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Old 2012-02-08, 11:55 PM   [Ignore Me] #31
Raka Maru
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This type of busybody work is for the sims where they have to shower, crap, and flush...

Let my reload button fill my mag again completely. Let the bullets not be wasted. Let some lore explain how this happens.
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Old 2012-02-09, 12:52 AM   [Ignore Me] #32
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Re: The problem with "Implausible Reload"


Originally Posted by Raka Maru View Post
This type of busybody work is for the sims where they have to shower, crap, and flush...
I'd argue that ammo pools are very COD. If we want to distinguish ourselves from COD we should really switch to the magazine system.

Oh wait that argument doesn't work if it changes something the traditionalists liked in PS1.

On a more serious note I liked America's Army in that respect. You knew how much ammo you had by how many magazines you had left which was nice because simply quick reloading after firing a few shots was a huge waste of ammo. Then again I support the rotary magazine system. It tends to be a bit too milsim as mentioned before though especially with people that are used to reloading often.

However, I've always been for systems of limited ammo where players can throw magazines to one another and must switch to pistol if they don't manage their magazines during hectic firefights. I think it makes the game feel a bit more immersive with a squad and opens up more choices. And you all know how I feel about choices (aka skill through complexity).

(In before, but "doesn't BF use magazines?").
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Old 2012-02-09, 02:51 AM   [Ignore Me] #33
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Re: The problem with "Implausible Reload"


Ammo pool is a literal bucket of bullets you can dip your magazine into to top it off.
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Old 2012-02-09, 04:28 AM   [Ignore Me] #34
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Re: The problem with "Implausible Reload"


Originally Posted by TheBladeRoden View Post
Ammo pool is a literal bucket of bullets you can dip your magazine into to top it off.
That sounds more like it.

You only have (or even need) the ammo clip that exists in the gun. When you want to add ammo/reload, just take it out, shove the open end of the clip into your ammo REFILLERATOR ®™ (w/e you wanna call it), and bang! Full mag. Now slide that puppy back into your gun.

Last edited by Justaman; 2012-02-09 at 04:29 AM.
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Old 2012-02-09, 04:56 AM   [Ignore Me] #35
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Re: The problem with "Implausible Reload"


Originally Posted by Sirisian View Post
I'd argue that ammo pools are very COD. If we want to distinguish ourselves from COD we should really switch to the magazine system.

Oh wait that argument doesn't work if it changes something the traditionalists liked in PS1.

On a more serious note I liked America's Army in that respect. You knew how much ammo you had by how many magazines you had left which was nice because simply quick reloading after firing a few shots was a huge waste of ammo. Then again I support the rotary magazine system. It tends to be a bit too milsim as mentioned before though especially with people that are used to reloading often.

However, I've always been for systems of limited ammo where players can throw magazines to one another and must switch to pistol if they don't manage their magazines during hectic firefights. I think it makes the game feel a bit more immersive with a squad and opens up more choices. And you all know how I feel about choices (aka skill through complexity).

(In before, but "doesn't BF use magazines?").
Like it was brought out before, it's still good to remember that in America's Army you can kill someone as long as you still have one shot in the magazine. In PS2 we're looking at a much higher TTK, which makes the idea of not having a full magazine quite nasty.
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Old 2012-02-09, 09:49 PM   [Ignore Me] #36
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Or we can have squads behind rocks that just reload mags. Then a runner with a pack getting them to the troops on the front as long as a sniper don't get him. We can order coffee shots too when a menu pops up requesting what ammo type we need.
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Old 2012-02-09, 10:09 PM   [Ignore Me] #37
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Re: The problem with "Implausible Reload"


Originally Posted by Coreldan View Post
Like it was brought out before, it's still good to remember that in America's Army you can kill someone as long as you still have one shot in the magazine. In PS2 we're looking at a much higher TTK, which makes the idea of not having a full magazine quite nasty.
You mean for a headshot? The game had a health bar. Depending on arm/leg/chest and such it was usually over 3 rounds for a successful kill. There was a reason medics were so useful. You usually didn't die in the game after getting shot once or twice (especially if you were shot in the arm or legs).
Originally Posted by Raka Maru View Post
Or we can have squads behind rocks that just reload mags. Then a runner with a pack getting them to the troops on the front as long as a sniper don't get him. We can order coffee shots too when a menu pops up requesting what ammo type we need.
On a more serious sidenote the suggestion of having the engineer with a nanite ammo deployable was brought up a few times. It's more than just bean counting.
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Old 2012-02-09, 11:10 PM   [Ignore Me] #38
Raka Maru
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VNA = Need Ammo!
VNC = Need Coffee!



Ok, would like to see engie deployed ammo dispensers too.
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