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Old 2012-01-25, 02:26 PM   [Ignore Me] #16
basti
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Re: SOE Community Webcast: PlanetSide 2 Nanite Systems Vehicles


Originally Posted by polywomple View Post
I just got reminded, has it been covered anywhere if vehicles will have spawn timers? I hope they go over it in the cast
We make sure we pester Higby during the cast via chat/twitter to ask said question.
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Old 2012-01-26, 12:54 PM   [Ignore Me] #17
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Re: SOE Community Webcast: PlanetSide 2 Nanite Systems Vehicles


I just hope they find a way to balance the game come live launch.

Rock, Paper, Scissors is not balanced.

Rock, Rock, Rock is balanced.

The crying about the Lasher still continues in PS1.

I know that balancing is one of the more difficult issues PS2 faces. I wish Higgles and crew the best of luck on tackling a very tough issue. We are counting on you Obi-wan-Higgles, you are our only hope.

Last edited by Tasorin; 2012-01-26 at 12:56 PM.
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Old 2012-01-26, 01:03 PM   [Ignore Me] #18
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Re: SOE Community Webcast: PlanetSide 2 Nanite Systems Vehicles


Originally Posted by Tasorin View Post
Rock, Paper, Scissors is not balanced.

Rock, Rock, Rock is balanced.
Rock, Rock, Rock is also boring as hell.

I find the only game that should be based on Rock, Paper, Scissors is...well, Rock, Paper, Scissors. I think any MMO that tried to reach such a basic form of balance is doomed for failure. When you have all the elements and variables of a Planetside game, balance is far more delicate than that.
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Old 2012-01-26, 01:16 PM   [Ignore Me] #19
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Originally Posted by Vancha View Post
Rock, Rock, Rock is also boring as hell.
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Old 2012-01-26, 01:23 PM   [Ignore Me] #20
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Re: SOE Community Webcast: PlanetSide 2 Nanite Systems Vehicles


I agree with Vancha on this one. Rock, Rock, Rock would get tired after only a short time.

If the only difference between the empires is their color, then we lose a major element in gameplay. It is likely impossible to perfectly balance every single vehicle and weapon against each other, but they can be close enough. I can already predict with absolute certainty that balance is something that will be debated hotly when the game is released and likely for the entire lifetime of the game. However, if the only solution is to make everything identical and make PS2 just red vs blue vs purple, I'd prefer a slight situational imbalance.
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Old 2012-01-26, 01:36 PM   [Ignore Me] #21
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Re: SOE Community Webcast: PlanetSide 2 Nanite Systems Vehicles


And that is where side grades come in.

Notice after I said "Rock, Rock, Rock", I pointed out that I understand balancing is one of the tougher issues PS2 is going to have deal with.
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Old 2012-01-26, 02:02 PM   [Ignore Me] #22
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Re: SOE Community Webcast: PlanetSide 2 Nanite Systems Vehicles


Rock, paper, scissors is nowhere close to balance if an empire's feature is versatility.
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Old 2012-01-26, 02:11 PM   [Ignore Me] #23
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Re: SOE Community Webcast: PlanetSide 2 Nanite Systems Vehicles


Originally Posted by Raymac View Post
I agree with Vancha on this one. Rock, Rock, Rock would get tired after only a short time.

If the only difference between the empires is their color, then we lose a major element in gameplay. It is likely impossible to perfectly balance every single vehicle and weapon against each other, but they can be close enough. I can already predict with absolute certainty that balance is something that will be debated hotly when the game is released and likely for the entire lifetime of the game. However, if the only solution is to make everything identical and make PS2 just red vs blue vs purple, I'd prefer a slight situational imbalance.
This.


I think that the Planetside 2 team will be able to make the game very well-balanced while still making it wonderfully diverse.

~Zachariah
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Old 2012-01-26, 02:22 PM   [Ignore Me] #24
SuperMorto
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Re: SOE Community Webcast: PlanetSide 2 Nanite Systems Vehicles


I will be in bed when its on, make sure there is a copy for folks to catch up
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Old 2012-01-26, 07:47 PM   [Ignore Me] #25
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Re: SOE Community Webcast: PlanetSide 2 Nanite Systems Vehicles


Originally Posted by Tasorin View Post
And that is where side grades come in.

Notice after I said "Rock, Rock, Rock", I pointed out that I understand balancing is one of the tougher issues PS2 is going to have deal with.
Lower weapon TTK's will help significantly as well, since it'll be more about positioning, flanking, getting the drop on your opponent, and getting the first shot in, and less about how many tenth's of a second faster your weapon kills than your opponent's.
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Old 2012-01-27, 07:42 AM   [Ignore Me] #26
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Re: SOE Community Webcast: PlanetSide 2 Nanite Systems Vehicles


Originally Posted by Raymac View Post
I agree with Vancha on this one. Rock, Rock, Rock would get tired after only a short time.

If the only difference between the empires is their color, then we lose a major element in gameplay. It is likely impossible to perfectly balance every single vehicle and weapon against each other, but they can be close enough. I can already predict with absolute certainty that balance is something that will be debated hotly when the game is released and likely for the entire lifetime of the game. However, if the only solution is to make everything identical and make PS2 just red vs blue vs purple, I'd prefer a slight situational imbalance.
I agree and it's the reason why I have never complained about the MCG when most infantry fights happen at ranges more suited to the JH / Lasher. (except for hit detection ofc).

I don't envy the DEVS trying to balance the weapons and maybe we shouldn't think it is possible to balance an individual class. Think perhaps that TR (HA+AV+MAX)=NC(HA+AV+MAX)=VS(HA+AV+MAX).

In PS1 there was a history of making weapons so overpowered that it caused uproar within the playerbase (cloaking phantasm with a gun! BRF's! Lasherprior to current, Dragon). I hope we won't see that in PS2.
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