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Old 2012-04-07, 01:46 AM   [Ignore Me] #16
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Re: dangers of stat whoring


It will be way too hard to do in planetside....I doubt they can get 1000 players to agree.

I will say this tho...their is gonna be people who think K/D ratio is the most important thing...I hope Planetside creates some sort of system that is considered more important than KDR.
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Old 2012-04-07, 01:58 AM   [Ignore Me] #17
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Re: dangers of stat whoring


Originally Posted by Dreamcast View Post
It will be way too hard to do in planetside....I doubt they can get 1000 players to agree.

I will say this tho...their is gonna be people who think K/D ratio is the most important thing...I hope Planetside creates some sort of system that is considered more important than KDR.
I agree, FPS games attract people hell bent on the "more enemies killed, better I prove myself to be" mindset. I try to live with it...

Yes K/D says something about survivability, but it's still just a matter of luck. But it doesn't mean jack if you have a 10/1 ratio and your empire is shoved all the way back to your sanctuary now does it?

On the other hand, unless they use a very complicated version of the old merit system, there probably won't be a better system.
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Old 2012-04-07, 02:36 AM   [Ignore Me] #18
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Re: dangers of stat whoring


Originally Posted by Blackwolf View Post
Uhh, question. How did you conclude that there would only be 6000 players per server?

And why would you want more servers? Pure PvP games like Planetside thrive on fewer servers and more controlled continent pop locks. Unlike other MMOs, population density is vital to Planetside. Shooting the indestructible trees only amuses one for so long.
2000 players per continent, 3 continents per server is what we are told isn't it?

I don't think you understood what I was saying. I am saying that the demand for the game will be so great that even though everyone doesn't play at once, there will be more than 18,000 at any given time, and people won't be able to play. Therefore, more servers.
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Old 2012-04-07, 02:49 AM   [Ignore Me] #19
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Re: dangers of stat whoring


Solo players usually worry about k/d because it's really the only thing they can do. To get anything done in a game like Planetside you need an outfit that is organized and plans attacks. There you will see people not caring much about k/d.

Much like regular FPS games. Pub servers often consist of k/d stat lovers because it's usually what gets things done. Absolutely no one is organized on them, and no one trusts each other to get anything done on a pub. However in actual clan vs. clan matches it's a different attitude.

Find an outfit, clan, team whatever and organize. Besides Planetside is not a round based game like BF or COD. Every aspect of play contributes to the on going war for the empire.

Last edited by Clik; 2012-04-07 at 02:59 AM.
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Old 2012-04-07, 03:05 AM   [Ignore Me] #20
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Re: dangers of stat whoring


Originally Posted by Stardouser View Post
2000 players per continent, 3 continents per server is what we are told isn't it?

I don't think you understood what I was saying. I am saying that the demand for the game will be so great that even though everyone doesn't play at once, there will be more than 18,000 at any given time, and people won't be able to play. Therefore, more servers.
I haven't been keeping up on PS2 lore so if someone corrects me on this, just smack me with a wiffle ball bat. But my impression was that players would have an entire world to fight across, not just 3 continents.

I suspect that they will have A server dedicated to 3 continents, but I don't think that is the same as the server you log into.

Think of it as shards rather then servers. There will be several shards for each cluster, each shard will be dedicated to 3 continents, and your character can travel anywhere within the cluster you logged into. Shadowrune did this way back when it actually existed, I think. Pretty sure many newer MMOs are doing this now too, SWTOR included.
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Old 2012-04-07, 04:37 AM   [Ignore Me] #21
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Re: dangers of stat whoring


Originally Posted by Blackwolf View Post
Uhh, question. How did you conclude that there would only be 6000 players per server?

And why would you want more servers? Pure PvP games like Planetside thrive on fewer servers and more controlled continent pop locks. Unlike other MMOs, population density is vital to Planetside. Shooting the indestructible trees only amuses one for so long.
He concluded it with that we know each cont is planned to hold approximately 2k people. We also know there will be 3 continents at launch. 3 x 2 = 6.

That said, while Planetside needs population density, but it's gonna harm itself if there are 6000 people waiting in the queues to log in.

It's just about always better to have one server too many at start and merge later than the other way around.

