MAX Melee - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Hamma looks a lot fatter in real life.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-12-25, 11:20 PM   [Ignore Me] #46
Traak
Colonel
 
Re: MAX Melee


Yes, I agree. Getting close to a MAX should yield swift death. Not a reward of you being able to rely completely on lag to prance around and jackhammer him to death.

MAX's were seriously weak in PS1 for close-quarters.
__________________
Bagger 288
Traak is offline  
Reply With Quote
Old 2011-12-26, 12:01 AM   [Ignore Me] #47
Justaman
Staff Sergeant
 
Justaman's Avatar
 
Re: MAX Melee


Originally Posted by Rumblepit View Post
********MAX suites will have a melee attack.************
Awesome post.

Guess that giant crowbar on the NC Max isn't just for show and is going to be doing some serious nasal excavations.

Guessing TR Max just gives Ye'Old boot/fist/gun-barrel to the face.

And VS will go supersaiyan? Or will people just get their eye's poked out, if they get to close, from all the spikes in the armor?

Last edited by Justaman; 2011-12-26 at 12:04 AM.
Justaman is offline  
Reply With Quote
Old 2011-12-26, 04:00 AM   [Ignore Me] #48
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: MAX Melee


Originally Posted by Justaman View Post
And VS will go supersaiyan? Or will people just get their eye's poked out, if they get to close, from all the spikes in the armor?
Lightsabers.
Xyntech is offline  
Reply With Quote
Old 2011-12-26, 05:12 AM   [Ignore Me] #49
Traak
Colonel
 
Re: MAX Melee


Originally Posted by Sifer2 View Post
It sounds like the way PS2 is designed is to give you a lot of customization into your loadout. Such as Tanks now being able to equip an AA gun in place of an AI turret if they want.

I would imagine MAX's might get this same option. So you unlock the ability to equip your MAX with a melee weapon but might sacrifice something else for it.I think the coolest potential use for a MAX melee weapon though would be to kill other MAX's in close quarters combat. Cause the transformers movies proved people love to watch big robots beat each other up. I don't think it would be overpowered against Infantry so long as you can move faster than the MAX can.
Someone in non-power-augmented armor should be faster? Why? Do people run faster than cars drive? Is them not having all that extra weight encumbering them make them faster than an F1 car, which is burdened by 600 or so kg of mass?

Here's how to balance it: don't get near MAX's. Done.
__________________
Bagger 288
Traak is offline  
Reply With Quote
Old 2011-12-26, 10:43 AM   [Ignore Me] #50
SgtMAD
Captain
 
Re: MAX Melee


Originally Posted by Traak View Post
Yes, I agree. Getting close to a MAX should yield swift death. Not a reward of you being able to rely completely on lag to prance around and jackhammer him to death.

MAX's were seriously weak in PS1 for close-quarters.
LOl, yea,sure they were
SgtMAD is offline  
Reply With Quote
Old 2011-12-26, 11:57 AM   [Ignore Me] #51
Rumblepit
Second Lieutenant
 
Rumblepit's Avatar
 
Re: MAX Melee


i heard rumors, cant confirm or deny any of it. but i was told they will be able to carry more then one weapon. this means they mite have the same movement as a normal player. being able to pull out a AA gun outside then switching to a massive hammer when in cqc.
Rumblepit is offline  
Reply With Quote
Old 2011-12-26, 02:40 PM   [Ignore Me] #52
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: MAX Melee


Originally Posted by Rumblepit View Post
i heard rumors, cant confirm or deny any of it. but i was told they will be able to carry more then one weapon. this means they mite have the same movement as a normal player. being able to pull out a AA gun outside then switching to a massive hammer when in cqc.
I believe that has been confirmed. One weapon per arm, like the old TR MAXes, only for every empire and the weapons can be two of the same thing, or two different weapons.
Xyntech is offline  
Reply With Quote
Old 2011-12-26, 09:15 PM   [Ignore Me] #53
Traak
Colonel
 
Re: MAX Melee


I remember being in a full-health pounder, being attacked by an NC in Rexo, who just got right up to my crotch, and was jackhammering me. I was hitting him with pounder rounds, which were exploding and damaging ME.

He didn't seem to experience much harm, if any, from them, but I was killed.

As I said, MAX's were seriously lame in CQB. When the defense against a soldier is to ram your face in his crotch and stick a jackhammer up his butt, then that soldier needs two things:
A) You to cease being gay, and
B) Melee combat capability.
__________________
Bagger 288
Traak is offline  
Reply With Quote
Old 2011-12-27, 09:35 PM   [Ignore Me] #54
Kouza
Sergeant
 
Re: MAX Melee


I vote we downplay melee and make it almost useless like in PS1... lol
Kouza is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:18 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.