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2003-03-06, 03:42 PM | [Ignore Me] #17 | ||
Private
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i describe a MMO game as being Persistent world other wise its just online game it may have 1000's of players but when you finish a map or beat a clan it changes nothin and means nothing.
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The|{ing, Private 2nd Class Hammer Division, Section Alpha 2nd Battalion MEF |
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2003-03-06, 05:28 PM | [Ignore Me] #18 | |||
Staff Sergeant
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(Made by Airlift) I AM the definition of meticulous. |
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2003-03-06, 11:07 PM | [Ignore Me] #21 | ||
Private
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i have never heard UT2k3 called a MMO because it aint its just a online game if you wanna call any online game with 1000 ppl a MMO then i guess you could call MSN Bridge MMO or Chess online.
i am sayin that PS is not a first of its kind as ppl have pointed out WW2 and 10six came before it, and as others wanna argue that UT and Q3 and T2 are all MMO which is BS. and another thing that defines a MMO is Massive players on ONE server, not 4000 players on 3500 servers (or some combination of numbers) but all in one server. MMO is not UT or any other FPS out there, but 10six and all the other persistent world 1000 or more player server games are.
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The|{ing, Private 2nd Class Hammer Division, Section Alpha 2nd Battalion MEF |
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2003-03-06, 11:14 PM | [Ignore Me] #23 | ||
Master Sergeant
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Yep, massive multiplayer only if its capable of holding thousands of people on one server simultaneously, so games like Quake, etc. wouldnt classify as one.
As for what was first ... ive given up on figuring it out myself. WWIIOnline was the first, then people said PS was in the making before it then Endless Ages pops its little head up. In the end : does it matter? People thought about MMOFPS games before ANY were in the making, so its not like its a new idea. |
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2003-03-06, 11:17 PM | [Ignore Me] #24 | ||
First Sergeant
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Good lord, why are we arguing over this? There is no set definition of MMO, but we all know what it means. It's kinda sad though that some people actually think that T2 is a MMOG. We know that an MMO is an online game that is run on servers controlled by the company, and that they release patches every week or so and oassionaly alter the world in some way, like an earthquake or something. Other games don't do that ( they do patch though). Often the game is persistant and goes on 24/7, except when a server does down. Although, the idea of calling MSN hearts an MMO is an interestin perspective. I wouldn't call it that, but it would make sense...
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2003-03-07, 04:31 AM | [Ignore Me] #26 | ||
The|{ing:
MMO Stands for MASSIVELY MULTIPLAYER ONLINE. To be classed as an MMO you need to be MASSIVELY MULTIPLAYER. Calling the games you mention MMO is like trying to call George W. Bush sane, its just not possible. By your logic I could quite easily class Dungeon Master or something as the first MMORPG! Try engaging your brain before you open your ass. Now, lets not feed the trolls. Edit: removed reference to 10six cos I didnt know what I was talking about
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Smoke me a kipper, skipper... I'll be back for breakfast Last edited by mikkyT; 2003-03-07 at 04:53 AM. |
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2003-03-07, 04:41 AM | [Ignore Me] #27 | ||
Private
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uhm 10six was MMO, it was suppose to be the first million player game.
one world, one server, 1million plots of land(bases) that you could own each camp could hold a max of 32 players each (any more and it would be too crowded) but there could still be thousands of people playing in other camps on the same server, so yea it was a persistant world 24/7 etc, it was an MMORTS/FPS. before you say it wasnt an MMOG, read up on it first, thanks. Of course that doesnt take away the fact that king has no idea wth he is talking about..... o_O Last edited by nerveRX; 2003-03-07 at 04:43 AM. |
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2003-03-07, 05:18 AM | [Ignore Me] #29 | ||
Contributor Private
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Tell you what why dont we just define MMO as being the following...
1. No of players > 150 per server 2. Managed Servers (i.e. Centralised non independant) 3. Persistant world If these are deemed to be the definition of an MMO game then its easy to see the difference between something such as RtCW which can have 64 odd players but no persistant world and no developer dependant servers whereas PS has > 150 players per server, a persistant world and servers run by the software house. With thes then WWIIonline is the first MMOFPS, although it could be classed as a SIM so maybe its the first MMOSIM? But whatever if PS is a sucess then it definatly wont be the last... bet ya ass that everyone will jump on the bandwagon, in fact i am pretty sure that alot of other companies have ideas ready to go but are waiting to see how PS goes... |
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