Overkill - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: (Quote removed by God)
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-04-12, 05:44 PM   [Ignore Me] #1
EVILPIG
Contributor
Colonel
 
EVILPIG's Avatar
 
Overkill


I can't wait to see ragdoll physics, but if a seriously large weapon kills somebody, like a rocket or a tank projectile, I hope the body is blown to smithereens. Doesn't have to be gorey, just no longer there.

Choosing whether or not to do this could be calculated simply by whether said weapon kills in one hit.
Rifle fire: Ragdoll
Chaingun fire: Ragdoll
C4: BOOM, no body.
__________________
"That which does not kill us,
makes us stronger
" -Nietzsche

www.planetside-devildogs.com
EVILPIG is offline  
Reply With Quote
Old 2012-04-12, 05:46 PM   [Ignore Me] #2
Bittermen
Sergeant Major
 
Bittermen's Avatar
 
Re: Overkill


My preference would be giblets QIII style. But they are going for a T-Rating.


seeing how giblets isn't possible I would like to see a Tribes Ascend death explosion. Like the smoldering armor pieces bouncing off the ground...
Bittermen is offline  
Reply With Quote
Old 2012-04-12, 05:47 PM   [Ignore Me] #3
Gonefshn
Contributor
Major
 
Gonefshn's Avatar
 
Re: Overkill


I want to see them go flying across the screen and knock over other people lol
Gonefshn is offline  
Reply With Quote
Old 2012-04-12, 05:55 PM   [Ignore Me] #4
acosmo
Sergeant Major
 
acosmo's Avatar
 
Re: Overkill


Originally Posted by Gonefshn View Post
I want to see them go flying across the screen and knock over other people lol
PMSLMAO totally. this alone would make ps2 game of the year
acosmo is offline  
Reply With Quote
Old 2012-04-12, 06:06 PM   [Ignore Me] #5
Talek Krell
Lieutenant Colonel
 
Re: Overkill


Originally Posted by Gonefshn View Post
I want to see them go flying across the screen and knock over other people lol
I have to admit that would be pretty epic.
Talek Krell is offline  
Reply With Quote
Old 2012-04-12, 06:10 PM   [Ignore Me] #6
Biscuit
Sergeant
 
Biscuit's Avatar
 
Re: Overkill


Originally Posted by Gonefshn View Post
I want to see them go flying across the screen and knock over other people lol

Fly across the field clothes lining a quad driver with a C4 strapped on his vehicle which sends it tumbling into a fully loaded sundy bus killing all passengers inside.

GIBLETS EVERYWHERE!!!
Biscuit is offline  
Reply With Quote
Old 2012-04-12, 06:18 PM   [Ignore Me] #7
Rumblepit
Second Lieutenant
 
Rumblepit's Avatar
 
Re: Overkill


ragdoll physics???? i had talked about this before and i thought people were saying it would not be in ps2..... i fing love this feature btw.


jackhammer would make bodies fly everywhere.
Rumblepit is offline  
Reply With Quote
Old 2012-04-12, 06:56 PM   [Ignore Me] #8
DviddLeff
Lieutenant Colonel
 
DviddLeff's Avatar
 
Re: Overkill


In a similar vein:

You get exploded or take more than x amount of damage and you die instantly - no revive possible.

You get killed with between y and x excess damage and you are unconscious - can be revived

You get killed with under y damage and you retain conciousness - can fire pistols or crawl and be revived.
__________________
DviddLeff is offline  
Reply With Quote
Old 2012-04-12, 07:20 PM   [Ignore Me] #9
headcrab13
Second Lieutenant
 
headcrab13's Avatar
 
Re: Overkill


For massive blast effects, I wouldn't mind seeing bodies blown to nanites, but for smaller effects like grenades it will definitely be fun to see ragdoll like in Fallout 3:


As for OSing a vpad though, the resulting ragdoll would be beautiful :P
headcrab13 is offline  
Reply With Quote
Old 2012-04-12, 08:02 PM   [Ignore Me] #10
ThGlump
Captain
 
Re: Overkill


No to ragdoll. Sure it looks good, but you should think what problems it brings to teamplay. How you can ress someone on your team when he just flew half a mile away. Ragdoll could be used for better death animation, but only if it dont move you more than 5 meters away from where you died.
ThGlump is offline  
Reply With Quote
Old 2012-04-12, 08:05 PM   [Ignore Me] #11
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Overkill


Devs have said ragdoll will be in.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2012-04-12, 09:49 PM   [Ignore Me] #12
Pollo Jack
Corporal
 
Pollo Jack's Avatar
 
Re: Overkill


I would suggest limiting the no body to vehicular weapons and C4. An interesting idea but it could be abused against outnumbered groups that rely on sticking together for reviving each other. Sure the smaller groups could equip a grenade launcher but the larger ones can equip two or more. It would be rewarding the special ed too much.

Big no on the pistols while injured.
Pollo Jack is offline  
Reply With Quote
Old 2012-04-12, 10:02 PM   [Ignore Me] #13
Stew
Major
 
Stew's Avatar
 
Re: Overkill


Originally Posted by EVILPIG View Post
I can't wait to see ragdoll physics, but if a seriously large weapon kills somebody, like a rocket or a tank projectile, I hope the body is blown to smithereens. Doesn't have to be gorey, just no longer there.

Choosing whether or not to do this could be calculated simply by whether said weapon kills in one hit.
Rifle fire: Ragdoll
Chaingun fire: Ragdoll
C4: BOOM, no body.
I just hope thats the Old planetside 1 players who never as stop to play PS1 will not Bash on the game and gameplay when it come out because it will be dramastically Not like planetside 1 i mean in term of gameplay PS1 was more kinda like cross beetween old BF and unreal/quake gameplay !

Now it will be like BF3 /COD / any modern fps

I saw so many franshise who try to get new mechanics getting bash by old fans of the series planetside wil keep the essence but the overall gameplay will be 100 % different !
Stew is offline  
Reply With Quote
Old 2012-04-12, 10:21 PM   [Ignore Me] #14
Bittermen
Sergeant Major
 
Bittermen's Avatar
 
Re: Overkill


I thought the PS1 gameplay was bad?

I never played it but I thought the general consensus was that the FPS portion was lacking.
Bittermen is offline  
Reply With Quote
Old 2012-04-12, 10:23 PM   [Ignore Me] #15
Pollo Jack
Corporal
 
Pollo Jack's Avatar
 
Re: Overkill


Originally Posted by Bittermen View Post
I thought the PS1 gameplay was bad?

I never played it but I thought the general consensus was that the FPS portion was lacking.
Gameplay was fine, hitreg, engine, and devs not being able to stop adding stuff to it borked it.
Pollo Jack is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:43 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.