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Old 2011-12-14, 05:11 PM   [Ignore Me] #16
Shogun
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


thanks again, matt!

sounds awsome! i hate that hassle with teamspeak servers. having a working ingame system that people could actually use by the press of a button would really add to the game!

and the options you just mentioned sound great to me.
maybe the really big outfits could use the option i asked for, to set up channels for different languages. lot of outfits are international, and being able to create a channel for outfit speech in another language without disturbing the other members would be cool.
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Old 2011-12-14, 05:12 PM   [Ignore Me] #17
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Higby View Post
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution.
Just what the doctor ordered!

Keep up the good work, give me loads of nice new shiny buttons, things to press and change ill be happy.

Hate faffing about with 3rd party progs. <<< full stop.

On another note, will it be pos for a NC, TR, and VS, chat? cross empire?
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Old 2011-12-14, 05:16 PM   [Ignore Me] #18
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Coreldan hit on a major thing. Control on the volumes of other people and self amplification. In Vent you can play around with these to a great degree and for some people it is an absolute must. I know Steam suffers from this as I can't get my mic to run hot enough for most things so I find myself yelling a lot. (Even with everything boosted to max)

There are going to be issues with trolls but that's the nature of the beast. You could limit voice to require an outfit or squad, something where people can be removed. I'm just afraid I'm going to have to listen to that audio book version of a sex scene from Harry Potter again. (Thank you TF2)

Some global mutes able to be handed down by outfit leaders/officer would also be wonderful.
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Old 2011-12-14, 05:17 PM   [Ignore Me] #19
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Could you add functionality to the in-game VoIP solution to integrate with an out-of-game VoIP solution? So basically an option to configure your squad/platoon/outfit to use a TeamSpeak server and have the in-game VoIP pass info to the TeamSpeak server and vice versa. That way, people can still use external VoIP solutions without having to give their server info to the random player they just invited to their squad. And that random player doesn't have to configure an out-of-game client software to connect to the out-of-game VoIP server... Just a thought....
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Old 2011-12-14, 05:21 PM   [Ignore Me] #20
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Crator View Post
Could you add functionality to the in-game VoIP solution to integrate with an out-of-game VoIP solution? So basically an option to configure your squad/platoon/outfit to use a TeamSpeak server and have the in-game VoIP pass info to the TeamSpeak server and vice versa. That way, people can still use external VoIP solutions without having to give their server info to the random player they just invited to their squad. And that random player doesn't have to configure an out-of-game client software to connect to the out-of-game VoIP server... Just a thought....
The random would already need the 3rd party client installed and running for something like this to work. I personally don't think they'd do something like this as they'd have to effectively build several mediocre versions of the VoIP rather than focus all their attention on one really good version.
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Old 2011-12-14, 05:22 PM   [Ignore Me] #21
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by SKYeXile View Post
teamspeak, lols if i wanted everybody so sound like robots maybe....may aswell all be communicating through XBL.

Vent, using crystal clear GSM 6.10 on 44khz.
Methinks you haven't used ts3 yet
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Old 2011-12-14, 05:27 PM   [Ignore Me] #22
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


The second I login to any game I disable in game voice and join my teams voice server. I've never once used in game voice - honestly I've never felt that it's something games need integrated. Lots of games have it and I doubt that the majority of players use it at all.

Originally Posted by SKYeXile View Post
teamspeak, lols if i wanted everybody so sound like robots maybe....may aswell all be communicating through XBL.

Vent, using crystal clear GSM 6.10 on 44khz.
Originally Posted by NivexQ View Post
Methinks you haven't used ts3 yet
No shit? TS3 sounds crystal clear. We use it for AGN do you notice an issue? Sounds like they are in the room
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Old 2011-12-14, 05:27 PM   [Ignore Me] #23
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


TS3 trumps Vent in quality any day. TS2 was pretty bad. Mumble beats all I've tried so far, but I still overall prefer TS3 somehow, guess I'm just so used to it. And our community already has the 75 slot TS3 server, so why bother changing when we have nothing to complain about. Mumble prices are the same anyways at least on the provider we are on.
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Old 2011-12-14, 05:29 PM   [Ignore Me] #24
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Hamma View Post
The second I login to any game I disable in game voice and join my teams voice server. I've never once used in game voice - honestly I've never felt that it's something games need integrated. Lots of games have it and I doubt that the majority of players use it at all.





No shit? TS3 sounds crystal clear. We use it for AGN do you notice an issue? Sounds like they are in the room
How do you meet new people?
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Old 2011-12-14, 05:29 PM   [Ignore Me] #25
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Higby View Post
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in
Oh, hell, yeah! No more missed kills!
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Old 2011-12-14, 05:32 PM   [Ignore Me] #26
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by NivexQ View Post
Methinks you haven't used ts3 yet
Does it have GSM now? last i herd they could nto get the licence for it?

or can you run a speex 45+ khz codec now?
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Old 2011-12-14, 05:33 PM   [Ignore Me] #27
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


oh, ive got another question for matt:

would it be possible to split the gamesound/voicechat?
so we can use a a bluetooth headset just for chat, while hearing the gamesound over the surround system?
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Old 2011-12-14, 05:35 PM   [Ignore Me] #28
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by SKYeXile View Post
Does it have GSM now? last i herd they could nto get the licence for it?

or can you run a speex 45+ khz codec now?
Quick googling shows TS3 can handle at least 48 khz.
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Old 2011-12-14, 05:35 PM   [Ignore Me] #29
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by SuperMorto View Post
How do you meet new people?
uhh - chat? same way I have met folks since I started gaming.

I don't play with anyone but my own team really - and when people are interested in joining they join our voice servers.

In short, in game voice deployments are worthless to me.
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Old 2011-12-14, 05:35 PM   [Ignore Me] #30
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Shogun View Post
oh, ive got another question for matt:

would it be possible to split the gamesound/voicechat?
so we can use a a bluetooth headset just for chat, while hearing the gamesound over the surround system?
I would mute you immediately,feedback is a pain in the ass and i sure don't need to hear your game over your mike
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