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View Poll Results: Would you like to be able to display chat boxes and other HUD elements on a second mo
Yes 207 94.52%
No 19 8.68%
Multiple Choice Poll. Voters: 219. You may not vote on this poll

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Old 2012-03-20, 08:01 PM   [Ignore Me] #1
Eyeklops
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Multi-Monitor Support - NOT eyefinity


I would like to hear your opinion about this. Things that could be useful on the second monitor:
  • Mini map
  • Tactical map
  • World map
  • Chat boxes
  • Statistics data
  • Squad and Platoon bars

I like the idea of my main screen being as void of UI elements as possible. Do you?

ADDENDUM:
Originally Posted by Ailos View Post
Second monitor would be awesome, but DAFUQ not Eyefinity? Wouldn't that be the easy way to solve this?
The reason I said "NOT Eyefinity" is because the specific features I am talking about are not exclusive to Eyefinity. Computers games have been able to use a second monitor for ages, just not many FPS's games. Eyefinity is an AMD branded hardware/software solution that allows a game/application to see multiple monitors (up to 6) as one "display group". Eyefinity is one part of the solution to enable the game features of the topic, but it does not define the game features of the topic. It would be possible to have Eyefinity support in PS2 but still have a static HUD concentrated only on the center screen(s) thereby not fulfilling the features discussed in this thread, to move HUD elements from the main screen.

Last edited by Eyeklops; 2012-03-22 at 11:30 PM.
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Old 2012-03-20, 08:02 PM   [Ignore Me] #2
waldizzo
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Re: Multi-Monitor Support - NOT eyefinity


All of the above
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Old 2012-03-20, 08:03 PM   [Ignore Me] #3
fod
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Re: Multi-Monitor Support - NOT eyefinity


that would be pretty cool actually
i could have a little 22" monitor on the side just for tactical info
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Old 2012-03-20, 08:15 PM   [Ignore Me] #4
Knocky
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Re: Multi-Monitor Support - NOT eyefinity


Is it possible?
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Old 2012-03-20, 08:39 PM   [Ignore Me] #5
Hamma
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Re: Multi-Monitor Support - NOT eyefinity


I approve of this thread.
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Old 2012-03-20, 08:41 PM   [Ignore Me] #6
Algo
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Re: Multi-Monitor Support - NOT eyefinity


As long it's not life or death information, sure why not.
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Old 2012-03-20, 08:41 PM   [Ignore Me] #7
Eyeklops
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Re: Multi-Monitor Support - NOT eyefinity


Originally Posted by Knocky View Post
Is it possible?
Just about anything is possible with an in house game engine if the bosses say "make it so."
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This is the last VIP post in this thread.   Old 2012-03-20, 08:43 PM   [Ignore Me] #8
Malorn
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Re: Multi-Monitor Support - NOT eyefinity


I think stats, tactical maps, and world map could be on a webpage on your second monitor if you are using windowed mode for the game. That lowers the value of the feature substantially to me.

They're putting a lot of effort into the web interface and what not so I think that can solve this problem for the most part.
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Old 2012-03-20, 08:49 PM   [Ignore Me] #9
Eyeklops
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Re: Multi-Monitor Support - NOT eyefinity


Originally Posted by Malorn View Post
I think stats, tactical maps, and world map could be on a webpage on your second monitor if you are using windowed mode for the game. That lowers the value of the feature substantially to me.

They're putting a lot of effort into the web interface and what not so I think that can solve this problem for the most part.
Moving the chat boxes and squad/platoon bar out of my view would substantially raise the value of this feature for me.
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Old 2012-03-20, 09:32 PM   [Ignore Me] #10
ThirdCross
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Re: Multi-Monitor Support - NOT eyefinity


Yes please.

I would probably buy a second monitor just for this if they choose to implement it.
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Old 2012-03-20, 09:37 PM   [Ignore Me] #11
Markn
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Re: Multi-Monitor Support - NOT eyefinity


Originally Posted by Knocky View Post
Is it possible?
Yes I remember exactly this with a game that never came out during early beta you could do it. Don't remember the name of it off hand but ill think of it eventually.
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Old 2012-03-20, 09:44 PM   [Ignore Me] #12
Skitrel
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Re: Multi-Monitor Support - NOT eyefinity


Supreme commander used multi monitor support to split game screen and tactical menus. It was very effective.

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Last edited by Skitrel; 2012-03-20 at 09:47 PM.
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Old 2012-03-20, 09:52 PM   [Ignore Me] #13
Eighm
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Re: Multi-Monitor Support - NOT eyefinity


I would love a feature like this. My extra monitor doesn't do much of anything right now. Bonus points if we can play pictionary on the map screen while waiting for base hacks.
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Old 2012-03-20, 11:22 PM   [Ignore Me] #14
BorisBlade
First Lieutenant
 
Re: Multi-Monitor Support - NOT eyefinity


seriously would love this for a map/chat windows on my little 22" that sits next to my 47" main screen
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Old 2012-03-20, 11:28 PM   [Ignore Me] #15
Shade Millith
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Re: Multi-Monitor Support - NOT eyefinity


Second monitor for map+chat would be sweet.
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