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2012-01-02, 08:40 AM | [Ignore Me] #1 | ||
First Lieutenant
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I'm excited to hear that Planetside 2 will have a subscription-model available. More than likely, I will go for it (we'll see how it looks). Of course, what will ultimately determine whether or not I go for the subscription-model will be what features a subscription offers us.
First off, I'm guessing that with a subscription, we always level with the speed of being online, even if we're offline. I could also venture that we get double XP (this was also used in Global Agenda). That, and perhaps a monthly allowance of Station Cash. What do other people think? ~Zachariah |
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2012-01-02, 09:39 AM | [Ignore Me] #6 | ||
First Lieutenant
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Yes, please let there be no pets. That would be ...silly. I don't want any silliness in Planetside 2 unless it can be toggled off (for instance, if they're going to give us Christmas hats during the holidays, that's fine, but I want to be able to uncheck a box that makes them invisible to me).
~Zachariah |
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2012-01-02, 12:10 PM | [Ignore Me] #9 | ||
EDIT: This post turned out to be a little bit long. So here's a TL;DR version:
Based on DCUO's F2P model, there'll be 3 levels of membership, with the subscription level being the unlimited one, and most importantly, subscribers are the only ones who will be able to form outfits, while others can only join them. I think that that, combined with the new commander skill tree, means fewer 12 year old CR5s (or whatever the PS2 equivalent of that is), and means your leadership role within your empire will not automatically come to you after some time playing the game, and means those of us who really care about leadership and tactics will end up in leadership roles. I personally anticipate PS2's pricing to be on par with DCUO. That's the last SOE title that people not normally associated with SOE actually widely heard about, and that even some of my non-gamer friends asked me about. http://www.dcuniverseonline.com/free/ That model goes pretty well along what we've been discussing in other places:
In all honesty, I would be EXTREMELY surprised if SOE doesn't offer a subscription option for PS2; I'm also pretty settled on the idea that I'm going to go for the subscription right away. I think it would be a pretty sweet deal if for the $15/mo subscription fee, premium members would get some small trickle of station cash (like 100 points, or whatever the equivalent of a couple bucks is), but in all reality, the subscription's benefits have few limits and maybe there isn't much need for spending station cash at that point (maybe I want to store more Lasher ammo in my locker, but realistically, it only gets used when the shit really hits the fan, I'm in pajamas, and the gen's been dropped). But more to the point, that kind of a model basically means that the people with dedication to the game are the ones who will be the player leaders and the commanders - not just time dedication but financial dedication. That sounds bad at first, but it's actually a pretty good thing. One of the biggest issues with online games is the fact that everyone plays them. Drunks, fat men with beer bellies, doctors, engineers, businessmen, college students, high school students, and even kids, and yes, women too(!). In PS1, your "leadership" position within the empire mattered only on how much time you'd spent leading a squad (not necessarily the case in outfits), which means that after a while an immature 12 year old would have just as much in-game ability to lead as a seasoned, 5-year game veteran, 30-year old outfit leader, who is also a dentist. You can see the obvious problems here. PS2 being a F2P game, it'll be pretty hard for the 12 year old to convince his parents to buy a monthly subscription when the game itself is free. Hell, even I, an engineer by trade, find it difficult to justify to myself purchasing virtual content or virtual items. (I'm more comfortable with a subscription idea for the same reason I'm more comfortable paying for unlimited phone service than per-minute calling.) That means that the only way someone incapable of leading an empire will find themselves in a leadership opportunity is only if their parents have multiple kids, or play games themselves, and have a Station All-Access pass. But even then, they have to dedicate time to becoming an empire leader. Not in the same way that it was in PS1 - simultaneously with general character advancement and pretty much automatically - but they have to dedicate time to being an empire leader INSTEAD of dedicating time to advancing your sniper skills, for instance. I think most 12 year olds care more about how many kills they get than the general advance of the empire, nay most players care about kills more than empire advancement, that's why PS1 had The Zerg and Cyssor. That leaves those of us who care about tactics to carry out those low-kill-count, high-strategic-value missions (because we care about that kind of fun). To me, that sounds like a pretty sound plan for making this game successful and profitable. The game being F2P will naturally create a healthy interest and steady population since it's free not just to try or for a limited time, but free always (although your character is limited in advancement, the fun in PS isn't from advancement so much as it is from teamwork, which is never limited). That means there's always going to be plenty of people to shoot. It also means that empire leadership will be composed mostly of people who truly care about strategic advancement and empire leadership, and few people who ended up in a position of decision making by accident. All we have to do to ensure the game's continued success and steady supply of fun is as empire commanders and outfit leaders, to think how we assign missions: give The Zerg what they want - the massive mindless grind, and reserve the strategic stuff for those who truly appreciate it and are willing to carry it through.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark Last edited by Ailos; 2012-01-02 at 12:14 PM. |
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2012-01-02, 01:45 PM | [Ignore Me] #13 | ||
i agree. aios post is very likely near to reality!
there are a lot of games (not only soe) that take that exact route. lord of the rings for example, or startrek online when it will go f2p this month. maybe the system has to be a little tweaked to fit for an fps, but this will be the business model for sure. |
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2012-01-02, 01:50 PM | [Ignore Me] #15 | ||
Will fail when I purchase velociraptor-proof doors for my outfit base.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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