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2012-02-16, 12:30 AM | [Ignore Me] #1 | ||
Sergeant
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Although much of my conclusion may be speculation, I foresee that the addition of Resources to the game as playing having an enormous impact on Planetside 2. The game is going to be a whole lot different and better than PS1 with the options this unlocks.
So. What would Planetside 2 look like with an area that was Rogue. A place that the existing factions didn't even go to, and where the old allegiances to factions and ideologies meant nothing. Instead of fighting for TR, VS, or NC, each outfit was on their own to survive and make their stand. Where diplomacy, exploration, and resource management for long-term development actually played a role, instead of the here-today-gone-tomorrow aspect of territory wars in the main portion of the game. Could it even work, or are the three factions simply too intrinsic to the game? Maybe on a different planet, justifying for the story how you can still remain nominally with your faction, but otherwise isolated from the support of the infrastructure on Auraxis? The closest thing I can compare the general idea to is Null Sec in EVE- a place where nobody is safe, and nobody is coming to save you. Granted, the resource management required by EVE could qualify its most serious players a degree in Business Administration from a university; I don't think anybody seriously wants that for Planetside 2, and that's definitely not what I'm suggesting. Side note: Connecting it with these ideas might be a long term goal. http://www.planetside-universe.com/f...ad.php?t=37173 OP credit @ basti. Last edited by Garem; 2012-02-16 at 12:32 AM. |
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2012-04-18, 09:45 AM | [Ignore Me] #8 | ||
Sergeant
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Yup. Of course, this doesn't mean you want to shoot everything that moves! Alliances can and should form, even across the traditional TR-NC-VS lines, although the tangential benefit of having more powerful allies may preserve the old alliances... or perhaps inflame existing intra-factional rivalries.
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2012-04-18, 12:17 PM | [Ignore Me] #10 | ||
Brigadier General
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It's an interesting idea, could be fun, but I'm not sure if it would be able to fit into the game properly.
If there is nothing to be gained, then it's pretty much just a place to mess around and may not be that interesting. If there are benefits, then who do they apply towards? If they apply to your entire empire, then why would you be fighting your own empire mates for it? If it applies to just you, is it going to make you overpowered once you go back to the main fight? If not, is it worth the effort? There may be some way to make this idea work, but it seems kind of counter to the whole 3 empire thing in the first place, so I'm not sure I would try to find a solution myself. I'd love an open world MMO game like S.T.A.L.K.E.R., but I think it would have to be built entirely around that concept. I just feel like any implementation of this idea I can think of would either be mediocre in the FFA portion, or would disrupt the main 3 way war portion. I think it's a good idea but the wrong game. |
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2012-04-18, 01:21 PM | [Ignore Me] #12 | ||
Sergeant
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Xyntech, I'm sure it could be balanced to make it profitable without making it overpowering. And resources should only be awarded to the ones that earn it! Alternatively, new resources types that are only useful in these separated regions would help alleviate this issue as well. There are definitely workarounds, assuming balance couldn't be achieved- and I think it can.
--- I really like the idea of phases, Purple. The Rogue Regions would only be open for set periods of time- a few days, or several weeks. A cool aspect of phasing is that it becomes more important to work with international groups so that you can try to protect your assets around the clock. Imagine a game of Starcraft... but it's an FPS. You can enter a command structure, call down spawn barracks, harvest local resources, expand further- but you're actually PLAYING as the marines and gunners and pilots. PS2 has the opportunity to make this happen. The ultimate combination of strategy, tactics, and player skill. So it doesn't really matter to me if the game lasts for one hour or six months or forever. Hell, what about if you had a choice between all three? PS2 can do it all, I think. On the other hand, if that would be unfavorable (and there are ample reasons why), there are ways to set battle times with phasing as well- such as the darkness or brightness or radiation from sun movement patterns preventing war at particular times. Last edited by Garem; 2012-04-18 at 01:28 PM. |
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2012-04-18, 01:43 PM | [Ignore Me] #13 | ||
Brigadier General
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Having it only be an occasionally accessible area would solve most of the issues I have with it.
It's not that you couldn't find a balance between balance and reward, it's that it would be too fine a line, which would take way more dev time to balance it than would be worth the return on overall gameplay value added. If there is too much reason to go there, it detracts from the giant battles of the rest of the game. The very thing F2P is trying to solve, this system would hurt. Then again, if it weren't interesting enough to take players away from the fight, the region would be underpopulated and it would be a waste of resources to have developed in the first place, like the caves ended up being in PS1. But putting it like an event would certainly work. For one thing, you could have the region used for it also be used for other events, such as PvE battle scenarios, where all three empires team up against ai controlled monsters. You would get a lot of use out of the region by using it for many events, without hurting the ordinary battles during non event times. The ordinary game wouldn't suffer and developer time wouldn't be wasted. |
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2012-04-18, 08:12 PM | [Ignore Me] #15 | ||
Master Sergeant
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I'm not sure how well this idea would work, but maybe an alternative measure could be implemented to accomplish the same thing.
Perhaps having an event once a month for 'Outfit Wars' could work. An outfit leader/officer could sign up for this, and get players to RSVP attendance. For the event, there could be a series of smaller maps with different terrains (like Pokemon tournaments) and outfit teams of 10-30 could compete in a ladder match over a weekend. There could be Air, Ground, Infantry, or all 3 mixed together. (1 base at each side, like blood gulch in Halo) How the empire side of things could work is, you keep whatever ES things you have, and are simply coloured black or white. Or just different colours. I would like to see outfit battles in Planetside 2, however it shouldn't take too much away from the game OUTSIDE said battles, so it would need to be an event, or it wouldn't really fit into the game. |
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