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View Poll Results: MAXes costing resources: | |||
Yes. | 32 | 45.07% | |
Yes, instead of timers. | 5 | 7.04% | |
No. | 19 | 26.76% | |
This question is far too delicate for yes/no answer. | 15 | 21.13% | |
Voters: 71. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2012-04-07, 06:35 PM | [Ignore Me] #1 | ||
Okay, so I was sitting in a thinking place and figured out that there should be some limiting factor to prevent MAX spam... PlanetSide clearly showed that Timers do not give the proper limits, for I myself used to be a member of an outfit, that considered MAXes a part of the conventional (werner) warfare, being always blamed for that.
What do you think about MAXes limited not only by timers but also by the resources? Last edited by NewSith; 2012-04-07 at 06:37 PM. |
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2012-04-07, 06:37 PM | [Ignore Me] #2 | ||
Colonel
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I'm curious about something. It's already been stated that you can pull as many vehicles as you can afford through resources, if there was a timer limit, I missed it. Why then is unlimited MAXes spam but no one's talking about tank spam, reaver spam, etc?
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2012-04-07, 06:39 PM | [Ignore Me] #3 | |||
Heavy armored, heavy hitting infantry is still infantry, but overpowered against others of its niche. |
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2012-04-07, 06:41 PM | [Ignore Me] #4 | ||
Colonel
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Another question, are MAXs immune to weak infantry weapons? ie, light assault bullet based weapons. For that matter, are tanks immune to light assault weapons?
It may seem a dumb question but when I think of a MAX with thick armor, infantry assault rifles penetrating it isn't my first thought... |
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2012-04-07, 06:44 PM | [Ignore Me] #5 | |||
Last edited by NewSith; 2012-04-07 at 06:59 PM. |
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2012-04-07, 06:49 PM | [Ignore Me] #6 | ||
This is totally premature. You are assuming it will be a problem. I have seen every indication that a player that is properly equipped will be able to destroy their intended target quite effectively. There is no need for such limitations until we see that it would be needed.
Too many MAXes will mean lots of kills for me, as I will just equip to kill them. Any good squad will have a mix of units, therefore keeping the enemy guessing or reequipping.
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2012-04-07, 06:50 PM | [Ignore Me] #7 | ||
MAX is an infantry class as opposed to something you pull now isn't it? While there may indeed be limitations that suggests at least the possibility of it not being limited at all now. They may have further balanced them compared to the old MAXs to account for this.
Without seeing what things are like in beta I don't really know where to stand on this, so it's the last option for me, PS2 is going to play very differently now that it's going to feel like a modern fps so I think judgement should be reserved here. Ask me again after getting to see what things are like on the field. |
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2012-04-07, 06:51 PM | [Ignore Me] #8 | |||
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2012-04-07, 07:17 PM | [Ignore Me] #11 | ||
Yes, but we're strating to derail. 1v1 is one situation, but even 2v2 is already different. This poll is not about "how weak MAXes armor is" it's about how to prevent the spam. Because they ARE going to have vehicular weapons, while being infantry, that's not even an assumption. And even without armor, they will still remain glass cannons people prefer to use. Especially in an f2p game, where ethics is usually rare.
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2012-04-07, 07:19 PM | [Ignore Me] #12 | |||
Sergeant
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2012-04-07, 07:23 PM | [Ignore Me] #13 | |||
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2012-04-07, 07:41 PM | [Ignore Me] #14 | |||
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2012-04-07, 08:03 PM | [Ignore Me] #15 | ||
Colonel
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I like base resources for most everything so yeah maxes should cost resources. I have no problems justifying power/spawn-time with resources as long as resources cannot be purchased.
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