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Old 2012-02-04, 08:55 AM   [Ignore Me] #91
Vash02
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Aurmanite View Post
You could accomplish three of all of those roles with one cookie cutter cert build. It wasn't like at one point you were a 'medic' and then a 'heavy assault', and then an 'engineer'. You had Med/Ma(/ha)/engineer/x/x/x/x. Insert cloak/Rexo/MAX/Vehicle and you have the limit of customization the cert tree offered.

To me, it sounds like you're trying to fuse inventory and the cert system which are two vastly different things. And to be honest, if you didn't use a cookie cutter inventory build then you were only hurting your combat effectiveness.

So no, Homer isn't over simplifying. He's spittin real.
No you cannot have the "one man army" build and be effective in the various specialisations. you can be adv medic but you would only be able to pick up 3-4 guys before you run out of love juice. The same with engineer, you can only have so many ACE's before you start running low on ammo for your HA/AV.

Yes, he is over simplifying. He's making out that in PS1 you could be everything in one loadout which is pure BS.

EDIT:
To address the 20% advantage a veteran 'will have' over a new guy, you're thinking of power in the wrong way. A veteran with HA/Rexo/Med/Engineer/AV/other fun certs, is certainly 20% more powerful than someone starting fresh.
Um no, a lasher vs a JH in PS1 is on equal terms everytime. but a lasher vs a customised JH with a tighter spread or faster firing speed the JH has an advantage.




They took out picking up enemy weapons due to the large amount customisations you can make to weapons in PS2. A big con for customisations in my book.
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Old 2012-02-04, 09:32 AM   [Ignore Me] #92
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Vash02 View Post
No you cannot have the "one man army" build and be effective in the various specialisations. you can be adv medic but you would only be able to pick up 3-4 guys before you run out of love juice. The same with engineer, you can only have so many ACE's before you start running low on ammo for your HA/AV.

Yes, he is over simplifying. He's making out that in PS1 you could be everything in one loadout which is pure BS.



Um no, a lasher vs a JH in PS1 is on equal terms everytime. but a lasher vs a customised JH with a tighter spread or faster firing speed the JH has an advantage.




They took out picking up enemy weapons due to the large amount customisations you can make to weapons in PS2. A big con for customisations in my book.
Nothing of what you said oppose my points. In fact, it illustrates perfectly that you are meshing the inventory system and the cert system together. They are two separate things.

Also, you are looking at power in the wrong way. Power isn't only more damage, versatility is power, utility is power. Not to mention the fact that its common knowledge that upgrades to weapons won't necessarily increase their power, but rather provide a slightly different feel, sacrificing something for something else.

Last edited by Aurmanite; 2012-02-04 at 09:33 AM.
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Old 2012-02-04, 11:10 AM   [Ignore Me] #93
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Re: How do you feel about the idea of class systems and no free-form inventory?


I think its a bad idea messing with total freedom of choice, but we will have to see.
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Old 2012-02-04, 11:28 AM   [Ignore Me] #94
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Re: How do you feel about the idea of class systems and no free-form inventory?


I am willing to wait and see. The inventory system in PS1 could be difficult for newcomers. They could probably get around this by having a few default loadouts (like they eventually introduced to PS1).

I will also miss making the decision and layout of my inventory. It was another layer of depth that the game offered. And the more depth there is in a game, the better. When you have to make such seemingly trivial decisions such as how to pack your gear for the battle, it did add some level of ownership to your character and further immersed you in the world. I suppose it could be tedious for the people that just want to shoot other people, though.

As far as the roles, yeah, I will miss being a HA/Agile/AdvMed/AdvHacker/Mossie. But perhaps the roles will add in some level of teamwork, which is more rewarding than just being able to do everything yourself. So I am willing to wait and see.

The absolute BIGGEST regret I have with moving away from the inventory system is the lack of looting. It was so fun to take my outfit and go destroy a key generator or hack a console and then see how long we can survive. Looting was a big deal, because we would almost always run out of ammo before we died. And either sharing ammo or taking ammo from the enemy was an important factor.
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Old 2012-02-04, 11:30 AM   [Ignore Me] #95
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Aurmanite View Post
Nothing of what you said oppose my points. In fact, it illustrates perfectly that you are meshing the inventory system and the cert system together. They are two separate things.
Oh I'm sorry, I thought we were talking about the inventory in this inventory thread.
If you think cert prices are too cheap then raise the prices.

