Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Kills: 0 Suicides: 1
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Yes or no would you wan't the active reloading concept in PS2? | |||
Yes include active reload | 35 | 17.07% | |
No don't include active reload | 170 | 82.93% | |
Voters: 205. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-02-06, 11:06 PM | [Ignore Me] #61 | ||
Private
|
im a big gears of war fan, I love the active reload, but that being said, I also don't think it has a place in Planetside2 because to my knowledge it has never been used in a MMOFPS game like PS2 will be. GoW on xbox your playing against far fewer players. Not sure if that has any relevance, just thought was interesting
|
||
|
2012-02-06, 11:18 PM | [Ignore Me] #63 | |||
Colonel
|
|
|||
|
2012-02-08, 04:26 AM | [Ignore Me] #64 | ||
If this went the Gears of war route where by the bullets now are magically more powerful it would be daft (hello mouse/keyboard macro)
Please leave it as vanilla reload, i don't mind sidegrade upgrades for faster reloads but certainly not for more power. |
|||
|
2012-07-28, 10:33 PM | [Ignore Me] #65 | ||
Private
|
adding an active reload isn't a good idea and neither is reload speed
attachment, it will give the TR an unfair advantage...... it would only make somewhat sense giving a reload speed attachment to NC & VS the TR weapons are built for rapid firing the NC weapons are built for high damage the VS weapons are built for ranger & slightly better accuracy (not sure about the accuracy part) so this idea mainly benefits the TR HAVING 3 FACTIONS IS TO MAKE SURE THAT THERE IS NO DOMINANT FACTION, and having active reload goes against it by the way how long does it take for the weapons to reload on their own ???? |
||
|
2012-07-28, 10:55 PM | [Ignore Me] #70 | |||
Sergeant Major
|
Active reload typically has a very tiny jam window, a small bonus window and GIGANTIC normal reload window. Most people on here are stating that active reloads are either jams or bonuses, which simply isn't true. I was on an mlg gears time and I don't remember ever jamming my gun once, because after the bonus the normal window is enormous. I ususally hit my actives 9/10 times. I would go so far as o say it isn't a risk at all. That said, I wouldn't say that it is a guaranteed positive to the game, or even workable. Everything is worth a look, though, and the more people actually know without posting biased misconceptions, the better. |
|||
|
2012-07-29, 03:16 AM | [Ignore Me] #74 | ||
Corporal
|
I voted no, I've never liked it in any game I've played. I find it annoying and distracting when you have to do it every time you reload.
But then, I saw Higby's post. In the case of it being an attachment, I would be all for it. People who wanted such a thing could have it, and I could stay away from it. Even at that point however, I wonder if such a thing shouldn't just be a passive 'reload 20% faster' boost rather than an active event. Now, if it were passive, and the boost was high enough, it might even give me pause to think about whether or not I want a grenade launcher attachment or a faster reload, especially in a fast moving target rich engagement. |
||
|
|
Bookmarks |
Tags |
active reload, active reloading, reload |
|
|