Snipers in PS2 - Page 8 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Hopefully this quote is clever enough to be accepted
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-04-03, 04:04 PM   [Ignore Me] #106
Aurmanite
Captain
 
Aurmanite's Avatar
 
Re: Snipers in PS2


Originally Posted by BuzzCutPsycho View Post
"The Medal of Honor series began in 1999 with Medal of Honor. It was released on PlayStation on November 11, 1999 by film director and producer Steven Spielberg."

You can stop posting now.
No, I can't.

My fingers got ahead of my brain and I posted before I typed what I meant. All of my posts are heavily edited because of the way I write, which is content first and substance later.

Last edited by Aurmanite; 2012-04-03 at 04:05 PM.
Aurmanite is offline  
Reply With Quote
Old 2012-04-03, 04:10 PM   [Ignore Me] #107
Kilmoran
Staff Sergeant
 
Re: Snipers in PS2


Originally Posted by BuzzCutPsycho View Post
There were no sniper rifles in Rainbow Six. They weren't introduced until Rogue Spear.

NATO Mod. My apologies. It wasn't in the base game. I think the G3A3 was what I used as my rifle of choice prior, but it wasn't a sniper rifle.
Kilmoran is offline  
Reply With Quote
Old 2012-04-03, 04:20 PM   [Ignore Me] #108
BuzzCutPsycho
Sergeant Major
 
BuzzCutPsycho's Avatar
 
Re: Snipers in PS2


Originally Posted by Kilmoran View Post
NATO Mod. My apologies. It wasn't in the base game. I think the G3A3 was what I used as my rifle of choice prior, but it wasn't a sniper rifle.
You probably used the CAR15 or M16A2 as there was no G3A3 in the original Rainbow Six.
__________________
BuzzCutPsycho is offline  
Reply With Quote
Old 2012-04-03, 04:34 PM   [Ignore Me] #109
Kilmoran
Staff Sergeant
 
Re: Snipers in PS2


Originally Posted by BuzzCutPsycho View Post
You probably used the CAR15 or M16A2 as there was no G3A3 in the original Rainbow Six.
Searched, found the mod. Was a G3 or G36K i used from the mod ,and Robar .50 BMG. Any how.. other than that i don't remember what base guns i used, thanks for the corrections and being civil.. coulda flamed the hell out of me for misremembering from so long ago.

<S>
Kilmoran is offline  
Reply With Quote
Old 2012-04-03, 05:57 PM   [Ignore Me] #110
Eyeklops
First Lieutenant
 
Eyeklops's Avatar
 
Re: Snipers in PS2


This thread is reached lol-flames-my-opinion-is-better-than-yours-fest level 21. Buzz is trolling you people hardcore. What you don't realize is that he may actually love snipers! He even sort of looks like a sniper in his signature, with that err..umm..rocket launcher..but yea...whatever, moving on...

I enjoy playing as or against a sniper with or without OSOK hits. Everybody defines fun in a different manner. The bottom line is, if your playstyle is fun for you, and your not exploiting, your're doing it right, and that is a fact also.
Eyeklops is offline  
Reply With Quote
Old 2012-04-03, 06:07 PM   [Ignore Me] #111
Dreamcast
Major
 
Re: Snipers in PS2


Snipers should be hard for the most part unless u cert it to be easy to use then your shots shouldn't be powerful so you wont get OSOK.


Yes I want OSOK...but they should be extremely difficult.
Dreamcast is offline  
Reply With Quote
Old 2012-04-03, 06:11 PM   [Ignore Me] #112
Kilmoran
Staff Sergeant
 
Re: Snipers in PS2


Originally Posted by Dreamcast View Post
Snipers should be hard for the most part unless u cert it to be easy to use then your shots shouldn't be powerful so you wont get OSOK.


Yes I want OSOK...but they should be extremely difficult.
This is why i like to use the term "skill" shot. It should be a reflection of ability to pull it off, not an innate trait of the rifle itself. This is the same for every other gun though as head shots aren't just for snipers.
Kilmoran is offline  
Reply With Quote
Old 2012-04-03, 06:14 PM   [Ignore Me] #113
Rumblepit
Second Lieutenant
 
Rumblepit's Avatar
 
Re: Snipers in PS2


Originally Posted by EZShot View Post
Really gets on my nerves that people are whining about snipers.

A: if you are stupid enough to be out of cover, running in a straight line with no friendlies to provide support then you deserve to be OSKd in the face.

B: If you wanna nerf it down to the point where it's unusable then just take it outta the game.

C: Why shouldn't a sniper be able to OSK a light infantry man? They are quick moving (difficult to get a bead on) and have jetpacks....you miss one shot as a sniper and they jetpack away into the nearest cover.

