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Old 2012-03-02, 11:10 AM   [Ignore Me] #16
Hmr85
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Re: 3/2/2012 MMORPG "PlanetSide 2 Interviews: The Hardcore Interview"


I love the wear and tear on the vehicles. The attention to detail they have put into this game is amazing. Forge light is amazing. Hopefully that dust on the Sunderer builds up over time as your moving around.
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Old 2012-03-02, 11:11 AM   [Ignore Me] #17
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Re: 3/2/2012 MMORPG "PlanetSide 2 Interviews: The Hardcore Interview"


Yeah, that third screenshot is rather epic.
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Old 2012-03-02, 11:16 AM   [Ignore Me] #18
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Re: 3/2/2012 MMORPG "PlanetSide 2 Interviews: The Hardcore Interview"


Originally Posted by Sabrak View Post
If only we could get pics 2 and 3 in higher quality
You can, go to the article and click on the picture.

Last edited by Eyeklops; 2012-03-02 at 11:22 AM.
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Old 2012-03-02, 11:19 AM   [Ignore Me] #19
Sabrak
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Re: 3/2/2012 MMORPG "PlanetSide 2 Interviews: The Hardcore Interview"


Originally Posted by Eyeklops View Post
You can, go to the article and click on the picture.
Oh. Right.

I didn't try that. Thanks!
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Old 2012-03-02, 11:21 AM   [Ignore Me] #20
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Re: 3/2/2012 MMORPG "PlanetSide 2 Interviews: The Hardcore Interview"


Re-posted on PSU as well:

http://www.planetside-universe.com/n...higby-2700.htm
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Old 2012-03-02, 11:22 AM   [Ignore Me] #21
Eyeklops
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Re: MMORPG PlanetSide 2 Interviews: The Hardcore Interview


Those plants in the ATV pic look like they could bite a chunk out of your ass if you get too close. Like the plants in Bulletstorm
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Old 2012-03-02, 11:23 AM   [Ignore Me] #22
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Re: MMORPG PlanetSide 2 Interviews: The Hardcore Interview


Originally Posted by Eyeklops View Post
Those plants in the ATV pic look like they could bite a chunk out of your ass if you get too close. Like the plants in Bulletstorm
I still wake up screaming.

Something about carnivorous plants scares the shit out of me.
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Old 2012-03-02, 11:37 AM   [Ignore Me] #23
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Re: MMORPG PlanetSide 2 Interviews: The Hardcore Interview


Having stationary maneating plants could be fun. The thought of tracking down a sniper, who happens to be camping just a bit too close to a maneating plant, and kicking him into it gives me a chubby.

But if SOE ever do something like this, I wanna hear some nasty bone snapping effects /w screams. The kinds of sound effects that make the hair stand up on the back of your neck. Something like a metal file grinding against bone with a nice crisp "snap & crunch & chew" kind of sound.

Last edited by Eyeklops; 2012-03-02 at 11:38 AM.
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Old 2012-03-02, 11:38 AM   [Ignore Me] #24
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Re: MMORPG PlanetSide 2 Interviews: The Hardcore Interview


Originally Posted by Eyeklops View Post
The Galaxies in this shot have different degrees of color!
Top left Galaxy is almost all grey. The others appear to have more blue & yellow.
I'm assuming this is a direct reflection of "Higher Rank = More Color"
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Old 2012-03-02, 11:42 AM   [Ignore Me] #25
Eyeklops
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Re: MMORPG PlanetSide 2 Interviews: The Hardcore Interview


Originally Posted by LightningNoob View Post
The Galaxies in this shot have different degrees of color!
Top left Galaxy is almost all grey. The others appear to have more blue & yellow.
I'm assuming this is a direct reflection of "Higher Rank = More Color"
Good catch. Could the differences also be outfit graphics?

Last edited by Eyeklops; 2012-03-02 at 11:45 AM.
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Old 2012-03-02, 11:53 AM   [Ignore Me] #26
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Re: MMORPG PlanetSide 2 Interviews: The Hardcore Interview


Another thing I noticed with the screen showing all the vehicles was that if you look at the tanks off in the distance they have much less detail than the ones in the front. I mean obviously this is a given, but hopefully this is what the devs are talking about when it comes to scalability. When you're up close everything looks good, but from far away the visual quality goes down.

Hopefully this means battles won't turn into slideshows.
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Old 2012-03-02, 11:55 AM   [Ignore Me] #27
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Re: MMORPG PlanetSide 2 Interviews: The Hardcore Interview


Originally Posted by PoisonTaco View Post
Another thing I noticed with the screen showing all the vehicles was that if you look at the tanks off in the distance they have much less detail than the ones in the front. I mean obviously this is a given, but hopefully this is what the devs are talking about when it comes to scalability. When you're up close everything looks good, but from far away the visual quality goes down.

Hopefully this means battles won't turn into slideshows.
Dynamic level of detail is pretty standard for all types of games.
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Old 2012-03-02, 12:07 PM   [Ignore Me] #28
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Re: MMORPG PlanetSide 2 Interviews: The Hardcore Interview


Beta now please
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Old 2012-03-02, 12:13 PM   [Ignore Me] #29
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Re: MMORPG PlanetSide 2 Interviews: The Hardcore Interview


Pic 2: OMG OMG OMG OMG

My reaction brought people to my cubicle to see wtf is going on
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Old 2012-03-02, 12:17 PM   [Ignore Me] #30
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Re: MMORPG PlanetSide 2 Interviews: The Hardcore Interview


The quoted statement by the PS2 project Technical Director (Ryan Elam) in that interview concerning client-side hit detection / server-side hit verification mechanics for thousands of player simultaneously as an extreme challenge that they have already "licked" is huge in my book. EA/DICE can't even get that right in Battlefield 3 with a max of 64 players in a tiny non-persistent world.
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