The three continents are "the whole world" at launch. Sure, more will be added later, but they've said we start off with just three. That said, they are like quite huge in size and every piece of land is being fought over, not just bases like in PS2.
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Last edited by Coreldan; 2012-04-07 at 04:39 AM.
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Old 2012-04-07, 05:08 AM   [Ignore Me] #22
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Re: dangers of stat whoring


i dont really get adding more continents in after launch, dispersing the population? that was one fo the faults of core combat, unless they do it with server merges at the same time so all those contents are filled, i dont see it as been a good move.
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Old 2012-04-07, 05:13 AM   [Ignore Me] #23
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Re: dangers of stat whoring


Three continents, No sancs, targeted 2000 player cont cap = 6k per server at max load.

Which is actually more than 10 conts at ~500cap and 3 x 166 spot sancs of ps1 ver 1.0... but less if you add the BI's and caves.
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Old 2012-04-07, 05:29 AM   [Ignore Me] #24
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Re: dangers of stat whoring


Originally Posted by SKYeXile View Post
i dont really get adding more continents in after launch, dispersing the population? that was one fo the faults of core combat, unless they do it with server merges at the same time so all those contents are filled, i dont see it as been a good move.
Hmh, that's a good point I never thought about.

However, having just 3 continents "forever" will probably also hurt the game. I guess we could hope that Planetside 2 will be one of those games that actually gain players over years instead of losing, something which AFAIK only two MMOs have ever done, WoW and EVE.
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Old 2012-04-07, 05:52 AM   [Ignore Me] #25
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Re: dangers of stat whoring


Originally Posted by Coreldan View Post
Hmh, that's a good point I never thought about.

However, having just 3 continents "forever" will probably also hurt the game. I guess we could hope that Planetside 2 will be one of those games that actually gain players over years instead of losing, something which AFAIK only two MMOs have ever done, WoW and EVE.
I don't think there is a necessity for all continents to be filled, just the opposite in fact.

When I started PS there were usually only 3 (maybe 4) fights (or so going on). A fully pop-locked fight, a medium fight and a small fight. The good thing about this was it gave you options on which fight looks the most fun to join.

There was also the option to take your platoon to open a new continent and new fight, gain territory etc etc etc.

Back to the OP ... seriously, I am not worried. PS2 will be both a stats game and a territory game. People will forgo the kills to gain resources. It happened in PS1 and it will in PS2.
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Old 2012-04-07, 05:52 AM   [Ignore Me] #26
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Re: dangers of stat whoring


Originally Posted by Coreldan View Post
Hmh, that's a good point I never thought about.

However, having just 3 continents "forever" will probably also hurt the game. I guess we could hope that Planetside 2 will be one of those games that actually gain players over years instead of losing, something which AFAIK only two MMOs have ever done, WoW and EVE.
this is also true, kif, we have a conundrum.
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Old 2012-04-07, 09:10 AM   [Ignore Me] #27
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Re: dangers of stat whoring


Originally Posted by SKYeXile View Post
i dont really get adding more continents in after launch, dispersing the population? that was one fo the faults of core combat, unless they do it with server merges at the same time so all those contents are filled, i dont see it as been a good move.
That's the only possible way I can think of that they can add continents, is with server merges.

Well, technically I can think of some hairbrained ideas but none that I can flesh out to be worth posting.
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Old 2012-04-07, 10:49 AM   [Ignore Me] #28
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Re: dangers of stat whoring


Originally Posted by Stardouser View Post
That's the only possible way I can think of that they can add continents, is with server merges.

Well, technically I can think of some hairbrained ideas but none that I can flesh out to be worth posting.
Why is a server merge required? /puzzled why the two would be linked
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Old 2012-04-07, 11:06 AM   [Ignore Me] #29
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Re: dangers of stat whoring


Originally Posted by moosepoop View Post
hi guys, i just came back from a 2 hour battlefield 3 session with a gaping asshole. my team had been relentlessly raped due to team stacking.
Am I the only one who just leaves the server when this happens? Why sit through that shit when there are hundreds of other servers?
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Old 2012-04-07, 11:08 AM   [Ignore Me] #30
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Re: dangers of stat whoring


Stats or not, I will kill as many of you as often as possible.
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