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2012-02-03, 10:32 AM | [Ignore Me] #79 | |||
Contributor General
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Please, no drama. Leave forumcide at the other place. |
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2012-02-03, 10:57 AM | [Ignore Me] #80 | ||
Colonel
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I think dark nights just have yet to be accommodated well in a game like this, and Planetside seems like the ideal game to do it. Between the dynamic lighting, the sheer number of lights that could be found on structures, on guns, on armour, on glowing fauna? Then add in the groundbreaking implementation of a night vision, dark light, thermal vision etc. that don't look terrible (since this is a futuristic game and thus they're allowed to be imaginative).
That said, I don't expect things to get any darker than we've seen in screenshots, but you never know. Oops, it happened again. We agreed on a part, of something in-game. Oh Figgy Figgy... |
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2012-02-03, 11:28 AM | [Ignore Me] #81 | ||
First Lieutenant
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I think having an occasional, predictable VERY dark night would be the best of both worlds.
It may get annoying to always need night vision or not be able to see the enemy for a few hours out of every day. But if it happened every 5 real-time earth days, that would be really awesome. Something to look forward to and plan operations for.
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Last edited by SniperSteve; 2012-02-03 at 11:30 AM. |
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2012-02-03, 02:33 PM | [Ignore Me] #82 | |||
Corporal
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If a soldier notices that the sun is setting then on his next life he simply changes his loadout to have a flashlight on his gun or a non-eye-raping night/thermal vision, and then continues on his merry way. I would not restrict the essential night vision items to recons, perhaps they could have an additional one, but every player even the noobs who just started playing should have access to all the night vision options that are essential to seeing good enough at night time. Last edited by Lord Cosine; 2012-02-03 at 02:40 PM. |
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2012-02-03, 02:39 PM | [Ignore Me] #83 | |||
Corporal
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2012-02-03, 02:49 PM | [Ignore Me] #84 | |||
First Lieutenant
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How dark the night time is could depend on what phase the moon is on. |
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2012-02-03, 02:56 PM | [Ignore Me] #85 | |||
Sergeant
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Nighttime turns into a game of survival - not a game of attack. Very few people want to put themselves in a situation where they're engaging an enemy when it's harder to find them - example: Jungles. When it turns night, people have to indulge this idea that running and gunning will most likely get you killed, because at all times you likely have people around you wanting you to make a stupid move. Instead, it's time to move into brush or buildings - sneak from location to location. It turns more into a melee game within brush, rather than a shooting game in the open. Move quickly and quietly and you will survive the night. |
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2012-02-03, 03:19 PM | [Ignore Me] #86 | |||
Second Lieutenant
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Darkness, especially with a modern graphics engine like Planetside 2 will have, can be used as a gameplay element as much as something that sets the mood. Moving under the cover of dark is a highly used technique for armies and has been since we've been hurling stones at each other. With modern engines you can have dynamic lights, flashlights by other players, working night vision, FLIR, and other sorts of equipment that would all you to see but really expand upon the gameplay opportunities. The best thing they could do with Planetside 2 is have a shortened day of 2-4 hours of day followed by 1-2 hours of really dark night. This way everybody will be able to play the night and day cycles and the night/day cycles will keep up with the pace of the game. Playing ArmA 2 in the pitch black can be both annoying and incredibly rewarding and fun. If they have the right equipment, night time fights could be really strategic and offer a whole different set of gameplay possibilities than during the day. |
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2012-02-03, 03:20 PM | [Ignore Me] #87 | |||
Good news. I haven't played it in years but I'm not surprised they eventually changed it. The game was unforgiving enough, making half of the time be a complete fucking nightmare for everyone on the ground really wasn't fun. Last edited by Warborn; 2012-02-03 at 03:22 PM. |
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2012-02-03, 03:21 PM | [Ignore Me] #88 | |||
First Lieutenant
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Random suggestion: If we had Artillery in the game, we could allow them to shoot flares that explode over a target area and last like 10 seconds during the night time.
That's the entire point behind this. It would test your team(Whether that be faction, outfit or squad) on your intelligence gathering abilities. And after that, it would test your ability to utilize intelligence effectively. Meanwhile, being able to effectively hide own positions to get a clear advantage. If everyone knew where everyone was, it'd be a very uninteresting game. Especially with how they designed the shooting this game. Last edited by VioletZero; 2012-02-03 at 03:27 PM. |
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2012-02-03, 03:45 PM | [Ignore Me] #89 | ||
You really ought to play EVE Online if you don't already. It has horrible, unforgiving, terrible gameplay that nobody enjoys but puts a very strong emphasis on stuff like gathering intelligence and strategic planning. Players working together is the only way to get anything significant done.
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2012-02-03, 03:53 PM | [Ignore Me] #90 | |||
Staff Sergeant
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You can choose to lonewolf it if you want, and have a pretty good time fragging for your empire and making a decent effect or You could have a pretty fucking awesome time coordinating with your team-mates/outfit doing missions or special-operations For me personally, gen dropping behind lines and strategic gal drops with team mates was the most fun I had in PS, but it wasn't mandatory for every player |
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