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PSU: It's not a tumah
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2012-03-25, 01:27 PM | [Ignore Me] #20 | ||
Sergeant
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I agree with the OP.
This game will turn out to be like All Point Bulletin - full of hype, but game was terribly executed. SOE devs have lost the reason why PS1 was so good and they are instead catering for the CoD 13 year old kids. I fear this game will gain a lot of popularity in the beginning, but after players start realizing that this game has no "point" as the OP mentioned then the player base will drop tremendously until the game dies. Oh well, it's not my job that's in danger. I hope I am proven wrong but if there is one thing APB taught us was that if you neglect the community, the game will fail. ' Higby, these kinds of threads should be gold to you. Many of PS1 veterans like myself know that PS2 should closely resemble PS1 gameplay and structure. The direction of PS2 is not headed the right way. I know the community has to compromise on certain things (i.e. loss of sanctuary, no inventory), but compromise only reaches a certain point where fans feel that this is not the same game they played and loved previously.
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2012-03-25, 01:33 PM | [Ignore Me] #21 | ||
Colonel
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Here's something I saw in the Reddit answers...they mentioned that there might be a startup sequence for vehicles.
What do you guys think about vehicle depth and complexity? I don't mean difficulty per se, but for example...tools! Aircraft for example could have an autoleveler/autopilot, that you could point yourself on the right course and it will maintain current course, altitude and speed. That's merely an example, there could be other stuff. What's the flight ceiling expected to be, btw? And ground vehicles, they could have 8X optics for the gunner, thermal vision, and other tools. Er, thermal is a bad example, not ALL of the tools I'm talking about have to be controversial(someone will say thermal is noob mode). And of course, these are tools in addition to starting up the engine and stuff. Hell, vehicles could even have togglable headlights, togglable cockpit lighting, etc. THERE is your immersion, not enter/exit animations. |
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2012-03-25, 01:34 PM | [Ignore Me] #22 | |||
Staff Sergeant
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I'm not sure that Higby, et al, had much of a choice in a lot of the major design elements. I think the upper management saw the money in BF and CoD, and told Higby to make something like it but with Planetside label on it. Again, suits interfering in stuff they know nothing about... I will be seriously surprised if they actually delay development to make a major change on our say so. |
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2012-03-25, 01:37 PM | [Ignore Me] #23 | ||
First Lieutenant
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That all depends on how much time they've budgeted for beta, given how they've answered every criticism with "if it sucks we'll change it in beta" they must be planning several months of it. If that's not the case and it turns out to be just a few weeks of tweaks and bug fixes... well a lot of people are going to be rightly pissed off.
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2012-03-25, 01:50 PM | [Ignore Me] #24 | |||
Private
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+1 to OP's thoughts |
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2012-03-25, 01:51 PM | [Ignore Me] #25 | |||
Brigadier General
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2012-03-25, 01:54 PM | [Ignore Me] #26 | ||
Contributor Major
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TBH, With only 3 continents and the new territory system I don't see how ghost hacks can be a problem.
You have to make a push from a foothold, otherwise you risk a very lengthy hack, and even if you make the hack it only takes the opposing empire a very short time to take it back. The new spawning system along with ams-galaxies makes this even less of a problem, because it makes it easier to get guys in to clean up. Player density is going to be much higher than what we've seen from PS1 until more continents are released which likely wont happen till far after launch. On other issues I actually like having a low-cont/no sanc system in place. It makes bases more valuable and more strategic since you can no longer pull whatever vehicle you want from the sanctuary. EDIT: to quote OP "Anything that makes PS2 different from PS1 is bad! They've lost sight of what a good game is and PS1 was the greatest game EVER!!!1" Last edited by ArmedZealot; 2012-03-25 at 01:58 PM. |
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2012-03-25, 01:57 PM | [Ignore Me] #27 | ||
General
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-edited out rant about how I hate 'victory condition'-
I agree with a lot of things you have said. A lot of us here are worried that PS2 is going to turn into something more like Planetside: Battlefield Auraxis. Last edited by Graywolves; 2012-03-25 at 02:03 PM. |
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2012-03-25, 01:57 PM | [Ignore Me] #28 | ||||
First Lieutenant
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2012-03-25, 01:58 PM | [Ignore Me] #30 | |||
Brigadier General
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