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PSU: Imagine if we got nickles for every rejected quote....
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2011-12-14, 05:11 PM | [Ignore Me] #16 | ||
thanks again, matt!
sounds awsome! i hate that hassle with teamspeak servers. having a working ingame system that people could actually use by the press of a button would really add to the game! and the options you just mentioned sound great to me. maybe the really big outfits could use the option i asked for, to set up channels for different languages. lot of outfits are international, and being able to create a channel for outfit speech in another language without disturbing the other members would be cool. |
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2011-12-14, 05:12 PM | [Ignore Me] #17 | |||
Lieutenant Colonel
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Keep up the good work, give me loads of nice new shiny buttons, things to press and change ill be happy. Hate faffing about with 3rd party progs. <<< full stop. On another note, will it be pos for a NC, TR, and VS, chat? cross empire? |
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2011-12-14, 05:16 PM | [Ignore Me] #18 | ||
Major
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Coreldan hit on a major thing. Control on the volumes of other people and self amplification. In Vent you can play around with these to a great degree and for some people it is an absolute must. I know Steam suffers from this as I can't get my mic to run hot enough for most things so I find myself yelling a lot. (Even with everything boosted to max)
There are going to be issues with trolls but that's the nature of the beast. You could limit voice to require an outfit or squad, something where people can be removed. I'm just afraid I'm going to have to listen to that audio book version of a sex scene from Harry Potter again. (Thank you TF2) Some global mutes able to be handed down by outfit leaders/officer would also be wonderful.
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By hook or by crook, we will. |
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2011-12-14, 05:17 PM | [Ignore Me] #19 | ||
Major General
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Could you add functionality to the in-game VoIP solution to integrate with an out-of-game VoIP solution? So basically an option to configure your squad/platoon/outfit to use a TeamSpeak server and have the in-game VoIP pass info to the TeamSpeak server and vice versa. That way, people can still use external VoIP solutions without having to give their server info to the random player they just invited to their squad. And that random player doesn't have to configure an out-of-game client software to connect to the out-of-game VoIP server... Just a thought....
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2011-12-14, 05:21 PM | [Ignore Me] #20 | |||
Major
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By hook or by crook, we will. |
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2011-12-14, 05:22 PM | [Ignore Me] #21 | ||
Contributor First Sergeant
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Methinks you haven't used ts3 yet
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NivexTR - TR - 30/5 - -=The Black Sheep=- SYNxNivexQ - NC - 26/4 - [:::::SYN:::::] NivexVS - VS - 19/2? - SYNDICATEVS? http://www.twitch.tv/nivexq I don't broadcast much, but you never know |
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2011-12-14, 05:27 PM | [Ignore Me] #22 | |||
PSU Admin
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The second I login to any game I disable in game voice and join my teams voice server. I've never once used in game voice - honestly I've never felt that it's something games need integrated. Lots of games have it and I doubt that the majority of players use it at all.
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2011-12-14, 05:27 PM | [Ignore Me] #23 | ||
Colonel
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TS3 trumps Vent in quality any day. TS2 was pretty bad. Mumble beats all I've tried so far, but I still overall prefer TS3 somehow, guess I'm just so used to it. And our community already has the 75 slot TS3 server, so why bother changing when we have nothing to complain about. Mumble prices are the same anyways at least on the provider we are on.
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2011-12-14, 05:29 PM | [Ignore Me] #24 | |||
Lieutenant Colonel
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2011-12-14, 05:35 PM | [Ignore Me] #29 | ||
PSU Admin
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uhh - chat? same way I have met folks since I started gaming.
I don't play with anyone but my own team really - and when people are interested in joining they join our voice servers. In short, in game voice deployments are worthless to me. |
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