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PSU: What is PlanetSide?
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2012-04-28, 09:33 PM | [Ignore Me] #32 | ||
Sergeant
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I'm not sure most people understand... It's not Forgelight that just magically makes everything look amazing, a model in forgelight will look the same in a 3d modeller as in the game (minus lighting and whatnot), so the graphics are dependent on the models that the art team makes, not the engine. Now, that's not to say the engine doesnt matter, it does, but it's not as critical as some people make it seem. The engine might have a more efficient rendering algorithm than another, which means that it will be able to render more polygons on the screen without as much frame drop.
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Embrace the Shadows. |
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2012-04-28, 09:40 PM | [Ignore Me] #33 | ||
I'm sort of confused by the picture. That teal bit is some kind of projection on the back of the gun? But it's on the front of the beamer in the second pic...those aren't the same gun?
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-04-28, 09:54 PM | [Ignore Me] #34 | ||
Major
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If the developers have done this then it could be the sight automatically adjusts itself depending on how far you are aiming to help in long range engagements, but i highly doubt that is the case, it would be pretty cool but people could see that as an aim assist and would probably detract from game play.
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2012-04-28, 10:32 PM | [Ignore Me] #35 | ||
Captain
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Honestly, that first shot with 'depth of field' effect reminds me a lot of Crysis3 and Skyrim on Extreme texture pack.
And the sun will hurt your eyes T-ray lol stop staring. =) "Depth of field, ugh. What's so great about making everything all blurry? " Skyrim now has it, too(and people use it a lot, I mean a lot when they take pics. seriously) Last edited by cellinaire; 2012-04-28 at 10:35 PM. |
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2012-04-29, 04:12 AM | [Ignore Me] #42 | |||
First Lieutenant
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The engine looks freaking amazing to be honest. Last edited by Gandhi; 2012-04-29 at 04:15 AM. |
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2012-04-29, 11:10 AM | [Ignore Me] #44 | ||
Colonel
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Oh man I hope we have toggleable depth of field. Sorry devs, it looks nice and all, but you don't know what I want to focus on.
Sweet pics though. Still amazed at the lighting in this game. Last edited by CutterJohn; 2012-04-29 at 11:12 AM. |
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2012-04-29, 11:53 AM | [Ignore Me] #45 | |||
Second Lieutenant
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The main issue is that IRL you can look down the sights of your gun and let your eyes quickly dart from target to target, instantly focusing on any of them. There is no head movement or weapon sight movement. In a game, conversely, you actually have to move your crosshair towards a target at a different distance in order to acquire it. This takes longer and you may even waste time scanning friendlies while looking for your target enemy, whereas IRL it would take a fraction of the time. Last edited by headcrab13; 2012-04-29 at 11:54 AM. |
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