It's seems to me like the people who are bitching about all of this are the people who don't have the sense to keep their head down in these situations. Sniping can be a very rewarding experience for both the people sniping and the targets as it gives a sense of danger. It also seems like nobody wants to be killed....go figure

The same argument you are all applying to the sniper rifle could very well apply to the bigger tank weapons. How many times have I been a random foot soldier when a Vanguard tank missile comes in like mortar from well outside the SOI of the base and takes me out in one hit....."NERF THEM!!!11!"

If you don't like the fact that there are 10 snipers on that hill, coordinate a counter and get a few buddies with reavers to go up there and mangle them all....problem solved. It's the adapting and conquering that will make this game fun.


i agree with you my friend. you wanna run around in the open like a boob, you deserve to have you head shot off.

and about osk's???? like you said they are all over ps1,vannies, thunderer,arura, lib ,flail, boomer.the thing that will change with osk snipers is that all factions will die from it now. btw they did mention the NC armor will be able to osk once again,so nc will be able to osk more then any other faction. maybe they should nerf that to before we get into beta.
Rumblepit is offline  
Reply With Quote
Old 2012-04-03, 06:23 PM   [Ignore Me] #114
Dreamcast
Major
 
Re: Snipers in PS2


Originally Posted by Kilmoran View Post
This is why i like to use the term "skill" shot. It should be a reflection of ability to pull it off, not an innate trait of the rifle itself. This is the same for every other gun though as head shots aren't just for snipers.
Well think about it....Snipers=Cloaks...Cloaks die with 1 sniper shot on any part of the body in PS1 so I expect that in PS2.

Regular Snipers in PS2 probably wont OSOK regular troops.

Specialized OSOK Snipers will OSOK regular troops(maybe not heavy armor IDK)...these sniper rifles will sacrifice accuracy,reload time,recoil,minimal damage if u don't hit head..etc

So as u can see it will be trait of the OSOK sniper but it will be very difficult to use....and they will be destroyed by a regular sniper one on one since a regular sniper is better in every aspect and kills cloak snipers in one shot.
Dreamcast is offline  
Reply With Quote
Old 2012-04-03, 06:45 PM   [Ignore Me] #115
BuzzCutPsycho
Sergeant Major
 
BuzzCutPsycho's Avatar
 
Re: Snipers in PS2


Originally Posted by Rumblepit View Post
i agree with you my friend. you wanna run around in the open like a boob, you deserve to have you head shot off.

and about osk's???? like you said they are all over ps1,vannies, thunderer,arura, lib ,flail, boomer.the thing that will change with osk snipers is that all factions will die from it now. btw they did mention the NC armor will be able to osk once again,so nc will be able to osk more then any other faction. maybe they should nerf that to before we get into beta.
Everything you mentioned is useful to the team in some way. Snipers are not useful to the team. They're often played by morons with no sense and no drive to work as a team.

Defend it all you want. The sniper is a "loner" and the only reason to play one is if you don't care about being a team player.
__________________
BuzzCutPsycho is offline  
Reply With Quote
Old 2012-04-03, 06:46 PM   [Ignore Me] #116
Skitrel
Contributor
Captain
 
Skitrel's Avatar
 
Re: Snipers in PS2


Originally Posted by Eyeklops View Post
Sniper bullets could be explosive and only arm at XX distance. Make a OSOK hit if the explosive part goes off on your brain basket. Players will adapt, no big deal. They will learn that the only way to get a OSOK is a headshot at over a minimum distance. I do agree the hip fire should have a large random spread.
I'll agree with this, to demonstrate it it would also need to be appropriately animated in game, some nice tasty mini-explosions from sniper rounds would be very nice in fact.
__________________

Mod: /r/gamernews
Join The Enclave: http://www.enclaveoilrig.com
Skitrel is offline  
Reply With Quote
Old 2012-04-03, 06:55 PM   [Ignore Me] #117
Mjolnir
Private
 
Re: Snipers in PS2


Another factor to consider is the actual size of the head hitbox; in BF3 in particular the headshot hitbox is way bigger than the actual head, so people get headshots a LOT more than they should and feel über 1337 when they in fact didn't really hit their target. If the head hitbox is made to be ONLY the head it should make it a lot harder to get headshots, which would make one hit kills to the head a lot harder to achieve.

I also think that snipers should be able to specialize in some way to get one hit headshots if they can't normally, and that this should require sacrificing something else. This way, the players with poor aim who really shouldn't be sniping will stay away from that configuration and stick to something more useful, while the people who are actually good at sniping can still do some damage.
Mjolnir is offline  
Reply With Quote
Old 2012-04-03, 07:17 PM   [Ignore Me] #118
StumpyTheOzzie
Second Lieutenant
 
Re: Snipers in PS2


Originally Posted by Mjolnir View Post
I think people need to stop comparing snipers in PS2 to sniping in BF3; BF3 is a very poorly made game with very poor balance, so any conclusions drawn from it should not be applied to PS2. I don't mind two headshot kills on heavier units, as long as the reload/cycle time between rounds is fairly short, otherwise snipers will not be able to get kills and will be even more useless. I realize it is currently "cool" to completely shit all over snipers, but they can be useful. The real problem here is figuring out a way to ensure that only the skilled players actually use the sniper class. I look at it sort of like the Spy class in TF2; tons of people run around as a spy and are largely useless to their team because they have no idea what they are doing, but a very skilled spy can completely dominating a server.

