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2012-05-05, 09:17 AM | [Ignore Me] #32 | ||
Lieutenant General
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Rozonus, infiltration cannot be done in teams. But you clearly don't ever play as an infil. Your loss. Also, why don't you try playing infantry without a mouse? I hear you only need a keyboard...
Aircraft do not need third person as much as infiltrators and ground vehicles. Ground vehicles need to know if they hit a rock, why they are stuck, if their gunners are at the right angle and they cannot fly upside down, which air can while also being more agile to get new perspectives. Yet aircav gets 3rd person? They need it least! |
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2012-05-05, 09:29 AM | [Ignore Me] #33 | |||
Major
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AMS was vital for stealth FOB, until it became the only one left. Something to defend, something to protect and hide again when found. If I'm not in your squad, will I know you are a spawn point? Will the squad leader need bodyguards or have to hang back trying not to die for the good of the team? What use is squad spawning for the empire if I'm not in your squad? If the squad leader is a jerk, do I want to be in your squad? Will SL invite everyone around so they can spawn on him? I don't think you can compare the AMS role to a spawn point squad member.
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Extreme Stealthing |
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2012-05-05, 10:31 AM | [Ignore Me] #35 | |||
Colonel
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Playing an MMO solo doesn't remotely resemble a single-player game experience and in fact, MMOs accommodate solo gameplay more than nearly any other multiplayer game, due to the sheer scale and unique gameplay dynamics. Of all the games where having to hump the legs of your 9 bestest chums is forced upon you, having it in Planetside would make some of the least sense I've seen in a long time (actually I take that back, I've seen a lot of nonsense lately). Last edited by Vancha; 2012-05-05 at 12:33 PM. |
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2012-05-05, 02:35 PM | [Ignore Me] #36 | |||
Second Lieutenant
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Point is, sometimes you NEED to hack something by yourself, and I dislike the rigid concept that "I need to stare directly at this hack terminal for exactly 20 seconds without moving my eyes or body in order to be successful." |
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2012-05-05, 03:00 PM | [Ignore Me] #37 | |||
Private
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Disclaimers: 1) I have never played Planetside 1. 2) English is not my first language. |
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2012-05-05, 03:31 PM | [Ignore Me] #38 | |||
Major
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Extreme Stealthing |
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2012-05-05, 03:53 PM | [Ignore Me] #39 | ||
Corporal
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I like that idea as well, as long as it is done right. It needs to take a few seconds to plant, maybe 3 or 4. That way people don't simply run by and instantly start hacking in the middle of a firefight, forcing people to constantly turn and shoot the device instead of being able to focus on attackers. Also, I would put some limit on how many of the hacking devices a player can carry, again to prevent spamming of the devices.
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2012-05-05, 04:53 PM | [Ignore Me] #40 | |||
Second Lieutenant
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I don't mind the vulnerability of having to hack it yourself, if that's how they decide to implement it, but this automated hacking gadget might be an interesting sidegrade for the Infiltrator class. Maybe the gadget would take longer to do the job but would free up the Inf to plant explosives or ambush incoming defenders? |
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2012-05-05, 05:30 PM | [Ignore Me] #42 | ||
Major
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The boomer-esque one would have to take longer though. Something like that, not saying that's the drawback that it HAS to be but there would have to be some benefit to actually hacking it yourself.
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2012-05-05, 05:50 PM | [Ignore Me] #43 | ||
Lieutenant General
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Automation would remove the excitement and tension of being in a completely vulnerable position and would again put more focus on assassin and combative roles... :/
Just provide situational awareness, a stealthy approach and spawning spot to remain as unpredictable and flexible as possible. Don't make combat easier, please, vulnerability keeps you sharp and stimulates coming up with imaginative strategies. I already felt op in combat fighting people that do not check for infils. The challenge in ps1 was just right, prior to expert hacking and data corruption. I used a magscat pistoo, why should I get the direct opposite, a sniper rifle? |
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2012-05-05, 07:00 PM | [Ignore Me] #44 | ||
Major
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The thing is, I don't see the Devs ever giving 3rd person view to any soldiers for good reason...
The hacker device doesn't have to take away from the presence of the hacker, he should be in proximity enough just to be able to turn around and be aware while the counter ticks off.
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Extreme Stealthing |
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2012-05-05, 07:32 PM | [Ignore Me] #45 | |||
Private
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This is not PS1 with an HD texture pack, it's a different game with the gameplay designs aimed at pleasing the majority of today's FPS player base. I hate the idea of a tank driver controlling the turret but that's how it is in PS2 so I've accepted it rather than expecting them to change it. There's no point dwelling on it because we're just going to have to get used to the new game. |
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