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PSU: Whipping the Llama's ass
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2012-05-18, 07:45 PM | [Ignore Me] #16 | ||
Major
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Nights/days would have to be longer than 3 hours to beable to effectively plan a night assault or else its almost a waste of time. Maybe go up to 5 since thats an odd number ofr 24 so then each real life day the game day shifts by 1 hour.
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2012-05-18, 07:50 PM | [Ignore Me] #17 | |||
Colonel
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2012-05-18, 07:52 PM | [Ignore Me] #18 | ||
Brigadier General
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I'm actually thinking that night combat looks good enough that there won't be a lot of complaints if someone randomly ends up playing all daytime or all nightime for a few short play sessions in a row.
And as I said, if they set it up right, just go to another continent that is in your preferred time of day.There will probably be at least one decent night battle and one decent day battle most of the time. Edit: While predictability has it's own downsides, having a consistent week cycle would probably have a lot more good than bad going for it. Good call Vancha, I now support 7 hour days. Especially since that would mean players who prefer one time of day wouldn't constantly be getting chased away from fights because of their preference. They could set up moon cycles to be predictable that way too. Turn a week into Planetsides version of a lunar month. Or since there are multiple moons, have the largest moon go through a complete cycle once every week, and have some of the smaller moons go through their cycles in something like 2 or 4 weeks. Last edited by Xyntech; 2012-05-18 at 07:58 PM. |
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2012-05-18, 08:48 PM | [Ignore Me] #21 | ||
Sergeant
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As I stated some time back in the darker nights thread, 7 hour days (sunrise to sunrise) is probably the best. A 4 hour length from sunrise to sunset with a 3 hour length from sunset to sunrise. Any shorter and the night becomes just a nice little annoying feature. If it were to be a 9 hour day cycle it would probably be a little too long, but I could see it working. However, having it reset every 9 days instead of every week would be a little awkward. If you were to get on every day at the same time for a full week, the in-game time would be different every time you get on.It would take a full week for the time cycle to reset.
This would be beneficial to those that can only play fro a few hours now and then. They wouldn't be stuck playing only at sunset every time they log on. Since it would take 7 days for the day night cycle to reset, you could consider 1 Auraxian month be equal to one real week. TLDR: In my opinion 7 hour to 9 hour day lengths(sunrise to sunrise) is what I consider acceptable. It should be a prime whole number to allow a nice schedule. |
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2012-05-19, 12:42 AM | [Ignore Me] #24 | ||
Captain
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With my work schedule I will pretty much be playing the same time each day. I like a 5 hour cycle for the randomness (I know not actually random but over 5 weeks it would feel that way more than a 7 day would). I think anything less than 5 hours would be too short.
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2012-05-19, 10:20 AM | [Ignore Me] #26 | |||
Sergeant
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That's when it would reset, but then you need to look at it at the day's length. In a 9 hour cycle day would last 5 hours and night would be 4 hours. That would be the longest I'd want it. A 5 hour cycle would be 3 hour day and 2 hour night. That seems to short to me. A 7 hour cycle would be 4 hour days and 3 hour night. That is a good number to me. It isn't short to the point of not even bothering, and it isn't too long that it doesn't feel like time isn't passing. |
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2012-05-19, 10:53 AM | [Ignore Me] #27 | ||
Contributor First Sergeant
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As long as the in-game time is different every time I log in for a quick fight each monday dinnerbreak (if only), I will be content.
If its on a regular schedule it will get predictably boring, if night doesn't last long enough, it will be pointless. If TB takes his time and releases the 90 minutes of footage in chunks in the usual honest (if sometimes inaccurate) voice-over I will squee. |
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2012-05-19, 12:03 PM | [Ignore Me] #30 | ||
Major
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The longer they make the nights the more we'll be inclined to spend on night-sights, goggles, shaded headlamps and anti-cloaker bits 'n' bobs in the store.
Will be interesting to see where they pitch it, but I'm in the 7 hour club as it probably supports regular outfit session times (will check that) Edit: OK, with a 7-hour day and 7 hour night the cycle repeats every 7 days. If you assume the prime time for playing is 18:00 - 22:59 (5 hours) each day then you will get: Day1: 3 Daylight + 2 Night (2 of which will be evening twilight) Day2: 5 Daylight Day3: 1 Daylight + 4 night (2 of which will be sunrise) Day4: 1 Daylight + 4 night (2 of which will be evening twilight) Day5: 5 Daylight Day6: 3 Daylight + 2 Night (2 of which will be sunrise) Day7: 5 Night. Looks good to me! Good call Vancha! Last edited by Mechzz; 2012-05-19 at 12:15 PM. |
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