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2012-03-07, 07:29 PM | [Ignore Me] #21 | ||
First Sergeant
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Something missed in the interview was about Max Crashes.
Just about everything will be governed by physics. The main reason that Drop Pods will kill players and vehicles is because they are phyiscal objects crashing into things. Tanks kill players this way (heavy object impacting a light object = squished light object), and Maxes will be able to do the same thing. Then Captain1nsano asked 'So, how dynamic will a max crash be' and higby respnded 'Dynamic as fuck' We all got a good laugh out of that one. |
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2012-03-07, 07:47 PM | [Ignore Me] #23 | |||
Sergeant
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im sure murderherd's gonna be happy if thats true |
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2012-03-07, 10:22 PM | [Ignore Me] #25 | ||
Major
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The main reason there was cursing against you Basti was that the list was so bloody long.
Anyway, thanks to Roy for giving more info on MAX crashes. I didn't catch the meaning behind that exchange as lots of other stuff was going on. I also remember a few other things that were mentioned that I forgot in the main write up. -Auraxis has lower gravity than Earth. Mags would not work on Earth. -Voice macros will be in but in a smaller form as voice chat is now in game. However, the guys did recognize that they were fun. -I may or may not have heard from someone that they may or may not be near Seattle some time. Can't really say I remember the specifics. Also since most of my rambling preamble was cut along with the explanation on why every question wasn't answered, I'll put back up the question PR gave to us. "If you hadn't played PS1, would you be as excited now for PS2 as you were when you were when PS1 was first coming out?" I'm pretty sure the PR team would love to get more than just 2 fumbling responses. Was great being there and I really enjoyed meeting up with with other PS vets. My voice still hasn't recovered.
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By hook or by crook, we will. Last edited by Captain1nsaneo; 2012-03-07 at 10:29 PM. |
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