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2012-01-12, 03:10 PM | [Ignore Me] #16 | ||
i am sure they had problems with that, if it was an easy task to do we would have 50 massive scale topgames in the last 8 years.
but the engineers at soe seem to be the most experienced in the world, regarding this problem. and they would not take beta signups if they were still too unhappy with the general netcode and had no idea how to manage thousands of players at once.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-01-12, 03:23 PM | [Ignore Me] #17 | ||
Major
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New PS2 Class: the Higgleby
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2012-01-12 at 03:26 PM. |
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2012-01-12, 03:42 PM | [Ignore Me] #18 | ||
PlanetSide 2
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To quote JFK ...
... We choose to [] do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win ...
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Opportunity is missed by most people because it is dressed in overalls and looks like work. [ I speak for myself, not my company - they speak on their own ] |
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2012-01-12, 03:47 PM | [Ignore Me] #19 | ||
First Lieutenant
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I'm guessing they have an unprecedented LOD system built into the engine. From what I understand, this is one of the hardest parts of any modern game to program. I could imagine it being even more of a technical challenge when you're dealing with hundreds of independently controlled players on screen.
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2012-01-12, 04:44 PM | [Ignore Me] #23 | ||
I like what I'm reading about the beta being as long as it needs to be to figure everything out.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-01-12, 04:54 PM | [Ignore Me] #25 | |||
Brigadier General
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2012-01-12, 05:12 PM | [Ignore Me] #26 | ||
Nice interview. I think I could probably show that to friends and they could get a pretty good idea of the game.
Edit: I'm sorry, but that Higby look must be added to the cosmetic stuff. Last edited by Aaron; 2012-01-12 at 05:14 PM. |
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2012-01-12, 05:16 PM | [Ignore Me] #27 | ||
If that's not already in the game, that's another thing we'll have to be whiny about through beta.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-01-12, 08:31 PM | [Ignore Me] #28 | ||
nice and adequade quote, cycles!
i still think if anyone can pull off a game like ps2 with thousands of players, it´s the guys who know everything about ps1 and if we like it or not, it´s soe ;-) (did you know that the most important german word is Hurtz!? ) can´t wait to see the game in action and to experience the feeling of the new code working! if the netcode can simulate the feeling of any other fps i am a happy panda! and the ps2 coders will get their place in walhalla or on the olymp next to zeus. i would think the reputation that will arise with a successful ps2 is worth a lot of work and challange! oh and higby, is there any job to get on the ps2 team? i want to have a job as "odd" as yours
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-01-12 at 08:36 PM. |
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2012-01-12, 08:48 PM | [Ignore Me] #30 | ||
Lieutenant Colonel
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As everybody else has said. Great interview, the game sounds like its coming along great.
I really loved the part where Higby said "We won’t be shipping anything until we’re all proud of it." That is absolutely awesome and that is what I love to hear. It lets me know that Planetside 2 is going rock!! Keep up the good work guys. |
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