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2012-01-17, 12:06 AM | [Ignore Me] #1 | ||
Private
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This is just one of those things that I always approve of whenever I see it:
You reload your hand held guns from a stack of clips instead of a stack of bullets. I enjoy deciding to waste the 10 shots left in my clip for a full mag. Just in case. Anyway, I'm curious about what anybody else thinks of "magazine based" reloading for guns instead of taking from a pile of bullets in your backpack. (For an example, see Battlefield 2142) |
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2012-01-17, 02:15 AM | [Ignore Me] #3 | ||
Colonel
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Limitted Ammo thread went into this a bit.
Huge fan of magazines (also remember clips are different than magazines). As you mentioned I like having the decision of reloading and having a penalty for it if I choose to reload with say 15 bullets left in the mag. Also this opens up the option for throwing magazines to friendlies. That would be sweet to see since it doesn't happen in MP games much. Also in that limited ammo thread I, along with others, discussed ways to cycle ammo between magazines if players wanted that option. For instance, by sorting magazines by ammo such that pressing R reloaded the most full one. Tapping R cycled down the available magazines and holding R would unload the bullets of the most empty mag into the most full magazine to top it off continuing down the list. A progress bar would indicate the progress. This allows a rather seamless system for managing magazines. If you get a new magazine, for instance from looting, it would just go to the top of the queue. There might be a maximum number of magazines a class can hold. (Much more sane than my previous ammo ideas). // I will point out it appears the others vets are very stuck in their ways. So they might feel threatened with such changes. Gotta be careful with how you word things. Last edited by Sirisian; 2012-01-17 at 02:23 AM. |
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2012-01-17, 02:28 AM | [Ignore Me] #4 | ||
First Lieutenant
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Never gonna happen. If the Devs think the PS1 freeform inventory is too complex or unwieldy I can't imagine they'd ever go for making us fumble around with keeping track of bullet inventories in multiple mags. And it'd piss people off to no end if they had plenty of bullets in their inventory but died because their fullest mag at the time was 1 or 2 bullets shy of full capacity and they had no time to combine mags.
And I wouldn't necessarily call it "too hardcore." Too tedious, maybe. More daka daka, less bean counting... EDIT: LOL Sirisian, I see u and I both jumped all over this topic again as soon as it resurfaced... Last edited by Erendil; 2012-01-17 at 02:30 AM. |
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2012-01-17, 02:37 AM | [Ignore Me] #6 | ||
Colonel
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I don't think the developers ever said why they switched away from the inventory system? It wasn't that great of a system especially when it circumvented the whole concept of weapon/utility slots. The idea that an agile could go from a HA to a deci by right clicking it in their inventory was ridiculous. I digress though. It would be nice to see their reasoning.
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2012-01-17, 02:39 AM | [Ignore Me] #7 | |||
Major General
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2012-01-17, 02:48 AM | [Ignore Me] #8 | |||||
First Lieutenant
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The trick is of course to find the right balance. And your mag suggestions are getting closer to that balance, IMO. |
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2012-01-18, 02:09 PM | [Ignore Me] #12 | ||
Lieutenant Colonel
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You could just change clips, rather than actually throw the partial away. I'm pretty ambivalent about how they do the ammo pool, but the refined system from the old limited ammo thread is sounding eminently reasonable. I think the ability to hunker down for a few seconds and consolidate mags is actually rather brilliant.
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2012-01-18, 02:13 PM | [Ignore Me] #13 | ||
Colonel
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Maybe if you double tap reload it would put a new clip in and throw away the unused bullets, but the reload would be significantly quicker. If a firefight just ended and there's a pause in the action you could hit reload once and it would refill your clip from your ammo pool, but take significantly longer.
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2012-01-18, 11:02 PM | [Ignore Me] #14 | |||
Colonel
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Plus we could spend like 20 pages arguing over what "significantly longer" means. |
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2012-01-19, 04:14 AM | [Ignore Me] #15 | |||
First Lieutenant
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I'm a little apprehensive about using a double tap as a separate command since there's the issue of timing - i.e. whether or not the game recognized your key presses as a double-tap or two separate single taps. Plus, given that I've been using a single key press to reload my weapons in FPSes for about... oh, 17 years or so now I think I'd rather keep the "swap out for a full mag" command (the closest thing to the ammo-pool-style reload I'm used to) as a single key press since it'd be hard to unlearn that muscle memory. And I wouldn't want to throw away any of my bullets thankyouverymuch! I think you're on the right track. But I prefer something similar to Sirisian's above-mentioned approach. And I'm still not sure if I'd actually want this in the game or not. But if I did, here's how I'd picture it:
Thoughts? Last edited by Erendil; 2012-01-19 at 04:32 AM. |
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