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2012-03-08, 02:52 PM | [Ignore Me] #46 | ||
Private
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I wish they would just get rid of kill cams and show the corpse cam (like PS1).
Then take those hours budgeted for kill cams, and assign them to vehicle entry/exit animations! I absolutely hate the BF3 style instant entry/exit of vehicles. It's so unrealistic... just pisses me off!! |
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2012-03-08, 03:01 PM | [Ignore Me] #48 | |||
Private
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It's like being told you failed an assignment but the teacher won't explain how you lost marks. Anyone who really knows what they're doing looks at the test and goes "of course I lost marks there" the ones who're still learning go "wtf" This is a system to help explain your death in full, explaining it in part doesn't help you learn and prevent the same mistakes. Maybe some-ones not going to realize it was a bad location until they die there 5 times and be like "oh hey enemies can surround that spot" Simply showing the enemies location is bad, we all agree. We want stats, we all agree. If we just get stats I'll be all right but a little disappointed, what we're arguing over is the extent to which we show where your death came from. I think just pointing it in the general direction would be vague enough. If you couldn't see from where you died what killed you, you at least know enemies are coming form over there so you can better in the future. Your a sniper/cloaker hiding out, your still hidden. |
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2012-03-08, 03:02 PM | [Ignore Me] #49 | ||
Corporal
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I would love to see a "KillChat" popping up after Death instead of "Killcams".
A chat box to tell the Killer your Feelings... PS1 was all about the Tells after a Kill!
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2012-03-08, 03:07 PM | [Ignore Me] #50 | |||
General
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A VR training scenario or player insight might provide this. But in Planetside 2 you're not going to learn anything you wouldn't learn otherwise. As I said, you already know where you were being damaged from so you have the directions. If you can't figure at the direction when you die then the problems are outside of the game itself and are in more basic mechanics such as looking at the screen correctly. Killcam tells you that this guy killed you from the bushes over there. You still don't know what YOU did wrong or how YOU can improve. Instead you are probably going to run into bushes and try to get the jump on players until the meta-game turns into "light up every bush I see" across every player. What Kill Cams tell you is something every player with a sense of situational awareness will have. That you need to look around more and not develop tunnel vision(which is very easy in an FPS). |
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2012-03-08, 03:09 PM | [Ignore Me] #51 | ||
Major
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I still don't see why people are fussed about their location being told to one player they've killed in a game as vast as Planetside 2. SOE should experiment, put it into planetside to see what impact it has on the game, I bet it has none what so ever.
I just don't get peoples reasoning, lets not count out a feature before we've played the game. |
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2012-03-08, 03:22 PM | [Ignore Me] #52 | |||
Teamspeak: Higuys!!!!!### there are dudes in that bush pew pew pew Great no element of surprise now oh and to top it we are dead to people that did not know we were there. Let just join the zerg then screw this tactical stuff. |
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2012-03-08, 03:40 PM | [Ignore Me] #56 | |||
Major
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Well I'm guessing the cloaking device in Planetside 2 will have some drain a regen system so you wont be coming from a long range anyways. So when you get killed that person will tell his team mates there are people around that location and someone will come along in a vehicle and kill them weak cloakers. If you had a camera circling around your body like Planetside you'll be able to see their location most probably. If they were a sniper you'll be able to see the tracer from where it came from or one of the many hundreds of people will see it and tell other people. If you're good cloaker, you wont sit in a bush for too long to be killed by someone that guy has told or the same person. I see no problem with a kill cam. |
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2012-03-08, 03:46 PM | [Ignore Me] #57 | ||
I must clear that up by stealthing i mean heavy assault under cover of darkness creeping up on a base/outpost. I'm thinking of the ops my own outfit are likely to be mounting. At least in the past stealth has been key to success so having some one go on TS he's round corner X.... yeh he's still there... he reloading go go go. It's really a daft feature and only caters to the stupid.
Thankfully you the minority here and on facebook. |
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2012-03-08, 03:47 PM | [Ignore Me] #58 | |||
Private
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2012-03-08, 03:49 PM | [Ignore Me] #59 | |||
First Lieutenant
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For the killer:
Last edited by Eyeklops; 2012-03-08 at 03:52 PM. |
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2012-03-08, 03:49 PM | [Ignore Me] #60 | |||
Major
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Great idea though. I think MW3 implemented something that allows you to hear peoples mic as they respawn, usually resulting in them raging on the other end. Could prove to be entertaining |
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