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2012-04-16, 04:09 PM | [Ignore Me] #46 | ||
Contributor Major
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I voted for forced, because I believe in level playing fields, and camera options/capabilities are a big part of that. What we've seen so far is an attractive cockpit, and remains fairly functional. It should be noted that my feelings aren't restricted to air vehicles.
That said, I do think that cockpit occlusion is/should be a big part of how a vehicle is balanced and designed. A cleverly designed cockpit view can promote certain behaviors that then become intrinsic parts of the vehicle balance with external factors like weapons used against it, etc. I'm on the fence about the current third person view for air vehicles. On the one hand, I'm sympathetic to the notion that they're harder to maneuver in tight landing quarters from the cockpit view, especially since they're VTOL craft meant to be used outside of generously apportioned designated landing zones. On the other hand, this conflicts with my above notes about balance points and everybody using the same tools in combat. I think the two compromises with 3rd person that I'd feel most comfortable with are the following: 1) Pilots without weapons (Galaxies, at the moment, maybe Liberators depending on how they're equipped and designed) have access to 3rd person camera views all the time, but fighter pilots or Liberator pilots with a nose gun under their control do not. 2) Third person camera views are only available when in a limited "hover mode" meant to be used in take-off and landing, and which provide for severely limited combat potential via locking weapons or crippling maneuverability. |
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2012-04-16, 04:27 PM | [Ignore Me] #48 | ||
Sergeant
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Forcing cockpit view on players? Are you crazy? You guys argue that you want your immersion, but also have no disadvantage above players who dont use cockpit views, so they shouldnt have that option? Seriously, whats next? Banning joysticks so those flying with mouse and keyboard are not at an disadvantage?
I always disable cockpit views, because i find them pointless and obstructive. If you are really so much more immersed by having the cockpit view on, good for you, but then man up and accept that you might have to swallow a small disadvantage, instead of telling me that my preferences have to be ignored because of percieved unfairness. Last edited by Wargrim; 2012-04-16 at 04:32 PM. |
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2012-04-16, 04:32 PM | [Ignore Me] #49 | ||
Lieutenant Colonel
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I must say what is it with folks saying Aircraft is OP?
LOOK: This: VS This: Of course its OP thats what aircraft is for, the reaver was OP in PS1, and it will be in PS2. If its not then its a waste of time! Now roll on the AA. Sorry back on topic! Last edited by SuperMorto; 2012-04-16 at 04:33 PM. |
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2012-04-16, 04:37 PM | [Ignore Me] #50 | |||
PSU Admin
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Via Higby on Twitter:
http://twitter.com/#!/mhigby/status/191988033925562370
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2012-04-16, 04:38 PM | [Ignore Me] #51 | |||
Lieutenant Colonel
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Point is, if they add it, it needs to be non-optional. Otherwise remove it completely. Its not about immersion. |
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2012-04-16, 04:39 PM | [Ignore Me] #52 | |||
First Sergeant
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Thank you Hamma, excellent work. You got mad connections dawg.
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2012-04-16, 04:42 PM | [Ignore Me] #54 | |||
Lieutenant Colonel
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Clearly Higby got my payment. |
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2012-04-16, 04:47 PM | [Ignore Me] #55 | |||
Lieutenant Colonel
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Now on to the mouse look debate. |
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2012-04-16, 04:53 PM | [Ignore Me] #56 | ||
Staff Sergeant
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I don't think there should be a debate about mouse look its pretty essential as I've said before. Plus both 3rd and 1st person both only allow you to look forward which makes for pretty lousy spatial awareness. The cockpit has a canopy in every case so why cant we use it?
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2012-04-16, 05:04 PM | [Ignore Me] #57 | |||
Sergeant
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Fine, have it, but let others who dislike it remove it. |
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2012-04-16, 05:05 PM | [Ignore Me] #58 | |||
PSU Admin
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You will be able to mouse look in the cockpit as well:
http://twitter.com/#!/mhigby/status/191987651497304066
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2012-04-16, 05:25 PM | [Ignore Me] #60 | |||
Major
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They use cameras placed on the outside of the aircraft to stream video to the pilots helmet in the direction he/she is looking. May even be possible to get that third person feel if you just extend a camera on the end of a wire lol Last edited by Vash02; 2012-04-16 at 05:27 PM. |
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