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View Poll Results: Do you want boarding/exit animations? | |||
Yes, I would like to see them kept. | 351 | 80.14% | |
No, I think they should go. | 18 | 4.11% | |
Don't care either way. | 69 | 15.75% | |
Voters: 438. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-03-19, 05:39 PM | [Ignore Me] #211 | ||
Major
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In and out animation will take resource from the game dev thats i want to be use for a lots of thing over that issue and in some way it will certainly take a way to much job to get it rigth there is to much vehicules to makke proper animation for each ... driver seat gunner seat tales gunner seat etc..etc..etc..
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2012-03-19, 06:21 PM | [Ignore Me] #213 | ||
Major
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I voted 'no', but would like to see them added later.
Higby thinks it would add 6 month onto development time. I'd rather start playing 6 month earlier and hope the animations get added with an expansion. |
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2012-03-19, 06:51 PM | [Ignore Me] #214 | ||
Captain
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Well that's not indicative of your stance, is it? If you say "no" that means no forever, if you say "yes" that doesn't necessarily mean "yes, right here and now".
I voted yes. I don't care if they're in at launch, but I very, very much want them to be added later on. |
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2012-03-19, 07:26 PM | [Ignore Me] #216 | |||
Lieutenant Colonel
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I've already voted yes, of course. When they show up I'm flexible on, but I think leaving them out would be a missed opportunity. The fact that Battlefield has set the laziest possible standard with this sort of thing is just one more chance to impress the players we're trying to attract. I'm seeing some truly odd arguments in here...
Could somebody explain stuff like this?
And then following up by explaining how important it is that the tanks and guns sound right? Do you imagine that if they sound wrong they might...break your immersion? |
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2012-03-19, 07:30 PM | [Ignore Me] #217 | |||
Staff Sergeant
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This should be a non-issue, boarding animation should be the standard for this game. This was one driving point that originally got me interested in the game. It was never done on a such a scale, and added a unique prospective in the game.
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2012-03-19, 07:53 PM | [Ignore Me] #219 | ||
Corporal
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The animations weren't that long. Instant switching between driver/gunner is pretty dumb as well. Put a timer on it if you don't want to have people get out of the vehicle to change seats.
As others have mentioned..... They don't have to be in right away. thought I saw a quote somewhere about 6months development time for them. What? seriously? you got like 1 guy 4 hours a day or something? MoCap is you're friend. |
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2012-03-19, 08:04 PM | [Ignore Me] #220 | |||
you just have absolutely no idea what they have to do to implement it. all vehicles would have to be redone to have interior and moving doors. it´s not just the animation of the soldiers that is missing. higby also said, that none of the devs thought it would be such a huge issue for so many of us. i guess if they knew this early in developement they could have included the animations with little effort, but now it´s too late. but it´s still a must to do it at some time because the bf3 vehicle entering is so last year! it´s even so last decade! and it´s a huge step backwards from ps1.
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2012-03-19, 08:19 PM | [Ignore Me] #221 | ||
Corporal
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well the end of getting in and the beginning of getting out are the same with rotating the character models differently. The vehicles would definitely need a some tweaking, but the vertices should all be there already unless they just textured over the doors...
Anyway...hope they do it at some point. |
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2012-03-20, 01:37 PM | [Ignore Me] #224 | ||
Contributor First Sergeant
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Make it so you have to be basically in the seat already before you can enter. Like if you were to get in a galaxy you have to actually climb up the ladder, open the canopy (or it can open automatically once you start climbing, whatever) and be right by the seat, and then you can get in. This means that you can jump right on an atv, but it would take a little more time to get in the big vehicles.
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2012-03-20, 02:16 PM | [Ignore Me] #225 | ||
It sounds like an lot of work for something that doesn't really make any difference and isn't very impressive to watch. But if they wanted to spend time on it because they don't have other things to create animations for, I wouldn't care.
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