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Old 2012-04-06, 05:13 AM   [Ignore Me] #91
SKYeXile
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Re: Another 'Battlefield 3'


Originally Posted by Gandhi View Post
What's wrong with proudly making that void its own genre?
Games like that don't sell well, see halo. oh wait...
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Old 2012-04-06, 09:52 AM   [Ignore Me] #92
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Re: Another 'Battlefield 3'


Originally Posted by dm Akolyte View Post
More players in no way equals more tactical. Absolutely not. I think you'd be better served by the term "strategic."
Even then I don't think throwing more players into a game is going to make it magically more strategic.

The key to PlanetSide was *persistance.* Capturing territory actually meant something--it didn't just reset at the end of the round. That sort of gameplay necessitates a large number of players.
These issues are symbiotic. A game world the size of Planetside cannot exist without persistence, nor would it make sense to be persistent if it weren't that size. A lot of the equipment that can be given to players in a large, persistent game world cannot be done in a small game world. Artillery, for example(even though it looks like they'll be making the sad decision not have any artillery as of right now). Anyway, that equipment that you don't have in smaller nonpersistent worlds enables a world of new tactics with it. Another example is Galaxies, BF3 doesn't have that. And while PS2 isn't going to have AMS, that, and other support roles don't make sense. From the point of view of the individual person driving these things, they are tactics.

But the real key, as you say, is strategy. Even BF2 maps had that compared to BF3, but Planetside dwarfs them both. In the context of Battlefield 3, they put almost all of the vehicles into the uncaps, and all the flags therefore have no strategic value. In MOST CASES, you can't decide that you are going to capture the tank spawn, or the airfield, or whatever, for example. Nor can you even try to steal these assets either due to the out of bounds.

Last edited by Stardouser; 2012-04-06 at 09:54 AM.
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Old 2012-04-06, 08:55 PM   [Ignore Me] #93
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Re: Another 'Battlefield 3'


Originally Posted by IronMole View Post
Free load outs, vehicle animations, AMS's, Sanctuaries, etc.

There are a LOT of people that mind about those things.
yup.

ams's seem ok since they are making the sunderer ams like.... the others not so much..


I am also not thrilled about the death of free form skills in exchange for classes.
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Old 2012-04-06, 09:25 PM   [Ignore Me] #94
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Re: Another 'Battlefield 3'


Originally Posted by getcarter View Post
You be crazy. Technical and gameplay marvel? If you call ripping the guts out of a franchise and completely ignoring all of the features that made the game unique then yeah it was a marvel. However i think you will find that we in mordor think otherwise.
Bah... The gunplay and graphics in Battlefield 3 are most impressive. The most impressive.

The maps suck(I only play back to karkand). And the teamwork system is completely broken.

It's needs in-game VOIP, bigger maps, squad name customization, option for an in-game server browser, and a real commarose. (Not to mention a boat load of other fixes like being able to switch loadouts during killcam)

It would also benefit from a commander role but I don't see that as necessary.


BF3 is an amazing game. It's just not the BF game I want to play. PS2 on the other-hand is looking fantastic in all aspects.

Last edited by Bittermen; 2012-04-06 at 09:31 PM.
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Old 2012-04-06, 09:27 PM   [Ignore Me] #95
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Re: Another 'Battlefield 3'


Originally Posted by Bittermen View Post
being able to switch loadouts during killcam

I'm glad you mention that. Another thing I wish you could do is set your loadout for your next spawn while you are alive. Sometimes you just want to take cover and work on that for a second, but if you die, sometimes you get hell bent on revenge and forget to change to whatever it was you were going to change to.
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