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2012-03-10, 03:43 PM | [Ignore Me] #76 | ||
General
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As far as psychological methods go, it's a gimick that loses its flair quickly. As I said.
To some players it is like having a back seat driver yell and get excited every time you do something awesome. Going "WOAH YOU KILLED THAT GUY!" and after about an hour you just want to strangle him to death. To some it works very well. In WoW you have a big golden light come out of you when you level, it's like that. http://lmgtfy.com/?q=psychology+gaming |
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2012-03-10, 03:49 PM | [Ignore Me] #77 | |||
On the corrected question of, do I think manipulating people into enjoying themselves through the use of interesting psychological effects is ethical? Yes I do. There are 3 types of gamer(generalising), those of us that play for cathartic release, we want to enjoy ourselves and relax, it's a laugh. Those of us that play for ego, to be a "winner", to feel accomplishment, achievement, beating others and being above them. And then there are those that cross both (the largest group). I think it's perfectly ethical to use these mental effects in this form, it is essentially "fine tuning" to take a good game and make it really make the players feel good about themselves and get the effects that motivate them to play games in the first place. It's imperceptible, it's something people don't think about, but it's a driving force as to why they play and continue playing. I'm not saying that a little popup is the be all and end all, I never have. It is however a single part of a large system of player influences that are in games, it's going to stick around, and it should, for as long as it gives players that cathartic release and sense of achieving something (however small). And we'll continue seeing it, in all games, right up until someone implements something that influences the player in an even stronger way. Now, if it were actually subliminal messaging, and it worked, then it would be unethical. It is not however trying to get the player to do anything, it is simply trying to make the player feel good about having just shot someone. Positive reinforcement+cathartic release+sense of achievement. EDIT: Now there IS a counter argument to be had here. One could argue that it positively reinforces killing, therefore it teaches players to be killwhores. From that angle I'll agree that there's possible gameplay effects that should be explored. Personally wish I had the means to parse statistics on the kind of level that these game companies do behind the scenes, seeing the difference in player behaviour with and without a mechanism like this would be very interesting. Last edited by Skitrel; 2012-03-10 at 03:52 PM. |
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2012-03-10, 03:57 PM | [Ignore Me] #78 | |||
Private
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Let kids be kids we can't make them grow up any faster than they already are but I'm turning 40 this year and all I want to see on the screen are uniforms, if it's purple shoot it, if it's blue shoot it! Seeing 500 friendly name tags with floating arrows pointing down at their heads isn't something I'm looking forward to and would appreciate some customization options. A completely configurable ui to limit name tag opacity, fade, cull distance, distance from cross hair...totally cleans up the screen and makes for a more immersive environment where you have to think before you shoot. Besides I think the devs will give us what we want unless they are merciless prima donnas like Lucas trying to force Jar Jar down our throats.....Han shot first!!! Dir |
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2012-03-10, 04:06 PM | [Ignore Me] #79 | ||||||
Major
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It's almost on par with adding an addictive substance to a prescription to keep the patient buying it, whether or not it's good for them.
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2012-03-10, 04:31 PM | [Ignore Me] #80 | |||
Well, in that case, almost every mechanic in games shouldn't be allowed, because they're all purposely chosen to stir an emotional reaction of happiness, enjoyment, catharsis and so on. The entire purpose of games is to mentally stimulate in various ways, as is almost every form of entertainment. And yes, I'm aware this is a slippery slope argument. It is however, relevant. |
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2012-03-10, 04:34 PM | [Ignore Me] #81 | ||
Lieutenant General
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Skitrel, that's scaremongering bull.
You can and should design a game to create particular player interactions, emotions, etc. To not do something because of "A", can be a good reason FOR THAT particular item and does not necessarily have repercursions for anything else. |
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2012-03-10, 04:40 PM | [Ignore Me] #82 | ||||
Major
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How do we know that it's not an applied theory based off of some other form of psychological positive reinforcement?
People enjoy killstreaks because they're an active thing they can see an keep track of. People enjoy customizing their characters because it's something they're actively doing an in control of, versus a constant pop of information that happens as a direct result of them doing something, whether or not they want to see it or not. (Also I'm not advocating killstreaks; They are the Devil ) |
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2012-03-10, 04:45 PM | [Ignore Me] #83 | ||
Corporal
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At the very least it should have a toggle for it.
I'd rather have it like PS1 where its in a chat box that you can scroll back through. Especially for taking screenshots of rediculous kill streaks This way you can see how much exp any given kill gave you and also keeps it less obtrusive. |
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2012-03-10, 04:53 PM | [Ignore Me] #84 | ||
Captain
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How the fuck has a discussion about the xp pop up that was solved pages ago (TOGGLE) turned into a debate about psychology?
I refuse to read it because it will will reveal little and I'm inherently lazy. Yes games are designed to evoke an emotional response, same way books and music do. IT'S HOW THEY SELL. Deal with it. I'd give a longer response but I'm still in shock how something so fucking meaningless gets you all hyped up about "tricking" people into liking a game. WTF? |
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2012-03-10, 04:55 PM | [Ignore Me] #85 | |||
Major
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2012-03-10, 06:30 PM | [Ignore Me] #87 | ||
*angry tangental response to your response*
*intentional logical fallacies* *troll face/lol cat* Btw I fully respect and understand why people might not want this xp scrolling business - even if I like it. Look at the range of interface mods for WOW, different people with different needs. |
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2012-03-10, 06:53 PM | [Ignore Me] #88 | ||
Second Lieutenant
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Blah blah.. TLDR.
Cathartic blah blah. I want to see bodies hit the floor and tanks explode. That shit's cathartic. Why do i need yellow popups too? Because 1 researcher/consultant said that it works on 90% of the population? Well guess what? Everyone thinks they're in the other 10%. No popups. Get satisfaction in other ways. |
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2012-03-10, 07:31 PM | [Ignore Me] #89 | ||
Lieutenant Colonel
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Please, if an argument is sterile, can you guys please do it in private ? The topic of this thread was not psychology.
It's one thing to post constructively, it's something else to waste others' time bickering with walls of text about an off-topic subject. By now, you should realize that none of you will convince the other party so do a service to other forum members and drop it. It's hard enough to keep with all the stuff being posted nowadays. |
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