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PSU: It makes one hell of a fondu!
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2011-12-08, 03:55 PM | [Ignore Me] #46 | |||
Lieutenant Colonel
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But without getting the sack, can you tell us any of the differences that we have not seen for a max unit? even if its not the VS. I would just love to know as many will what you have in store. We just hate to see things go, and then not be able to fill the gaps in with anything, just mindless speculation Anyway keep up the good work! (whatever you lot are doing!!) |
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2011-12-09, 12:19 AM | [Ignore Me] #49 | ||
Lieutenant General
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I think that's plenty dude, lol. You're getting a response from the Creative Director of the game we're so desperately waiting on. That doesn't happen often.
I honestly don't know what else you can expect him to say. This is one of those issues so deep into game balance it's impossible to accurately discuss at this point. Maybe you can fulfill the jumpjet fetish as Light Assault, maybe there will be a universal Implant even MAXs can get that makes them jump high, maybe there is a completely unique, awesome, and undisclosed feature about VS MAXs that you will love even more then jump jets.... We just don't know |
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2011-12-09, 12:53 AM | [Ignore Me] #50 | |||
Major
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I'm going to go with hate them more. I know that up until very recently the NC were always more insipid of the two sides and if we had the choice we'd always attack the NC. The special abilities are probably all under development. Currently they're working on the maps, art, and weapon variations. All the more exciting stuff like side ability differences are probably in a very fluid state.
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By hook or by crook, we will. |
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2011-12-09, 06:41 AM | [Ignore Me] #51 | ||
Sergeant Major
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A lot of PS1 balance issues stemmed from the fact that everything was decided via an indoor battle. Indoors weapons like the Jackhammer and Lasher shined whereas weapons like the MCG were a bit lacking.
If the fights are seamlessly going from large indoor battles to tight urban battles you'll see a lot less issues. If you stay away from small scale fighting balance itself wont be put under a microscope and certain things wont be nearly as bad. Balance is something that every game should (obviously) strive for but if it comes at the expense of flavor I'd be very disappointing. I don't mind being a bit underpowered so long as my Empire's play style is unique. Want a good example of poor balance? Look at WoW in BC. Instead of balancing Shamans and Paladins they gave them to both sides. This butchered the feel of the game but made it easier to balance. Why was this even an issue? Because everything meaningful in WoW was achieved at a small scale and thus under the microscope in terms of balance. |
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