Since PS2 has wide open combat areas, a sniper could sneak behind enemy lines and then attack enemy forces from the rear. I don't see anything cheap about this, and I would not complain if I was one of the enemies getting attacked. If a sniper stays in the same place and keeps firing enemies he will likely be spotted fairly quickly and take nout by an enemy sniper, another kind of ground soldier, or an aircraft. In order to be successful good snipers will stay on the move and not engage enemies from one place for too long.

It is stupid to say that someone being a sniper "takes away" a vital spot from someone who could be another kind of foot soldier; this is just because of the stereotype that snipers are completely useless, which is false.

Basically a sniper should be able to kill enemies at long range, but suck at close/medium range. There are plenty of ways to achieve this and prevent quickscoping COD players from running around and making horrible montages with dubstep, but completely removing the sniper altogether is not one of them. I think that heavier units should be able to survive a sniper headshot, while lighter units (like the light assault) should not.

As others have said, getting a headshot at long range on a light assault that is using their jetpack and flying around will not be very easy, especially with bullet drop and travel time. I don't know why so many people say sniping in games like BF3 is easy, because it is not. Sure, sniping STATIONARY targets (like other snipers) is easy, but hitting moving targets at range is definitely a lot harder than spraying someone who is 20 feet away with an assault rifle.
you, sir... Are a genius.

I'm a support player who will have to remain stationary for long periods of time (Maybe even as long as 5 seconds!!!) who thinks that it is perfectly valid for one shot kills, if the sniper is good enough and has bought all the upgrades, sidegrades and training.

If they have compensated for wind, elevation, spin of the planet, temperature, distance (bullet drop) and all the other factors associated with sniping IRL.

How do you achieve that in game? Make the crosshairs very inaccurate for phase1: 10 seconds after becoming prone (or crouch or looking down the scope. Pick one) while you dial in all the necessary adjustments into your scope. Then, make the scope quite accurate for phase2: After that initial 10 second period, then perfectly accurate while employing a "hold your breath" app that lasts for 2 seconds. Phase 3.

After shooting, their accuracy bumps back to phase 2 provided they do not move their body or de-scope or de-prone. Phase 3 has a cooldown of about 10 seconds so their second shot can still be very good and more likely to hit than miss but it can't be guaranteed to hit the crosshair.

That way they can still get a lucky shot in phase 1, are pretty likely to get a kill in phase 2 and certain to hit an eyeball in phase 3.

Moving the crosshairs after phase 1 has been completed shouldn't be penalised too badly. If you see an enemy Captain, you'll want to take that shot but if a General pops into view behind the captain you'll have to change to that target instead and it's not going to be much of a difference to re-focus your weapon by a metre or two.

And if you're stupid enough to be outside of a vehicle in the open plains of sniperdom, you're an idiot or another sniper or both.
StumpyTheOzzie is offline  
Reply With Quote
Old 2012-04-03, 09:08 PM   [Ignore Me] #119
Shade Millith
First Sergeant
 
Shade Millith's Avatar
 
Re: Snipers in PS2


Originally Posted by Sirisian View Post
The rock paper scissors approach doesn't work well for snipers when they can one-hit all other classes. You basically want a class that can only be killed by itself while at the same time able to kill every other infantry class one-hit at any range. You really can't give that kind of power to a class. Not sure if you remember the balancing act of the Jackhammer's triple shot and that was really only designed for close range. You want to basically give a jackhammer to a player with unlimited range.

I'm going to ask you to stop putting words into my mouth.

Point out the place where I supported or didn't support one hit kills. Because I didn't. I don't care if they use PS1's method, or use BF3's.

I'm telling people to quit whinging like children about snipers (PS1, BF1942/2/2142/3 or otherwise), when the game gives you multiple ways to deal with them. They need to stop acting like lazy shits and use something other than their "TRIPLE KILL MULTIFRAG COD" E-peens for once.

I'm sick of hearing 'Wah wah I can't shoot them with my close range gun remove from game plz!'.
And before someone say's I'm just looking out for my "Precious sniper rifles", I rarely use one.

<---Tired and cranky.
Shade Millith is offline  
Reply With Quote
Old 2012-04-03, 09:24 PM   [Ignore Me] #120
StumpyTheOzzie
Second Lieutenant
 
Re: Snipers in PS2


I just had another thought... If 60% of the players are snipers, that'll make it so much easier for my gal drops and sunderers full of HAs, medics and hackers to actually capture bases and win the game.

So yay for snipers! more sniping required! Make my base assaults easier please!
StumpyTheOzzie is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:45 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.