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2012-04-11, 06:07 AM | [Ignore Me] #46 | |||
Staff Sergeant
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My win ratio with all TD is above 60%, some are close to 70%. If you would give me the ability to hover and move sideways, it would increase to 80% easily. Looking at BF2143 - the PAC tank is same as MAG. It was on par if not superior to the EU "standard" tank. They could add a certificate for making it a turret and take a utility slot is customization. Yes, I'm getting a Vanguard on my main NC char and MAG on my VS alt. TD FTW. |
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2012-04-11, 06:28 AM | [Ignore Me] #47 | |||
Lieutenant General
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Of course, the strafing does help a lot. Personally though, I'd prefer a MBT and TD for each empire. |
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2012-04-11, 10:41 AM | [Ignore Me] #49 | |||
Staff Sergeant
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So far in my mind - you always face enemy tank with your front armor (due to hover its very easy), which is the strongest armor. It depends on the traverse speed of prowler/vanguard but you might be able to circle strafe while showing only front armor at close range (yeah they turn the turret, but they shoot your front while you shoot their back/sides). Even corner peaking - you have to expose your side with TR/NC tanks, while with VS you peak with front armor. Although if the gun is 100% fixed (no up down, left right like a TD) then it kinda sucks. As I said - from my experience with Nekomata in BF2142 - it was an awesome tank. At medium/long you can dodge incoming shells and even if hit - strongest armor. I do however think that the gunner should be able to rotate the upper MAG turret - be it AT, AA or AI. On a side note: we know that dedicated gunner will be a certificate option, I just wonder how that will work out with MAG. The driver basically aims, while the gunner just pushes the button - kinda lame compared to Prowler gunner aiming with the whole turret. |
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2012-04-11, 10:45 AM | [Ignore Me] #50 | |||
Lieutenant Colonel
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2012-04-11, 12:53 PM | [Ignore Me] #51 | ||
Private
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I really don't care one way or another about the looks as long as the suspension is the same on all three.
The arc on the shots on the prowler is horrible and that together with the bouncy suspension was like trying to shoot a bow and arrow on a unicycle on the back of a pick up truck. Every time we have vehicle weekend and I get to ride in a VS or NC equivalent i am always surprised of how much less bouncy the gunner experience is and how much easier it becomes to hit the target. So hopefully they are all the same in PS2 |
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2012-04-11, 01:43 PM | [Ignore Me] #52 | |||
Brigadier General
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Ordinary tanks have the driver controlled main gun + a powerful AA or AI gun for a potential gunner to use. This means that you can either run a solo MBT with a powerful gun and some major vulnerability to aircraft or massed infantry, or a two man MBT with a powerful gun and significant protection against aircraft or infantry. If the dedicated gunner cert removes the option of having a second gun and yet still requires two people to operate, it damn well better have a significantly more powerful main gun to compensate. Either that or a slightly more powerful main gun and some extra armor, but it doesn't sound like that is the direction they are going. So I see all three MBT's getting unique new turrets for the dedicated gunner cert. The only difference with the Magrider being that the new turret would probably be placed in the same spot as the normal Magrider gunner turret, although I assume it will be a significantly larger gun. Then they just need to cover over the hole where the usual driver gun used to be and it will be perfect. Vannie and Prowler would be pretty much the same. Hack off their normal turrets and put on something beefier for the dedicated gunner. Maybe a 200mm giant smoke stack of a gun for the Vanguard and 4 guns instead of 2 for the Prowler? |
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2012-04-12, 09:17 PM | [Ignore Me] #53 | ||||||
First Lieutenant
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I seriously doubt it'll have any lateral movement tho (btw, it didn't in PS1 either). That would make the controls more complex without giving it the benefit of a 360-turret. That would be an incredibly stupid gameplay design decision, IMO.
I'm guessing w/ the power of the Physx they're most likely going to give the Mag a smoother ride than tracked vehicles because it doesn't touch the ground. It would certainly make logical sense, and they'd almost have to do it to try to compensate for the clumsiness of the fixed turret.
Hmmm...... I know I've seen a similar design for the Mag somewhere before. Now where was it....? *thinks* *looks at sig* Nope, sorry. Can't place it. Musta been imagining it... Last edited by Erendil; 2012-04-12 at 09:20 PM. |
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2012-04-12, 11:55 PM | [Ignore Me] #54 | ||
Corporal
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if the prowler moves the fastest. and has the smallest silhouette it will definitly show in moving battles but if the tanks aim is significantly worse on the move the advantage is lost. unless a move , stop, fire, move is what you want from the TR mbt. id go with a trapezoid formation of 4 smaller guns on the turret as my choice. all that said, ill just be happy to play
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2012-04-13, 01:33 AM | [Ignore Me] #56 | ||
You won't be able to sit back behind a screen of other tanks and snipe from cover in PS2. You won't have thick, sloped front armor that deflects many shots. The analogy wasn't referring to overall gameplay, obviously, as PS2 is incredibly simplistic compared to WoT in terms of tank combat (no camouflage, no round penetration vs. deflection, etc) it was referring to how tanks which fight at close ranges compare with or without turrets. I hope that the magrider's turn rate is slow enough that other vehicles will literally be able to run circles around it.
Last edited by Warborn; 2012-04-13 at 01:36 AM. |
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2012-04-13, 01:42 AM | [Ignore Me] #57 | ||
Major General
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WHY DON'T WE ALL JUST LINK OUR WORLD OF TANKS PROFILES!?!
Those bellow 50% win ratio can be ignored, those above shall be treated as gods. Or better yet, just call me Unicum SKYeXile, you bunch of 600 bads Last edited by SKYeXile; 2012-04-13 at 02:26 AM. |
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2012-04-13, 03:44 AM | [Ignore Me] #58 | ||
Sergeant
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What about keeping the Medium tanks like they are, and then introducing Heavy Tanks that are 3 or even 4 manned. Then just balance those Heavy Tanks against everything else in game, could even be a common pool vehicle to make it a bit easier.
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2012-04-13, 05:27 AM | [Ignore Me] #59 | |||
Staff Sergeant
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Also - German TD don't bounce anything Just rely on sniping mostly, so in PS2 I intend to see if this will work out with MAG/Vanguard. @Skyexile DAm you! I'm only a "Great player" Well at least I'm in top 3% :P |
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