Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Please Rise for the PlanetSide Theme Song
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-03-19, 12:11 AM | [Ignore Me] #256 | ||
Contributor PlanetSide 2
Game Designer |
|
||
|
2012-03-19, 12:29 AM | [Ignore Me] #257 | |||
Colonel
|
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
|||
|
2012-03-19, 01:36 AM | [Ignore Me] #260 | ||
First Lieutenant
|
I am all for BFR's if they become support:
Last edited by Eyeklops; 2012-03-19 at 01:40 AM. |
||
|
2012-03-19, 01:56 AM | [Ignore Me] #261 | ||||
Colonel
|
A lot of those are very reasonable expectations that others have voiced. I'm more vocal about a component based system for a possible mech. It sounds like having 2 people might be a bit much.
These in particular are reasonable:
I think Higby said that engineers in the PS2 will have the ability to lay minefields instead of setting them down one at a time. Having them die in 1 mine would actually be fine given their legs. As long as they can see and dodge them from their cockpit. They'd be expected to move with packs of other vehicles so mines shouldn't be a problem. Either that or having them slow down to a crawl when their leg component is damaged forcing them to get an engineer. This is with a condition though that engineers can't place mines instantly at a mech's feet like in PS1. C4 is fine like that though as long as it's balanced. 2 AV shots is also fine. I would say it should depend on the location. Like 2 shots to the cockpit of a mech vs a shot to an arm. 1 AV shot (not lock-on) to an arm component should disable it. Like a tank round hitting an arm or shoulder rocket system should disable it.
I'm against 2 person mechs. It forces the developers to try to balance them to be larger and takes away the fun of piloting one where you control the weapon systems. Personal opinion. We did have a few people on the forums that wanted aircraft to be 2 person where one person flies and another guns so there is support for such a configuration. I just don't much care for it in an FPS since I like to do both. Regarding tying it into the tank cert tree or making it cost more resources it sounds like you're trying to justify it as something that would be more powerful or an upgrade to a tank. That's not how a mech should be balanced. It should just act as a separate vehicle with its own skill tree just like a lightning. (I'm imagining the analog to this would be putting the tank as a cert unlock in the lightning tree).
__________________
[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-03-19 at 01:59 AM. |
||||
|
2012-03-19, 04:14 AM | [Ignore Me] #264 | |||||
Colonel
|
Impractical? So what? It's a game. I refuse to believe you can see corpses being brought to life, troops surviving rocket launchers to the face and tank drivers teleporting in and out of their vehicles, but a cockpit with legs is just a stretch too far.
If you couldn't imagine any kind of mech gelling with the aesthetics of the other characters on the battlefield, that'd be fine, but the argument you're trying to push here is either disingenuous silliness, or the mechanics of your suspension of disbelief are truly the most bizarre of anyone on the planet. |
|||||
|
|
Bookmarks |
|
|