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Old 2011-12-06, 07:54 PM   [Ignore Me] #16
Wyndblade
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Re: ps2 event ideas


Now this could actually really suck but if you wanted a zombie type theme for halloween or some such, how about a malfunction in the spawn tubes? After someone dies and the nanobots bring them back there is a chance that a malfunction in the tubes causes an incomplete clone to spawn any length of time later however they are only in standard and a knife.
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Old 2011-12-07, 10:40 PM   [Ignore Me] #17
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Re: ps2 event ideas


Surely some kind of alien event would be more inline with the scifi nature of the game than zombies?

Weaker aliens in large numbers like starship troopers style could be fun.
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Old 2011-12-07, 10:50 PM   [Ignore Me] #18
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Re: ps2 event ideas


Originally Posted by Skepsiis View Post
Surely some kind of alien event would be more inline with the scifi nature of the game than zombies?

Weaker aliens in large numbers like starship troopers style could be fun.
Giant bugs from outer space come down, they don't have any infantry just loads of HUGE ships, with some tank- and fighter-analogs. They control all the resource points on the continent until they're destroyed. That forces the players to fight them and also introduces TR vs NC vs VS vs Aliens battles for the resource points. I like it.
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Old 2011-12-07, 11:45 PM   [Ignore Me] #19
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Re: ps2 event ideas


Please, no events. This should be a player driven game.

Everything should be organic and not forced onto us by the devs.

This game's PvP should keep you entertained enough without the devs having to resort to events.

We start messing around with PvE if we bring in events. DO NOT WANT!

Last edited by Bojaxs; 2011-12-07 at 11:47 PM.
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Old 2011-12-08, 01:36 AM   [Ignore Me] #20
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Re: ps2 event ideas


I would like to see one time events that impact story, based on the outcome. Not sure how to handle this if all servers have their own instanced version of the game world again
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Old 2011-12-08, 02:42 AM   [Ignore Me] #21
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Re: ps2 event ideas


Originally Posted by Bojaxs View Post
We start messing around with PvE if we bring in events. DO NOT WANT!
We've had events in PS that have not required any AI. I'm always in favor of more emphasis on the players and less on some gimmick. The events I remember most are the ones where the goal was to take a base (normally Gunuku). One side started with the base while the other two held the north and south respectively. At the end of 2 or 3 hours who ever held the base was the winner.
Monolith events can be good but it's normally a game of whoever brought the most tanks in lodestars first.
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Old 2011-12-08, 02:43 AM   [Ignore Me] #22
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Re: ps2 event ideas


Originally Posted by Zulthus View Post
No, that's a shitty idea. 1v1 fights should be based on skill, not handicaps.
That was a shit idea. But the zombies could be good. I could write a back story for it.
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Old 2011-12-08, 03:15 AM   [Ignore Me] #23
CrystalViolet
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Re: ps2 event ideas


I posted some ideas a while back in the idea vault, so I'll just link to the thread.

http://www.planetside-universe.com/f...ad.php?t=36696
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Old 2011-12-08, 11:12 AM   [Ignore Me] #24
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Re: ps2 event ideas


A good idea for an event would be to remove all the vehicles and make the empire go down to the caves to cap bases and for every 10caps they get back 1 vehicle.


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Old 2011-12-08, 11:18 AM   [Ignore Me] #25
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Re: ps2 event ideas


No max event!
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Old 2011-12-08, 01:01 PM   [Ignore Me] #26
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Re: ps2 event ideas


no!

max only event ;-)

the terminals are broken and won´t give out anything but max suits for 2 hours. max suits are configurable, so there will still be some diversity.
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Old 2011-12-08, 01:05 PM   [Ignore Me] #27
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Re: ps2 event ideas


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Old 2011-12-12, 06:25 AM   [Ignore Me] #28
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Re: ps2 event ideas


i got another idea!

higby always mentions the veloceraptor gun, but sadly i doubt it will get into the game as a regular weapon...

but it would be a very funny event, to actually build this weapon, and drop one (only one!) into the game for a weekend. or one for every continent.
and it will behave like the llu modules from ps1.

the guy who has the almighty infantry-destroyer weapon cannot board vehicles, may appear on radar and will drop the gun, the second he dies, logs of or leaves the cont.

no real event goal, just a special uniqe weapon to fight over king of the hill style.

to let more people have fun with it, maybe make the veloceraptor wielder immune to friendly fire for maybe a fixed time, or as long as he actively kills enemys but if he doesnt kill for a time or the fixed time runs out, his radar ping wave color will change from green to yellow and nobody will get grief for shooting him and claim the gun.

enemys will get a red radar wave indicator, so everybody around can see if the gun is in use by your empire, is elegable to claim from an afk guy, or is owned by nmy
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Old 2011-12-12, 06:47 AM   [Ignore Me] #29
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Re: ps2 event ideas


Entertainment events! Table dancers, furrys and boogie floors so the male characters can look stupid doing dance emotes (from first person!!).

We can call it the Moonguard RP Experince. Every thursday.

TR dressed in bondage gear, NC with strap-ons made of old brooms and bits of wood and VS in specially designed purple girly-boy outfits ... because they didn't invent anything other than what they normally wear.
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Old 2011-12-12, 06:52 AM   [Ignore Me] #30
TheBladeRoden
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Re: ps2 event ideas


Santa for a day event. Aircraft can now drop presents! If you drop a present into every base before time is up, you get a prize!

(the opposite of alien zerg)
The aliens are back, and they have BFR's...

Low gravity

Disco light dance party!

and of course, meteors.
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