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PSU: Planetside? thats for the playstation right?
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2012-02-20, 02:43 PM | [Ignore Me] #121 | ||||
Colonel
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How do you envision PvE being implemented? If you say deer then most of us are with you. That's not what we want in a sci-fi world. You have to be specific though about your complaints. Chances are you just have preconceived notions because of the MMORPG games you've played in the past. Case in point:
Getting people to discuss the cons has been proving difficult.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-20, 03:11 PM | [Ignore Me] #124 | ||
Brigadier General
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I do think it would be extremely cool to have NPC events that are for a limited time like a weekend or something where swarms of alien bugs, or a giant Dune sandworm, or ghosts of Auraxis' original inhabitants are roaming the landscape and sometimes crashing the party of certain battles. It would be cool to have moments where in the middle of a battle, soldiers are making second by second decisions on whether to kill the enemy or fight beside them and focus on this new outside threat.
Obviously, one of the keys to this would be that they are limited time events and not very frequent. |
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2012-02-20, 03:15 PM | [Ignore Me] #125 | |||
General
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2012-02-20, 03:20 PM | [Ignore Me] #126 | ||||
Colonel
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The cons that have been listed are mostly based around performance concerns, cost of development time, and a fear of Planetside adding MMORPG type content to the game in the form of PvE quests, and the fear that it would detract from the PVP experience. All these points have all been refuted numerous times in this thread and others. Development time is one of the harder ones to refute. I mean you can say that Forge Light is being used for Everquest Next so rigged creatures and rendering them should be implemented, but the content creation for designing unique sci-fi creatures and getting their gameplay tested and ironed out is obviously not a trivial task making it one of the strong cons toward adding creatures. The humanoid NPCs on the other hand have 100s of cons ranging from adding boring gameplay in and replacing the duties of the 2K players on the continent.
That's one of the big ideas behind this. It would be something players just know exists in the Auraxis world and creates a level of chaos in the battlefield.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-02-20 at 03:26 PM. |
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2012-02-20, 03:25 PM | [Ignore Me] #127 | ||
Sergeant
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immersion and aesthetics which have been said more than once I'm sure.
So long as NPCs stay away from bases, can't attack, and provide no xp or "drops" I am perfectly fine with having some SMALL animals here and there. Also rockets should not explode if the hit a bird. It would be annoying (funny too) if that were to happen while attacking an aircraft. |
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2012-02-20, 03:26 PM | [Ignore Me] #128 | |||
Lieutenant Colonel
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Nobody is fooled into thinking that the NPC shopkeepers that all use the same 3 lines are actually people, but standing on a grassy hill during a quiet moment and hearing a river somewhere off in the morning mist would be kind of sublime. Being shot immediately afterward by some jackass using the mist as cover just means the environmental effects are adding to the gameplay as well. |
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2012-02-20, 03:26 PM | [Ignore Me] #129 | ||||
Contributor Major
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2012-02-20, 03:29 PM | [Ignore Me] #130 | ||
Colonel
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Which con do you think wasn't adequately addressed?
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2012-02-20, 03:33 PM | [Ignore Me] #132 | ||
Contributor Major
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If you wish to refute something, you have to provide proof that the something is false. No here has provided any proof that the cons are false. It's just a lot of opinions on both sides, therefore it's inappropriate for someone to come in here with the blanket statement that the cons have been refuted on many occasions - such an assertion is simply false.
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2012-02-20, 03:37 PM | [Ignore Me] #133 | ||||
Sergeant
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Last edited by WaryWizard; 2012-02-20 at 03:39 PM. |
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2012-02-20, 03:38 PM | [Ignore Me] #134 | |||
Staff Sergeant
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Have you played an FPS before? Random dynamic events in an online team based shooter is one of the worst ideas imaginable. Games like Quake, Tribes, CS, etc are great team shooters because even though the gameplay was still spontaneous and unpredictable, everything that happened was the result of an action by a player in the match. As soon as you cross that line and start adding unknown and uncontrollable elements to the gameplay, it's a very steep and slippery slope away from quality team based play. |
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2012-02-20, 03:46 PM | [Ignore Me] #135 | |||||
Colonel
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It's a start. Planetside 1 had weather back in 2003. The day/night cycle is definitely a modern addition.
Completely speculative assertions people made regarding performance cost. Refuted on the grounds that they have no idea what they're talking about.
Solutions were brought forth to keep them out of most of the fights. This con isn't well defined, but it's been brought up a few times. Refuting it isn't possible on that regard. It's based on assumptions from both sides toward a poor implementation and an ideal implementation.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-02-20 at 03:48 PM. |
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