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2012-04-08, 03:02 PM | [Ignore Me] #17 | ||
First Lieutenant
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A lot of people used them purely for transportation or as flying drop pods, to drop on top of a BFR for example. TR was especially fond of this tactic given how good the MCG was outside compared to the other empires HA.
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2012-04-08, 04:55 PM | [Ignore Me] #18 | |||
Major
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/gasps4air That was a good one! Seriously though....the Devs had to sabotage the planes to keep the "pilots" from bailing out before they died.
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2012-04-08, 04:57 PM | [Ignore Me] #19 | ||
Colonel
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You mean to tell me that there are no "skilled" air whores in Planetside who don't want to engage in infantry combat, and who will die with their aircraft so they can immediately respawn back at the vehicle terminal?
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2012-04-08, 05:29 PM | [Ignore Me] #21 | ||
PAX is over in 30 minutes and the PS2 team was heading out @ 3:00 PM EST to fly back to cali. I don't think anything is going to be coming in.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2012-04-08, 05:30 PM | [Ignore Me] #22 | ||
Lieutenant Colonel
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Apparently a lot of them would rather drop out of their aircraft and suicide to deny their opponent the kill XP instead of just going down. Given that the new module option only seems to cover bailing safely out of an aircraft, I can see this tradition continuing.
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2012-04-08, 07:34 PM | [Ignore Me] #23 | ||
Corporal
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i like escapeing being an untility or whatever, defensive.
its a loadout from skills. so i got my infiltrators mosquito for those long trips i can jump out of when i get shot down trying to go where i shouldnt. then the other mosquito that is ment to actually do the intercepter job and ill die in it. right tool for the right job. just want the options. its ok if i cant do em all at once. switch loadouts find a airpad. not such a bad thing. as for max units. give them defensive claymores they can trigger that engineers place on them. id like to see the max and the engineer have more of a symbiotic relationship in any way. or give them a ride of their own. all im really trying to say is instead of powers for maxs or stat changes, make things a little more max friendly in general, they are an oddball unit being in between things. even ditching the suit for a basic loadout would be a huge bonus in those wait for me or its practicly distroyed senarios. the max also has all that extra bulk i could really see alot of extras for the players hud and command and communications bonuses for commanders and run n gunners alike. a healer can throw a healing gren. could/should a cloaker have a stealth bubble gren? |
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2012-04-08, 08:19 PM | [Ignore Me] #24 | ||
Contributor PlanetSide 2
Game Designer |
I would imagine it is easy to put more restrictions for bailing when you dont have the bail upgrade, like restricting it to low altitude/low speed, conditions which would normally result in a non-lethal ejection.
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2012-04-08, 08:29 PM | [Ignore Me] #25 | ||||
Major
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Not when you're carrying AV weaponry. I've won dogfights to be shot down by a guy who bailed using a striker mid air. Also the "better" players carry Decis/Boomers on them so they can kill themselves if they lost so to deny exp for their deaths. Bailing itself also denies exp as when you die in an aircraft there's a multiplier applied to your death.
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2012-04-08, 08:42 PM | [Ignore Me] #26 | |||
Colonel
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2012-04-09, 01:32 AM | [Ignore Me] #28 | ||
Private
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I've bailed out and ended up killing the drooling pilot thinking he's getting a free kill with AA plenty of times. I was never a hardcore pilot, I mainly used my mossie for transportation and scouting. I'd gladly bail out of a dog fight in anyway I could. Oh and the thought of them getting mad about it makes me happy as well.
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2012-04-09, 01:50 AM | [Ignore Me] #29 | ||
Corporal
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id rather increase survivability of max units than have an ability to do more damage.
also i think max units should carry teammates stuff. ie the light infantry's ammo pack they drop. give each class the ability to affix something to the back of a max(max 1). -if your adding offensive, defensive, utility slots. would it be difficult to add one more slot that adopts the ability a teammate bestows upon a chosen max during play?. it could be made to help the max, those around it , both or cause an effect on the enamy. -its an incentive to interact more with maxs. maxs tend to die unsupported. - allows more oppertunity, arguably very slight for maxs to fit in with outfits/groups with a particular purpose. -originally i remember reading something about a max unit haveing the space to carry gear for teammates b4 the launch of the first planetside. and they did have alot of space. well no more grid so, how about this instead? -i think a graphical representation of what each class can add would just look dandy. -as for other maxs , have them be able to do something as a pair like stand back to back for a last stand. whatever the abilities are is not so much important i think as the teamwork involved that makes it a little less lonely for the max pilots incased in all that nano armor. |
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