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Old 2012-04-29, 07:30 PM   [Ignore Me] #61
Captain1nsaneo
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Re: TRay and VS Iron Sights


I personally am in love with the free floating sights because there's no solid ring around it that blocks vision. I didn't really care about it until I noticed it between the RPD and SAW in Cod4. The difference in visibility while looking down the barrels is like day and night respectively so I am really looking forward to this.

As for the minimap colors, I'm betting that's going to be addressed later. The bland coloring really reduces the amount of information it gives to the player thus reducing its usefulness.
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Old 2012-04-29, 10:09 PM   [Ignore Me] #62
Xyntech
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Re: TRay and VS Iron Sights


Originally Posted by SKYeXile View Post
never thought id say it, those "iron" sights look good.

i might just be able to stand using them.
Snap out of it.

I wonder if they have tweaked with some of the other guns iron sights. The NC iron sights from GDC were really big and blocky. These VS view models don't seem as obtrusive.

Maybe that's the price NC will have to pay for having the highest damaging weapons. Terrible iron sights

I don't hate iron sights, nor do I mind if some noobs try and use them on enemies 20 feet away, just so long as the guns are perfectly capable at shooting someone at medium range without needing them.

I wouldn't mind using these sights to pick off someone at long range at all.

Originally Posted by Captain1nsaneo View Post
I personally am in love with the free floating sights because there's no solid ring around it that blocks vision.
That's a good point. The idea of iron sights isn't wholly terrible, but I think that often too much focus is given towards trying to make it "authentic" or whatever, while not enough attention is given to making sure it contributes positively to gameplay.

Last edited by Xyntech; 2012-04-29 at 10:11 PM.
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