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View Poll Results: 1337 choice or n00bs salvation? | |||
The MAX will be the 1337 armor/weapon of choice. Skillz will reign here | 5 | 6.76% | |
n00bs need a toy, only the unskilled will wield a max | 9 | 12.16% | |
I need to see it in game to have an opinion | 24 | 32.43% | |
Niether 1337 nor n00b, personal choice and nothing is that "powerful" | 36 | 48.65% | |
Voters: 74. You may not vote on this poll |
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2003-03-08, 06:47 PM | [Ignore Me] #6 | ||
Lieutenant Colonel
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I think that noobs will be destroied in it since people will learn how to counter it well, but it is a very powerful toy non the less, so I think that nothing will be to much for noobs or not for noobs and everything is balanced
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Former Commander General Of The Freedom Corp Grab the next Galaxy to our HQ Join us!! For Freedom! For Victory! Charge!!! ------------------------------ "All that and a bag of psychedelic mushrooms!" ------------------------------ "Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching." |
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2003-03-08, 06:59 PM | [Ignore Me] #8 | ||
First Sergeant
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Here�s my take on MAX armor.
I played EQ for 2 years and after that long you get to know a game inside out and can throw EQ related examples into about any topic and they will make sense (to me anyway ) In EverQuest there are 3 MAIN roles: The "Tanks" - these guys go toe to toe with the Monsters, they can take the most damage in the game but have poor attack ratings The Healers - They patch up the Tanks after the battle The "Damage Dealers" - does what it says on the Can, amazing damage but fold like paper napkins if they get attacked themselves MAXes could fall under the category of the "Tank" of a group. They can soak up the damage but they are nothing without a healer (medic/mechanic) to back them up. A Max should be used on the front lines of a battle, or to guard the gates of a compound against the assaulting enemy while the support teams Shoot/heal/die in the back round. A couple of Maxes and a support team could put up a real fight if they all worked as a unit. You could be a heavy weapons guy in Team fortress Classic and get your ass kicked the same if you where a soldier. it take skill and understanding of the class to play it well.
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[ -> Squeeky <- ] = Teh RoXXoRz!1! "Damn, Those Vanu bastards are gonna pay for shooting up my ride!" "Rip off my sig and I'll shit down your neck!" |
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2003-03-08, 07:06 PM | [Ignore Me] #9 | |||
Sergeant
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2003-03-08, 07:13 PM | [Ignore Me] #10 | |||
Major
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"I am Camping Carl, with the power to sit and do nothing!!!" Vanu still suck.... |
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2003-03-08, 08:16 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
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I put n00b salvation, but this is more of a general rule, then a 100% thing for me, and here is why:
MAXes are less manuverable then a normal grunt. MAXes are the meat shield. MAXes are not flexible. MAXes aim, and fire, and that is pretty much it. What this means is there are less choices for you to make, and you can take more damage. There are less ways to use "skillz". Obviously this doesn't mean there will be no skilled MAXes, but with such a limited role, it is more of a n00b toy. On the RPG analogy, in most games tanks grab the mob, and suck up the damage. Their role is very simple. Healers have a more complex roles as they have to stay alive, and keep everyone else alive as well. The damage dealers always can dish out the pain, but can't take anything in return. The MAX is the tank. Tanks hit things with swords. It is stereotypically the n00bs salvation. [Edit: Before people get their panties in a bunch, I do think it is harder to have a 1337 MAX then a lot of other things, but that just means it is more likely to have n00b MAXes. It is harder to be far more skilled then another MAX.] Last edited by OmnipotentKiwi; 2003-03-08 at 08:37 PM. |
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