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2002-11-15, 12:37 PM | [Ignore Me] #1 | ||
Here's an idea: Eveyone in the squad carries a healing-device-reload-thingy. The medic carries several.
The situation: You're dead. The medic comes over, loots your body of the healing reload, and brings you back, and patches you up as best he can with whatever's left of your reload. The medic's own reloads can be used to heal people in a fight, when you don't have time to pass inventory around. Same tactic could apply to armor-repair-thingy reloads and engineers, but would be less critical. This may be a moot point if the MAX can carry so much that ammo becomes a non-issue. But I don't think it will. And the MAX bloody well better carry an armor reload... I get the feeling they'll need it. This may not work if the reloads of either type are too big. Time will tell. |
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2002-11-15, 12:57 PM | [Ignore Me] #2 | ||
Corporal
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You sure thats how the Medical Applicator (offical name from dev chat) will work?
If they run out of "juice" or whatever then yeah i would think it would be mandatory for each person to have his or her own... we have a live action role playing game that we play and in one of the groups i was running with, each character would carry a heal potion on them so that if they got beat down, all we would have to do is loot the potion and give it to them... it worked great and should work the same in PS but without knowing this is how they work for sure its kinda hard to know...
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2002-11-15, 01:36 PM | [Ignore Me] #4 | |||
From the description of the Medical applicator on this site:
I don't know where their description comes from. Sounds pretty official though. It also sounds like you can get more out of the applicator as your medic cert is upgraded. Maybe you need medic 3 in order to revive? Or maybe you just use less of the reservior as your skill increases... Time will tell. |
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2002-11-15, 02:13 PM | [Ignore Me] #6 | |||
PSU Admin
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2002-11-15, 02:14 PM | [Ignore Me] #7 | |||
PSU Admin
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also from dev chat:
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