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View Poll Results: Yes or no would you wan't the active reloading concept in PS2?
Yes include active reload 35 17.07%
No don't include active reload 170 82.93%
Voters: 205. You may not vote on this poll

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Old 2012-02-06, 11:06 PM   [Ignore Me] #61
Notso
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Re: Active reload thoughts?


im a big gears of war fan, I love the active reload, but that being said, I also don't think it has a place in Planetside2 because to my knowledge it has never been used in a MMOFPS game like PS2 will be. GoW on xbox your playing against far fewer players. Not sure if that has any relevance, just thought was interesting
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Old 2012-02-06, 11:07 PM   [Ignore Me] #62
TheBladeRoden
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Re: Active reload thoughts?


beh, I don't want to do some quick time event every time I reload
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Old 2012-02-06, 11:18 PM   [Ignore Me] #63
Vancha
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Re: Active reload thoughts?


Originally Posted by CidHighwind View Post
http://www.planetside-universe.com/f...ad.php?t=38890

I feel as though this thread helps to address this problem.
Shane posted that idea in this thread. It's been replied to already.
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Old 2012-02-08, 04:26 AM   [Ignore Me] #64
Mastachief
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Re: Active reload thoughts?


If this went the Gears of war route where by the bullets now are magically more powerful it would be daft (hello mouse/keyboard macro)

Please leave it as vanilla reload, i don't mind sidegrade upgrades for faster reloads but certainly not for more power.
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Old 2012-07-28, 10:33 PM   [Ignore Me] #65
Sparx
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Re: Active reload thoughts?


adding an active reload isn't a good idea and neither is reload speed
attachment, it will give the TR an unfair advantage......
it would only make somewhat sense giving a reload speed attachment to NC & VS

the TR weapons are built for rapid firing
the NC weapons are built for high damage
the VS weapons are built for ranger & slightly better accuracy (not sure about the accuracy part)

so this idea mainly benefits the TR
HAVING 3 FACTIONS IS TO MAKE SURE THAT THERE IS NO DOMINANT FACTION, and having active reload goes against it

by the way how long does it take for the weapons to reload on their own ????
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Old 2012-07-28, 10:47 PM   [Ignore Me] #66
vVRedOctoberVv
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Re: Active reload thoughts?


NO. This is not "Gears of Planetside".

Why the hell does everyone want to make PS like every other damn game out there?
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Old 2012-07-28, 10:48 PM   [Ignore Me] #67
haticK
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Re: Active reload thoughts?


I'd rather not have it, seems unnecessary
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Old 2012-07-28, 10:51 PM   [Ignore Me] #68
Gonzo
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Re: Active reload thoughts?


The only reload speed modifiers should be through unlocking sidegrade weapons with faster reloads, or using some sort of attachment or cert for a similar effect.
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Old 2012-07-28, 10:53 PM   [Ignore Me] #69
Tatwi
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Re: Active reload thoughts?


Sounds "gamey" and stupid/annoying. Voted no, thank you.
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Old 2012-07-28, 10:55 PM   [Ignore Me] #70
OnexBigxHebrew
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Re: Active reload thoughts?


Originally Posted by StraitDumpinSMF View Post
this is a bad idea. it's very specific to a certain gamer, mainly one who likes rng, or played that game and got attached to it's cool reloading feature.

if they keep the reloads similar to PS1, the timers will be different on empire specific weaponry. usually VS with fast reloads, giving them little or no reason to risk using this.

either way feel free to post your rl reloading skills on youtube I'll watch. gun enthusiast here, and by enthusiast I mean a jackhammer and a face. guess whos
RNG has literally zero part in active reload. Just a straight up lie on your part. What do randowm numbers have to do with a timed stop with a visual representation? It's 100% a mix of muscle memory and maybe a quick look. While I won't argue that active-reload has a place in planetside 2 (may, may not work), I do think there are a lot of people with little understanding of the mechanic on here, including yourself.

Active reload typically has a very tiny jam window, a small bonus window and GIGANTIC normal reload window. Most people on here are stating that active reloads are either jams or bonuses, which simply isn't true. I was on an mlg gears time and I don't remember ever jamming my gun once, because after the bonus the normal window is enormous. I ususally hit my actives 9/10 times. I would go so far as o say it isn't a risk at all.

That said, I wouldn't say that it is a guaranteed positive to the game, or even workable. Everything is worth a look, though, and the more people actually know without posting biased misconceptions, the better.
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Old 2012-07-28, 11:09 PM   [Ignore Me] #71
AzureWatcher
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Re: Active reload thoughts?


If Higby and company can implement a customization and make it work then why not?

Planetside 2 caters to many playstyles, so why not this one?
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Old 2012-07-29, 12:02 AM   [Ignore Me] #72
Justaman
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Re: Active reload thoughts?


Originally Posted by Higby View Post
Here's an interesting question: what if active reload was a function on a weapon attachment? You could decide to use it, and doing so you'd give up another attachment, so its always balanced.
This would totally make it accept-able. As long as I don't have to have it, I don't care if someone else wants to be doing it.
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Old 2012-07-29, 12:03 AM   [Ignore Me] #73
Mythoclast
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Re: Active reload thoughts?


Originally Posted by Higby View Post
Here's an interesting question: what if active reload was a function on a weapon attachment? You could decide to use it, and doing so you'd give up another attachment, so its always balanced.
If the other attachments were good enough to make it feel like a real choice? I don't see why not.
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Old 2012-07-29, 03:16 AM   [Ignore Me] #74
Nolerhn
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Re: Active reload thoughts?


I voted no, I've never liked it in any game I've played. I find it annoying and distracting when you have to do it every time you reload.

But then, I saw Higby's post. In the case of it being an attachment, I would be all for it. People who wanted such a thing could have it, and I could stay away from it. Even at that point however, I wonder if such a thing shouldn't just be a passive 'reload 20% faster' boost rather than an active event.

Now, if it were passive, and the boost was high enough, it might even give me pause to think about whether or not I want a grenade launcher attachment or a faster reload, especially in a fast moving target rich engagement.
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Old 2012-07-29, 03:35 AM   [Ignore Me] #75
Rivenshield
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Re: Active reload thoughts?


I've never even heard of this before. Sounds like a needless pain in the ass.
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