Also, you are looking at power in the wrong way. Power isn't only more damage, versatility is power, utility is power. Not to mention the fact that its common knowledge that upgrades to weapons won't necessarily increase their power, but rather provide a slightly different feel, sacrificing something for something else.
Most interactions between opposing players will happen in a duel and be over in a matter of seconds. What they do between clashes is irrelevant to the matter of combat balance.
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Old 2012-02-04, 12:11 PM   [Ignore Me] #96
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Vash02 View Post
Oh I'm sorry, I thought we were talking about the inventory in this inventory thread.
If you think cert prices are too cheap then raise the prices.


Most interactions between opposing players will happen in a duel and be over in a matter of seconds. What they do between clashes is irrelevant to the matter of combat balance.
Absolutely none of this post makes sense.

My apologies if English isn't your first language.
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Old 2012-02-04, 12:14 PM   [Ignore Me] #97
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Aurmanite View Post
I'm proving an important point, because its mine
To many new people lately...
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-02-04, 12:15 PM   [Ignore Me] #98
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by NewSith View Post
To many new people lately...
In regards to Planetside, compared to me, you're new.

Edit:

My own post is causing me to feel embarrassment. I allowed myself to be drawn in to this type of behavior. I dropped down to your level, and it feels terrible.

My bad, it won't happen again.

Last edited by Aurmanite; 2012-02-04 at 12:20 PM.
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Old 2012-02-04, 12:17 PM   [Ignore Me] #99
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Re: How do you feel about the idea of class systems and no free-form inventory?


It is/was a balance issue I believe. (picking up enemy weapons)
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Old 2012-02-04, 12:17 PM   [Ignore Me] #100
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Aurmanite View Post
In regards to Planetside, compared to me, you're new.
Sure.

Originally Posted by Aurmanite View Post
Edit:

My own post is causing me to feel embarrassment. I allowed myself to be drawn in to this type of behavior. I dropped down to your level, and it feels terrible.

My bad, it won't happen again.
That's good.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-02-04 at 12:23 PM.
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Old 2012-02-04, 12:27 PM   [Ignore Me] #101
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by NewSith View Post
Sure.



That's good.
I just googled our Planetside stats.

You started much later than me. Your stats are not impressive considering the fact that you spent a longer period of time playing.

You're an elitist who isn't elite.
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Old 2012-02-04, 12:30 PM   [Ignore Me] #102
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Aurmanite View Post
I just googled our Planetside stats.

You started much later than me. Your stats are not impressive considering the fact that you spent a longer period of time playing.

You're an elitist who isn't elite.
Definitely.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-02-04, 12:36 PM   [Ignore Me] #103
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by NewSith View Post
Definitely.
I'm just wondering, what are you adding to this discussion right now?

Are your one word posts and personal attacks
A) Trolling
B) Post whoring
C) Being a bit of an ass
D) All of the above.

I am hesitant to embrace the loss of free form inventory and the class based system, but I can easily see how the old system was flawed. The point I'm trying to make isn't 'mine', it's one of reason and measured reaction based upon the information we have.
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Old 2012-02-04, 12:39 PM   [Ignore Me] #104
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Aurmanite View Post
I am hesitant to embrace the loss of free form inventory and the class based system, but I can easily see how the old system was flawed. The point I'm trying to make isn't 'mine', it's one of reason and measured reaction based upon the information we have.
For such matter we all have answer "wait for beta". I'm not entirely sure why people keep upping this thread, but one thing is quite clear at the moment. The only real change that can and will be done we can expect only after the beta start. And judging by how communicative the devs are, they won't mind WE TOLD YA phrase if the new system fails.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-02-04, 12:49 PM   [Ignore Me] #105
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Re: How do you feel about the idea of class systems and no free-form inventory?


Both of you need to stop with the "I've been here longer" bullshit. None of that matters, nor do stats or K/D ratio. Have an adult conversation not an e-penis measuring contest.

Get back on the topic at hand.
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