going up against an enemy 2-man tank. I don't see how that is any better than the PS1 mechanics in this regard. The obvious compromise is to allow the driver to hand off control of the main cannon to a 2nd gunner if they desire, making it a 3-man tank. That is what I wish they'd do. But then, as already mentioned you run into a design problem with the Mag which has a forward-fixed cannon. |
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2011-12-03, 05:06 AM | [Ignore Me] #51 | |||
Staff Sergeant
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2011-12-03, 05:17 AM | [Ignore Me] #52 | |||
Brigadier General
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On top of that, it's an assault vehicle. It's a tank. It's not a troop transport. Let the pilots of assault vehicles shoot, and let the troop transports be the chauffeurs. It's that simple, and that logical. |
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2011-12-03, 05:28 AM | [Ignore Me] #53 | ||
Colonel
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The primary turrets are also likely to be much weaker at anything non-armored. Like it was said that Vanny still 1 hits soldiers on A DIRECT HIT, as opposed to the 10m splash
So you will very much be reliant on your secondary gunner to keep you safe from AT-soldiers/air-to-ground aircrafts.
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2011-12-03, 05:49 AM | [Ignore Me] #54 | |||
First Lieutenant
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2011-12-03, 06:30 AM | [Ignore Me] #55 | ||
Major
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It doesent matter how much you practice, you are still going to be fucked by that rock/tree you were not looking for because you are firing at a target.
No amount of practice will ever solve that issue, there's a reason why most tanks in BF3 will simply stop and slug it out rather than attempt to keep moving. |
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2011-12-03, 06:47 AM | [Ignore Me] #56 | |||
Major General
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2011-12-03, 07:53 AM | [Ignore Me] #57 | ||
Contributor General
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From yesterday enemy tech was enabled in PS1 which gave me the pleasure of again driving a magrider. That thing is fun!
But again it highlighted a worry about the PS2 driver/gunner thing. I think the mag is good because:
However, one of the most important things a prowler driver has to do is to escape when damaged ..... and if the driver's gun is in a turret and is the main armament this won't be easy. I am thinking the upshot will be that driving the new prowler will be akin to driving a lightning. If you fire in one direction while moving in another, as you will have to, wil be similarly frustrating. I'm not looking forward to it. |
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2011-12-03, 08:05 AM | [Ignore Me] #58 | |||
First Lieutenant
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I think the key phrase in your statement is "that rock/tree you were not looking for because you are firing at a target." That begs the question: Why weren't you looking for it before you opened fire? Having good spatial awareness is vital if you're going to be driving and gunning at the same time. If you're constantly running into obstacles on the battlefield you need to spend less time just focusing on enemy units and more time paying attention to your surroundings. If you make a conscious effort to frequently scan the area around you and take inventory of the surrounding terrain features, it should become easier for you to keep a mental image of what obstacles are around you even while you're in the midst of combat. I'm not saying it's an easy skill to develop or that you'll never ever run into a rock or tree again. But if you practice at it enough (see what I did there? ) it will eventually become second nature to you. The only time I ever accidentally run into an obstacle while driving a Lightning is if I'm trying to fire behind me while fleeing and actively evading a pursuing enemy. The rest of the time I can fire and maneuver through all but the thickest forests as well as a 2-man vehicle can. Last edited by Erendil; 2011-12-03 at 08:09 AM. |
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2011-12-03, 09:17 AM | [Ignore Me] #60 | ||||
Colonel
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But troops are cheap compared to tanks, so they do it how it is now.
Last edited by CutterJohn; 2011-12-03 at 09:19 AM. |
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