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2012-02-17, 12:02 AM | [Ignore Me] #136 | |||
Brigadier General
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I definitely dig the name "Scythe" and I liked it before I even got to see it. Then after seeing it, the name fit even more beautifully. Elegant but deadly. The only thing that will make it look better is seeing it in my crosshairs. |
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2012-02-17, 01:20 AM | [Ignore Me] #143 | ||
Staff Sergeant
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Totally agree with those numbers, there should also be a stealthy way to take the base or at least weaken it with special forces but this should happen rarely and be EXTREMELY difficult. Like ghost hacking only way harder and needing more coordination and team work with others, like a special forces ghost team attack or something.
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2012-02-17, 04:04 AM | [Ignore Me] #144 | |||
Private
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I personally don't think you should need 3 times as many people attacking as the defenders have in order to win, because that promotes mindless zerging which is no fun for anybody. Yes give the defenders some AI help to give them an advantage, but at the end of the day, this game is about skill and teamwork, so the outcome should be decided by who has the better players, not who has the most... |
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2012-02-17, 04:59 AM | [Ignore Me] #145 | |||
Staff Sergeant
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What we are trying to say is you should have both, better skilled players and more of them to take a well defended base. Not just a couple smart players or just a zerg, but BOTH or you don't stand a chance. Unless you use those few smart players in the fashion I noted above. And I totally agree this game should be about skill and team work. Last edited by Livefire; 2012-02-17 at 05:28 AM. |
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