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2012-04-11, 06:58 PM | [Ignore Me] #17 | |||
Major General
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2012-04-11, 07:01 PM | [Ignore Me] #18 | ||||
Staff Sergeant
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I don't think gunners should have any say in an accuracy upgrade, if that exists at all it should be from a driver speccing it in their load-out and sacrificing something else to get it. The point of being a good gunner is that you wouldn't need your driver to spec into accuracy so they could get a more fitting sidegrade like damage-per-hit. |
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2012-04-11, 07:04 PM | [Ignore Me] #19 | |||
Lieutenant Colonel
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Everyone wants to handle the big guns. Last edited by sylphaen; 2012-04-11 at 07:05 PM. |
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2012-04-11, 07:19 PM | [Ignore Me] #22 | |||
First Lieutenant
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If a driver wants a dedicated gunner slot, more power to the gunner that certs for it. Now he has more toys to play with and a driver who won't be distracted, making the tank a far more effective combat vehicle over all. If not, then the tank will have more firepower spewing out at a given moment because both driver and gunner have equally powerful weaponry. Also, it would be 1 cert for the basic ability to gun for all vehicles. Requiring that cert means the gunner spots can be justifiably stronger (a little, mostly to equalize the difference between primary and secondary gun spots on tanks), and gives players more potential options for how strongly they want to spec themselves out as gunners. I can't remember if transport vehicles would allow passengers to shoot from gun ports or not, if not then they could be exempt from requirements and benefits of the gunnery cert entirely. Again the idea isn't to force the driver into situations. It is his tank after all. It simply gives the driver an incentive to take on a gunner who is experienced and can improve the performance of the tank overall, not just with his ability to shoot stuff. |
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2012-04-11, 07:47 PM | [Ignore Me] #25 | |||
Lieutenant Colonel
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When you make a gun more powerful because gunner A has a cert for it and not gunner B, you are only boosting the power of a gun. But it won't really change anything because dedicated gunners would always have that cert anyways. You are only penalizing non-dedicated gunners and I do not think it's a good idea. In PS1, gunners did not add power to the vehicles; they just manned the guns. How come I happened to have the same gunners 95% of the time ? It's simply because when you have good gunnners you know how to play with, you do not pick any other gunners. And if you have to choose between an outfit member and a non-outfit member, the non-outfit guy gets the kick. What will happen when you make that "gunner +10% gun damage" cert for the gun user? I think we will end with a situation just worse for the casual (or new) gunners. You only create a barrier of entry to trying and enjoying a new gameplay. Why ? Simply because any dedicated gunner would take it and it would render non-optimized tank teams not competitive. What tank players want is more tanks on the field and large battles. What's the point of having an uber-tank in a sea of subpar tanks just there to be farmed ? Target practice is a boring gameplay and especially for the prey. If people cannot compete, they will not play the tank game. In this case, it would mean that only uber-tanks would be out there just like only BFRs were out there when BFRs came out. It does not improve the game, it just decreases its diversity. Forcing gunners to get a cert in order to stay effective is not a fun mechanic and, imo, will not improve the game. It may also make competitive gunners more difficult to fight. If you want a reserved spot in a tank crew, get to meet people, take time to know them and have fun together ! Good aim is secondary and can always be improved. There's no need to spec for uber-gun to find a good group of people. Edit: and yes, I believe it's different for tank owners. They own the tank, they get to pimp it out and they know what they're getting into. And above all, they do not want to be forced into a gunner choice because guy A has more optimal certs than guy B. Last edited by sylphaen; 2012-04-11 at 07:56 PM. |
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2012-04-11, 08:10 PM | [Ignore Me] #28 | |||
Brigadier General
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Think of it like this: Instead of imagining the Magriders gun to be in a fixed position, imagine that the magrider has a protective shell extending from it's free swiveling turret. The only discrepancy in this analogy is that your directional controls for moving the tank will be based on which way your gun is facing, not which way your treads are facing. That and the extra ability to strafe. I believe the Magrider is still the lightest armored tank. What this allows is for the Magrider to keep it's most protective front armor facing in the same direction as it's main gun. If they FUBAR the Magriders turning and/or aiming, I agree that it will be extremely underpowered, but it will also be very easy for them to tweak it. All it needs to be able to do is to aim as well and as easily as either of the other tanks and the rest will take care of itself. Obviously this won't work at all with a dedicated gunner, for obvious reasons. That's why a dedicated gunner would have to be on their own swivel turret. The strafing nature of the Magrider would still be critical though, considering that the Magrider would still have the weakest armor and thus the driver would still want to strafe to keep their best armor facing the most dangerous directions. They would just be focusing all of their attention on it, instead of splitting their attention trying to shoot stuff as well. |
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2012-04-11, 08:15 PM | [Ignore Me] #29 | |||
First Lieutenant
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Summarization: 1: Gunner cert would give you the ability to access the gunner spot on any given vehicle. No cert, no boom boom. It would be a 1 point cert, not a whole lot to ask for. 2: Sidegrades to the cert would give you additional boons such as trajectory calculation (a spot on the hud that shows where you should shoot in order to hit a moving target with the currently available armament, which only factors in the targets current direction and speed against the speed of your projectile), tighter CoF (if CoF is used), the ability to make quick repairs while inside the vehicle, the ability to pass some of your other gunnery sidegrades to the driver (if the driver has a gun of his own). Most (if not all) of these can be compensated for by a skilled gunner, and aren't absolutely needed "to be competitive". 3: None of these sidegrades would impact something that is directly affected by sidegrades the driver would have (such as damage boosts). 4: Driver sidegrades would likewise not affect any of the things the gunnery sidegrades would affect. This system would give an incentive (not a major advantage) to driver/gunner teams, that compensates for the simple fact that 2 tanks with 1 working gun each will always be better then 1 tank with 2 guns. I doubt the system would overcome the mathematical odds absolutely, but gunners with sidegrades would definitely improve the lone tank's odds when out armored and equally gunned. And seeing as there isn't a single dedicated combat vehicle that doesn't have a driver operated gun (that I know of), I see little problem with requiring the cert in the first place. On the other hand, if you are pulling a piece of equipment that might otherwise be vulnerable without gunners, you should already have a working plan of how to get gunners. In response to your vaguely personal attack type comments. I don't often gun myself. I usually drove the tank in PS1, and rolled with 2 different outfits to any degree. I never had a problem getting into a gunner seat, or finding a gunner for that matter. Last edited by Blackwolf; 2012-04-11 at 08:24 PM. |
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2012-04-11, 09:27 PM | [Ignore Me] #30 | |||
Lieutenant Colonel
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With your new post, I think I understand better your synergy idea to make 2-man tanks viable (it is a desire of many) when 1-man can look like a no-brainer. However, I still do not understand why you would want it tied to a "gunner cert" and not have everything tied with the driver instead. In the end, I feel like it will only discriminates between available gunners or that there will be sidegrades on the gunner cert that should have been on the tanks in the first place and chosen by the driver. Either way, I genuinely do not understand the appeal of the gunner cert idea and I'm sorry if you felt offended by my other post. Maybe I do not understand your idea well enough to view its value or maybe it's because we have different way to view things that make us disagree on the matter. |
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