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2012-04-19, 10:57 PM | [Ignore Me] #46 | |||
Master Sergeant
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It's good to have more assurances that you take this seriously. I would ask what other tools you guys are using, but id rather deny the hackers the knowledge and watch them get banned =D. |
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2012-04-19, 11:12 PM | [Ignore Me] #47 | |||
Second Lieutenant
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Cheaters existing is not a reason to forsake mitigating the problem; and if they didn't even try to mitigate it; I wouldn't even waste my time downloading the game, much less pay for it. |
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2012-04-30, 06:11 AM | [Ignore Me] #48 | |||
Sergeant
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Unfortunately, PS2 will be using Punkbuster. Let's just hope there will be really good server admins in game, and maybe a vote kick system.
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2012-04-30, 08:36 AM | [Ignore Me] #49 | ||
Colonel
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I have often wondered why an MMO like this, or even non-MMO but online games like Battlefield, can't do a rolling weekly re-encryption of certain files that hacks have to use?
Either way, obvious hackers always get taken care of quickly, what I hate to see is the long term hackers who you know hack but no one can prove it. They use low sensitivity aimbots so that there is no "snap" for anyone to see. |
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2012-04-30, 09:55 AM | [Ignore Me] #51 | ||
Not necessary if you set up the MD5 checks in punkbuster. I've said it before and I'll say it again punkbuster is a tool it needs configuring correctly to work. You don't just turn it on and forget about it. Servers that end up with hackers on, are in most instances running poorly setup loose configs.
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2012-04-30, 10:34 AM | [Ignore Me] #52 | |||
Colonel
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2012-04-30, 02:37 PM | [Ignore Me] #53 | ||
Sergeant
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As long as there is money to be made off of a working hack, it'll be made. PB's only real effectiveness comes when somebody turns in a hack, and their team reverses it, and does a string-ban. Sadly, this is not always true. There are hack sites out there who have yet to be detected on BF3...
Being a F2P game, if cheaters are caught, they'll just make new accounts and keep going.
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2012-05-01, 01:45 AM | [Ignore Me] #54 | ||
Staff Sergeant
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From what I understand, Punkbuster is as effective as the support ($$) it receives from the game it is "protecting". Punkbuster works terribly on many titles because those titles are offering minimal compensation to Punkbuster for the protection. It's like buying anti-virus for your home computer. Typically there is a free or low price version and a full support, full protection service.
Developers pick the level of protection they desire weighing factors such as end-game performance impact, benefit/cost ratio, current needs, etc... It's no wonder why AAA titles have PB updates daily and titles such as APB have PB updates once a month. Someone is clearly paying more for the service... My point being, don't assume PB will be useless in PS2 because it's useless in a game like APB. Last edited by Lokster; 2012-05-01 at 01:49 AM. |
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2012-05-08, 08:49 PM | [Ignore Me] #55 | |||
Private
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Then you just ban this number. Depending on the components used, you could considerably increase the cost of being banned, and it will only affect their access to your software and services. I know I'm not this smart, someone had to have thought of this before; with bandwidth as cheap (and required for this game), I'm unsure why it hasn't been done before. |
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2012-05-08, 10:36 PM | [Ignore Me] #56 | |||
First Sergeant
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Is that inaccurate? At launch can I simply go to planetside2.com and download the client and play? I seriously doubt that. If a hacker gets banned he would have to go and buy a new copy and CD key in order to create a new account. |
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2012-05-08, 10:48 PM | [Ignore Me] #57 | |||
Staff Sergeant
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Yes, your statement is inaccurate. PS2 will be completely free to play with no "box" or digital purchase required. |
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2012-05-08, 11:07 PM | [Ignore Me] #59 | ||
I think that was the one Skitrel made that got locked due to a bunch of reasons. As long as this one remains civil there is no reason to close it.
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2012-05-09, 06:22 AM | [Ignore Me] #60 | ||
Sergeant Major
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I know everyones all hyped up about this Oh its F2P and hackers can just create another account yadda yadda yadda. but How many email accounts will they make till they just give up?. theres so many ways to combat an issue like that.
One being if recently ban email from * ip address attempts to make a new account then deny account. two orginal user name recently ban Yourmomma new account made 0min-24hrs latter with *Yourmomma* (enter filter algorithm's here also for people who would try and do urmomma or whatever). three Person from this isp with username yourmomma recently ban trys to create an account approve it but force client to repatch all files. am sure there are other ways to enforce it but these are some simple ways. |
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