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2012-04-24, 07:35 PM | [Ignore Me] #61 | |||
Second Lieutenant
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Or does maya do that for you? who needs n-gons anyways, n-gons are for chumps. EDIT: This is as far as I'm going to go. I had a bit of a subsurf malfunction, but it looks decent enough. Tell me if you want the .blend file, I could export it too if you want.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ Last edited by Whalenator; 2012-04-24 at 09:53 PM. |
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2012-04-25, 06:58 AM | [Ignore Me] #63 | ||
Major
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I really don't get why anyone didn't see that the design had links to the f2000. I also don't get why this is a big deal. The original punisher looks just like it came straight out of the XM29 OICW program. Heck, back in high school when I first saw the thing I was happy that they were using designs from current prototypes. Heck, I've always liked using the f2000 in CoD because it looked like a punisher.
Either way, I'm enjoying seeing the progress in this thread.
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By hook or by crook, we will. Last edited by Captain1nsaneo; 2012-04-25 at 06:59 AM. |
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2012-04-25, 10:52 AM | [Ignore Me] #64 | |||
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Last edited by Saieno; 2012-04-25 at 11:04 AM. |
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2012-04-25, 11:26 AM | [Ignore Me] #65 | ||
Sergeant Major
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Ahh the good old swiss army knife. It was a supressorwith a singleshot thumper/rocklet gun.
It was a good gun assuming you didn't move up from MA (which I didnt.) The thing is that as far as primary fireing well the ES MA were better at range, which was outclass by snipers at range, and for up close that goes down to the shotgun or HA. As far as the secondary well if that was your main reason to use the punisher then you would simply cert SA and use the Thumper for your grenade spamming or the Rocklet Riffle for your Anti-Max weapon. Simply put it it was the jack of all trades but master of none, it is a great support weapon but I have found myself outclassed by other weapons too many times. |
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2012-04-25, 11:28 AM | [Ignore Me] #66 | |||
First Sergeant
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2012-04-25, 11:12 PM | [Ignore Me] #68 | |||
Second Lieutenant
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I might have fared better if I used shapes, but alas. Also why would I use bevels. I'm either going for sharp edges or smooth ones
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-04-26, 01:34 AM | [Ignore Me] #69 | ||
You'd want to use bevels for certain things while smooth edge for other things. In my model for example you can see certain parts have sharp beveled edges, while some other parts are more smooth. All depends on what the part calls for.
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2012-04-26, 04:08 AM | [Ignore Me] #71 | ||
Second Lieutenant
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Really digging your latest progress on this model, Saieno. Don't sweat the guys talking shit about borrowing concepts and design similarities from other modern weapons. I have no doubt your final product will end up looking better than the guns you used for inspiration, and the original Punisher itself.
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2012-04-26, 12:17 PM | [Ignore Me] #72 | |||
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concept, punisher |
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