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2012-03-25, 08:46 AM | [Ignore Me] #31 | ||||
First Lieutenant
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Wow RFNB, that is an awesome comparison.
Awesome idea. Minimap layers/filters that you could toggle on and off would be a great addition.
Did I miss anything? Here are some other ideas off the top of my head... How about a color differentiation so we know which enemy empire each unit is on, instead of just red = bad? Maybe some sort of day/night differences on the look and/or info on the minimap might be good too. Like the location of base/outpost light sources at night? Or real time lighting & shadows on topographic features that change with the position of the Sun. It'd be cool to see, but I'm not sure how useful it'd be. It might be pretty resource-heavy on our PC's too. Last edited by Erendil; 2012-03-25 at 08:51 AM. |
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2012-03-25, 08:54 AM | [Ignore Me] #32 | |||
Colonel
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BF2 did not have this crutch and it was not slowed down like milsim games. And to the extent that the graphics make players hard to see without it, that makes it 2 wrongs and 2 wrongs don't make right. They need to reassign their art director to another department and find a new one. Last edited by Stardouser; 2012-03-25 at 08:56 AM. |
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2012-03-25, 09:14 AM | [Ignore Me] #33 | ||
The BF3 mini-map is a little confusing for me. It's hard for me to tell where exactly I am, unless I'm right next to an objective of course. In PS1, I could look at the mini-map and know exactly where I was. Then again I played a lot more PS1 than I have BF3.
I really liked the colored squad and platoon member markers. It was easy to say things like "gold 6, guy coming up behind you" 1 was always the squad leader. Easy. What I'd like to see: -Coordinates -Squad / platoon members with directional arrows, squad colors and numbers -Can move the map (and other UI elements) anywhere on the screen. -Colored (not blue or black & white satellite view) with transparency settings. Would be nice to have on all UI elements. -Waypoints -Tactical drawings (would have to be togged of course). I really liked the map drawing in PS1, but to keep switching to the main map to see it really took a lot of time. It'd be nice to see things drawn in the mini-map. Either that or something similar to the old Rainbow 6 games. |
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2012-03-25, 09:42 AM | [Ignore Me] #34 | ||
Sergeant
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Slightly relevant to the topic:
So yesterday, i was playing BFBC2, and i came across something i never encountered before. All of a sudden, the whole enemy team was 3D spotted permanently, and all of our team could see it. It remained that way for the rest of the round, even if i died, and enemies that died were still spotted after respawn. You can imagine the result, it was a massacre. I have no clue what that was, server side hack, admin abuse, a new bug i never saw before.. but apart from the ridiculous advantage it gave us, it was also a huge confusing mess. So many spotted targets, you hardly knew what to shoot first. So i am worried, that in PS2, with potentially hundreds of people in one single fight, it could also become quite messy without some pretty heavy restrictions on 3D spotting. Like, only see those spotted enemy markers created by squadmates. Or require special equipment to even be able to 3D spot. If everybody can spam it, it will get out of hand imho. |
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2012-03-25, 01:45 PM | [Ignore Me] #38 | ||
First Lieutenant
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Maybe this could be an ability/implant for the recon class. Line of sight to an enemy causes him to show up on the minimap of you and your squad mates. Everyone else would have to use the spotting mechanic to get the same effect. Teamwork!
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2012-03-25, 02:21 PM | [Ignore Me] #39 | ||
Corporal
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I remember, a month after BF3 was released, a dev had confirmed that the image was being passed around the studio, and that changes would be made to both the minimap and the respawn screen. I guess they figured out DLC makes money while making functional UI doesn't.
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2012-03-25, 04:57 PM | [Ignore Me] #41 | |||
First Lieutenant
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Given the presence of cloaking suits, the size of PS2 bases and cont maps, and persistent nature of PS2, I think many people would find it too difficult to simply find their way around much less function as an effective soldier without it. I think they'd also find the scale of PS2 fights to be too chaotic, and coordinated attacks of any size would be way too difficult for the casual gamer. Plus I really luv the RTS feel that it gives you, and the sea of red and blue dots really hits home the scale of the battles that take place. Kinda figured that or you'd have probably removed the comments to DICE at the bottom. Still a cool find, and since I don't play BF3 I for one probably wouldn't have seen it otherwise. Last edited by Erendil; 2012-03-25 at 04:59 PM. |
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2012-03-25, 05:01 PM | [Ignore Me] #42 | |||
Colonel
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2D spotting is an appropriate middle ground mechanic, a balance between skill and help from the game. 3D spotting is a contemptible crutch, and I suppose I will partially buy your argument that no spotting is a crutch for stealth. Note: What you call "minimap" is what we call over at Mordor "2D spotting", so "no minimap" essentially means "no spotting at all". |
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2012-03-25, 05:07 PM | [Ignore Me] #43 | ||
Sergeant Major
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The little things are more important then the bigger ones sometime,Console kids could care less about minimaps the arenas they play in are auto aim and less tactical then a PC gamer.PC gamers want minimaps that are detailed and customizable that would be on par with the military.
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2012-03-25, 10:44 PM | [Ignore Me] #44 | ||
First Lieutenant
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Both. I am not against having a regular map, but it doesn't need to be on the screen all the time. If you need to navigate, set a way-point and and follow the indicator on the main screen, and be aware of your surroundings as you move.
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2012-03-25, 11:06 PM | [Ignore Me] #45 | |||
Sergeant
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Don't kill conversation - link to the topic if you're interested enough to say one exists, please. |
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